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My tweak to make (Champion) Fighters decent
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<blockquote data-quote="Barolo" data-source="post: 7117373" data-attributes="member: 61932"><p>I am one of those people that suggested you let the fighters get a feat only with their extra 6th and 14th level ABIs, or to substitute these specific ABis for new features that could be loosely based on the existing feats. I did not realize when I proposed those options that they would be out of line in the context of a feat-less campaign, so I apologize.</p><p></p><p>Anyhow, you mentioned more than once that you perceive the fighters as fragile when compared, for instance, with the barbarian. You also mention fighters lack in offensive capabilities when compared to both barbarians (and their reckless attack) and paladins (with their nova potential). And you intend to allow fighters to buy extra uses of action surge with their ABIs. Moreover, you mentioned that the pacing proposed by the book (6-8 encounters) does not fit your campaign. </p><p></p><p>I was wondering, as I mentioned earlier, if the problem here isn't related to this pacing, instead of feats. Barbarians have absolutely no abilities that refresh on a short rest. Paladins only refresh their channel divinity. The game really balances well when everybody gets to have access to their abilities if they can short rest around twice between long rests. If short rests are not really a thing in a game, I would strongly advice for just converting these short rest abilities into long rest abilities, giving them 3x their short-rest uses. No ABI cost, really, just readjusting resources to better fit the campaign. I guess a 7th level fighter who can use second wind 3 times to recover around 37 HPs in a day will stop feeling too squishy when compared to the barbarian halving damage pretty much permanently. And being able to action surge 3 times during the same period a barbarian can rage 4 times, or a paladin can smite 7 times, should address the fighter's underperforming offensiveness.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7117373, member: 61932"] I am one of those people that suggested you let the fighters get a feat only with their extra 6th and 14th level ABIs, or to substitute these specific ABis for new features that could be loosely based on the existing feats. I did not realize when I proposed those options that they would be out of line in the context of a feat-less campaign, so I apologize. Anyhow, you mentioned more than once that you perceive the fighters as fragile when compared, for instance, with the barbarian. You also mention fighters lack in offensive capabilities when compared to both barbarians (and their reckless attack) and paladins (with their nova potential). And you intend to allow fighters to buy extra uses of action surge with their ABIs. Moreover, you mentioned that the pacing proposed by the book (6-8 encounters) does not fit your campaign. I was wondering, as I mentioned earlier, if the problem here isn't related to this pacing, instead of feats. Barbarians have absolutely no abilities that refresh on a short rest. Paladins only refresh their channel divinity. The game really balances well when everybody gets to have access to their abilities if they can short rest around twice between long rests. If short rests are not really a thing in a game, I would strongly advice for just converting these short rest abilities into long rest abilities, giving them 3x their short-rest uses. No ABI cost, really, just readjusting resources to better fit the campaign. I guess a 7th level fighter who can use second wind 3 times to recover around 37 HPs in a day will stop feeling too squishy when compared to the barbarian halving damage pretty much permanently. And being able to action surge 3 times during the same period a barbarian can rage 4 times, or a paladin can smite 7 times, should address the fighter's underperforming offensiveness. [/QUOTE]
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