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My tweak to make (Champion) Fighters decent
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<blockquote data-quote="Flamestrike" data-source="post: 7121820" data-attributes="member: 6788736"><p>You asked for help or advice re tweaking the fighter so its better balanced, and <u><strong>class balance in 5E is directly connected to the resting rules</strong></u>. Some classes (like the fighter, and the warlock) are based on frequent short rests and multiple encounters in order to maintain balance alongside long rest classes like the Paladin, Barbairan and full casters.</p><p></p><p>The intent of this mechanic is that if you want to buff fighters, warlocks or monks, all you need to do is have more encounters and more short rests between long rests and stay away from the 5 minute adventuring day. If you want to buff spell-casters, paladins or barbarians you have less encounters between long rests and permit the 5 minute adventuring day.</p><p></p><p></p><p></p><p></p><p>Im not claiming that, Ive never claimed that (go find a quote of mine to prove me wrong if you want) so basically mate, youre full of it and jumping at shadows.</p><p></p><p>When I say classes and encounters in 5E are balanced around longer adventuring days, and go out of kilter when the DM sits back and allows the 5 minute or single encounter adventuring days, thats not me having a go at your subjective DMing style, thats me telling you the mechanics of 5E.</p><p></p><p> If you have a problem with 5E's classes and encounters being balanced around half a dozen encounters between long rests, and 2 short rests per long rest being the norm, take it up with the Deveopers and WOTC and dont have a go at me. I didnt write the bloody system, and I didnt decide that this was the 'sweet spot' for class and encounter balance.</p><p></p><p>Im just pointing out to you that this is the mechanical balance point, and that it is your decision to ignore the games expectation of half a dozen or so encounters per adventuring day being the norm that is what is throwing the Fighter out of whack.</p><p></p><p></p><p></p><p>For the love of Odin man, <u><strong>I agree with you. </strong></u></p><p><u><strong></strong></u></p><p><u><strong></strong></u>IM NOT SAYING THAT YOU RAM 6-8 ENCOUNTERS PER DAY DOWN YOUR PLAYERS THROATS EVERY DAY.</p><p></p><p>I am saying that the game is designed around the longer (6-8 encounter) adventuring day being the default for around 50 percent or so of your adventuring days. Many other days will feature less encounters, and/or more frequent short rest opportunities. Some days will feature several or even a dozen encounters, with little or no chance to short rest.</p><p></p><p>Do you understand what I'm saying mate? Im not saying that 'You must ram 6-8 encounters per day at your party all the time.' I'm only pointing out that<strong> the game (classes and encounters) is mechanically balanced around the expectation of a longer average adventuring day</strong>, and that when a DM frequently permits the 5 minute Adventuring day, that decision by the DM <em>directly impacts class balance and encounter difficulty.</em></p><p></p><p>I dont give a toss personally if you dont police the AD in your home campaign, and your players nova the crap out every encounter, and the barbarian never runs out of rages, and warlocks, fighters and monks appear weak by comparison, and you have to dial up encounter difficulty to Deadly+. Thats your decision to make, and if you enjoy that kind of play style, go for it.</p><p></p><p>Its not an argument about which style between (a DM that permits the 5 minute adventuring day) vs (a DM that polices the adventuring day more stringently) is 'better.' Its a statement that the game itself is based around the latter expectation, and if you dont follow it, it has mechanical impacts on other aspects of the game (like class balance and encounter difficulty).</p><p></p><p>Im not having a go at <em>you </em>mate, so please cease the hostility.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7121820, member: 6788736"] You asked for help or advice re tweaking the fighter so its better balanced, and [U][B]class balance in 5E is directly connected to the resting rules[/B][/U]. Some classes (like the fighter, and the warlock) are based on frequent short rests and multiple encounters in order to maintain balance alongside long rest classes like the Paladin, Barbairan and full casters. The intent of this mechanic is that if you want to buff fighters, warlocks or monks, all you need to do is have more encounters and more short rests between long rests and stay away from the 5 minute adventuring day. If you want to buff spell-casters, paladins or barbarians you have less encounters between long rests and permit the 5 minute adventuring day. Im not claiming that, Ive never claimed that (go find a quote of mine to prove me wrong if you want) so basically mate, youre full of it and jumping at shadows. When I say classes and encounters in 5E are balanced around longer adventuring days, and go out of kilter when the DM sits back and allows the 5 minute or single encounter adventuring days, thats not me having a go at your subjective DMing style, thats me telling you the mechanics of 5E. If you have a problem with 5E's classes and encounters being balanced around half a dozen encounters between long rests, and 2 short rests per long rest being the norm, take it up with the Deveopers and WOTC and dont have a go at me. I didnt write the bloody system, and I didnt decide that this was the 'sweet spot' for class and encounter balance. Im just pointing out to you that this is the mechanical balance point, and that it is your decision to ignore the games expectation of half a dozen or so encounters per adventuring day being the norm that is what is throwing the Fighter out of whack. For the love of Odin man, [U][B]I agree with you. [/B][/U]IM NOT SAYING THAT YOU RAM 6-8 ENCOUNTERS PER DAY DOWN YOUR PLAYERS THROATS EVERY DAY. I am saying that the game is designed around the longer (6-8 encounter) adventuring day being the default for around 50 percent or so of your adventuring days. Many other days will feature less encounters, and/or more frequent short rest opportunities. Some days will feature several or even a dozen encounters, with little or no chance to short rest. Do you understand what I'm saying mate? Im not saying that 'You must ram 6-8 encounters per day at your party all the time.' I'm only pointing out that[B] the game (classes and encounters) is mechanically balanced around the expectation of a longer average adventuring day[/B], and that when a DM frequently permits the 5 minute Adventuring day, that decision by the DM [I]directly impacts class balance and encounter difficulty.[/I] I dont give a toss personally if you dont police the AD in your home campaign, and your players nova the crap out every encounter, and the barbarian never runs out of rages, and warlocks, fighters and monks appear weak by comparison, and you have to dial up encounter difficulty to Deadly+. Thats your decision to make, and if you enjoy that kind of play style, go for it. Its not an argument about which style between (a DM that permits the 5 minute adventuring day) vs (a DM that polices the adventuring day more stringently) is 'better.' Its a statement that the game itself is based around the latter expectation, and if you dont follow it, it has mechanical impacts on other aspects of the game (like class balance and encounter difficulty). Im not having a go at [I]you [/I]mate, so please cease the hostility. [/QUOTE]
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