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My tweak to make (Champion) Fighters decent
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<blockquote data-quote="Flamestrike" data-source="post: 7122525" data-attributes="member: 6788736"><p>Its exhausting having to police the adventuring day and rests.</p><p></p><p>On the other hand, it gives you a few extra dials at your disposal to increase encounter difficulty and muck about with class balance.</p><p></p><p>Instead of ramping up encounter difficulty, you can just use more encounters.</p><p></p><p>Sometimes I kind of yearn for a milestone system, or some mechancial way of enforcing it all that takes some of that work away from the DM.</p><p></p><p>The only mechancial solutions I have seen have been heavy handed approaches (You can rest as much as you like, but only the rest you take after your 6th encounter counts as a long rest. Other rests only count as short rests') or use of the Gritty realism/ longer rest variant.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7122525, member: 6788736"] Its exhausting having to police the adventuring day and rests. On the other hand, it gives you a few extra dials at your disposal to increase encounter difficulty and muck about with class balance. Instead of ramping up encounter difficulty, you can just use more encounters. Sometimes I kind of yearn for a milestone system, or some mechancial way of enforcing it all that takes some of that work away from the DM. The only mechancial solutions I have seen have been heavy handed approaches (You can rest as much as you like, but only the rest you take after your 6th encounter counts as a long rest. Other rests only count as short rests') or use of the Gritty realism/ longer rest variant. [/QUOTE]
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My tweak to make (Champion) Fighters decent
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