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My tweak to make (Champion) Fighters decent
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<blockquote data-quote="Flamestrike" data-source="post: 7121296" data-attributes="member: 6788736"><p>What 'artificial structure'?</p><p></p><p>Here is my most recent adventure for my PCs:</p><p></p><p><em>The town the PCs are in is attacked by Orc horde and Tanarruks (Fiend-Orcs). The PCs defeat the Orcs and find out from an Orc prisoner that they are led by a being known as 'the Pale Master'. This being is planning a ritual in 2 days time at midnight on the winter solstice... to open a rift to the abyss and gate in an army of demons. The PCs also learn that NPCs friendly to the PCs have been captured during the attack on the town, and the Orcs plan on sacrificing them to complete this ritual.</em></p><p><em></em></p><p><em>The PCs learn the Orcs are encamped at a ruined keep previously explored by the PCs about 2 days ride from the town.</em></p><p></p><p>Encounter 1 is the town siege (a deadly+ combat encounter, staged in three waves with no chance to rest). This is followed by 2 days travel (and a possible random encounter), followed by the assault on the lair (a ruined keep and its dungeon level). </p><p></p><p>The lair contains 7 [medium-hard] combat encounters (orcs, eyes of gruumsh, orogs, Orc champions, Orc warlords, Taanaruuks, vrock demons, and the 'Pale master' - an albino Glabreezu with enhanced spellcasting!). There is a chance to short rest between defeating the orcs in the exterior encampment and the keep itself, and before descending into the ruins.</p><p></p><p>If the PCs fail the quest, the NPC allies of the PCs are killed, and a demonic horde is summoned laying waste to the surrounding area. The town is attacked again; and this time in addition to the Orcs there are Vrock and Hezrou demons and a towering CR 17 Gloristro!</p><p></p><p><strong>What about that is 'artificial'?</strong></p><p><strong></strong></p><p><strong></strong>Thats an adventure that will keep the PCs entertained for several sessions. It sets them up with a thrilling race against time to save several NPCs from a demon horde/ orc alliance, with consequence for failure added in.</p><p></p><p>That (to me) is much better adventure design then NOT turning your mind to a temporal constraint and simply having the PCs [nova one encounter] fall back to rest for a day [nova another encounter] rinse and repeat.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7121296, member: 6788736"] What 'artificial structure'? Here is my most recent adventure for my PCs: [I]The town the PCs are in is attacked by Orc horde and Tanarruks (Fiend-Orcs). The PCs defeat the Orcs and find out from an Orc prisoner that they are led by a being known as 'the Pale Master'. This being is planning a ritual in 2 days time at midnight on the winter solstice... to open a rift to the abyss and gate in an army of demons. The PCs also learn that NPCs friendly to the PCs have been captured during the attack on the town, and the Orcs plan on sacrificing them to complete this ritual. The PCs learn the Orcs are encamped at a ruined keep previously explored by the PCs about 2 days ride from the town.[/I] Encounter 1 is the town siege (a deadly+ combat encounter, staged in three waves with no chance to rest). This is followed by 2 days travel (and a possible random encounter), followed by the assault on the lair (a ruined keep and its dungeon level). The lair contains 7 [medium-hard] combat encounters (orcs, eyes of gruumsh, orogs, Orc champions, Orc warlords, Taanaruuks, vrock demons, and the 'Pale master' - an albino Glabreezu with enhanced spellcasting!). There is a chance to short rest between defeating the orcs in the exterior encampment and the keep itself, and before descending into the ruins. If the PCs fail the quest, the NPC allies of the PCs are killed, and a demonic horde is summoned laying waste to the surrounding area. The town is attacked again; and this time in addition to the Orcs there are Vrock and Hezrou demons and a towering CR 17 Gloristro! [B]What about that is 'artificial'? [/B]Thats an adventure that will keep the PCs entertained for several sessions. It sets them up with a thrilling race against time to save several NPCs from a demon horde/ orc alliance, with consequence for failure added in. That (to me) is much better adventure design then NOT turning your mind to a temporal constraint and simply having the PCs [nova one encounter] fall back to rest for a day [nova another encounter] rinse and repeat. [/QUOTE]
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