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My tweak to make (Champion) Fighters decent
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<blockquote data-quote="S'mon" data-source="post: 7122587" data-attributes="member: 463"><p>Re 5e & hexcrawling, which is a big part of my Wilderlands sandbox.</p><p>I'm generally ok with +6 or +7 CR* encounters, though the lack of Feats & Multiclassing, the low magic level, and the small number of PCs (1-4, typically 2-3) mitigate the need for this. Gygaxian 1e has 30-300 orcs and 1-4 dragons listed as typical # appearing so there's plenty of precedent for this anyway. Last </p><p>night Hakeem the Barb-18 and Ajax the brand new Wiz-8 encountered 84 pirates (CR 0.5, as MM Scout) led by 4 Pirate leaders (as Bandit Captain), a heavy ballista (ATT +5 for 10d6+3, ignores armour) and CR 9 pirate chief Captain Typhoon (AC 15 hp 200, 4 attacks at +12 for 2d12+8 with a demonic greataxe) and they survived ok, though the Wiz-8 got taken to 0 hp in round 1 by a rain of 23 heavy arbalest bolts (2d10+2 dmg each) when he cast Confusion on the boarding party - should have used Fireball & Mirror Image I reckon. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p>The Barb-18 had hid in cover on the deck, then used his boots of striding and springing to leap into melee with Typhoon and proceeded to carve him up nicely (14 attacks/round at +4/d8+2 from the pirates </p><p>having little impact on a raging AC 22 barb), after which the pirates were happy to reconsider their life choices... They think they just had a run in with Bondor, God of Swords since Hakeem now wears Bondorr's legendary armour, & wields his Sword, so they were happy to hand over the captured Wiz-8 and depart in peace.</p><p></p><p>One thing I have just done to help with hexploration is to reduce wilderness hit dice recovery to 1/4 max per day, rounded down to minimum 1, so eg Hakeem was only recovering 4 hd/day after this battle and </p><p>stayed apprehensive until his ship made it home a few days later.</p><p></p><p>*The day before meeting the pirates, Hakeem Barb-17, Shieldbiter Barb-14, Dagda Ftr-11 & Vailin a ToB elf veteran archer hd 14 had battled a CR 13 Stuhac & 6 CR 9 skeletal vine trolls (all from ToB) on Three Sword Isle. A great fight, Dagda & Vailin were slain but Hakeem & Shieldbiter were eventually able to kill two trolls while using </p><p>the protection of the Cave of the Swords (warded against evil) then chase down & kill Stuhac. With the evil spirit's death the curse on the Isle faded and they found the other 4 skeletons de-animated. Shieldbiter </p><p>gained the Dragonblade, one of the three swords of Bondor's companions, a +2 flaming sword doing </p><p>1d12 1-h +2d6 fire, and they left the other two fiery blades in the Cave. Also Hakeem & Shieldbiter </p><p>both levelled up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 7122587, member: 463"] Re 5e & hexcrawling, which is a big part of my Wilderlands sandbox. I'm generally ok with +6 or +7 CR* encounters, though the lack of Feats & Multiclassing, the low magic level, and the small number of PCs (1-4, typically 2-3) mitigate the need for this. Gygaxian 1e has 30-300 orcs and 1-4 dragons listed as typical # appearing so there's plenty of precedent for this anyway. Last night Hakeem the Barb-18 and Ajax the brand new Wiz-8 encountered 84 pirates (CR 0.5, as MM Scout) led by 4 Pirate leaders (as Bandit Captain), a heavy ballista (ATT +5 for 10d6+3, ignores armour) and CR 9 pirate chief Captain Typhoon (AC 15 hp 200, 4 attacks at +12 for 2d12+8 with a demonic greataxe) and they survived ok, though the Wiz-8 got taken to 0 hp in round 1 by a rain of 23 heavy arbalest bolts (2d10+2 dmg each) when he cast Confusion on the boarding party - should have used Fireball & Mirror Image I reckon. :D The Barb-18 had hid in cover on the deck, then used his boots of striding and springing to leap into melee with Typhoon and proceeded to carve him up nicely (14 attacks/round at +4/d8+2 from the pirates having little impact on a raging AC 22 barb), after which the pirates were happy to reconsider their life choices... They think they just had a run in with Bondor, God of Swords since Hakeem now wears Bondorr's legendary armour, & wields his Sword, so they were happy to hand over the captured Wiz-8 and depart in peace. One thing I have just done to help with hexploration is to reduce wilderness hit dice recovery to 1/4 max per day, rounded down to minimum 1, so eg Hakeem was only recovering 4 hd/day after this battle and stayed apprehensive until his ship made it home a few days later. *The day before meeting the pirates, Hakeem Barb-17, Shieldbiter Barb-14, Dagda Ftr-11 & Vailin a ToB elf veteran archer hd 14 had battled a CR 13 Stuhac & 6 CR 9 skeletal vine trolls (all from ToB) on Three Sword Isle. A great fight, Dagda & Vailin were slain but Hakeem & Shieldbiter were eventually able to kill two trolls while using the protection of the Cave of the Swords (warded against evil) then chase down & kill Stuhac. With the evil spirit's death the curse on the Isle faded and they found the other 4 skeletons de-animated. Shieldbiter gained the Dragonblade, one of the three swords of Bondor's companions, a +2 flaming sword doing 1d12 1-h +2d6 fire, and they left the other two fiery blades in the Cave. Also Hakeem & Shieldbiter both levelled up. :D [/QUOTE]
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