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My Very Own House Own House Rules: Classes
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<blockquote data-quote="Captain NeMo" data-source="post: 3310288" data-attributes="member: 29615"><p>Pretty much what it says on the tin. My own changes to the core classes, with a couple rules needing to be added for the Bard, Druid & possibly the Paladin. Comment, critique etc.</p><p></p><p>[sblock=MVOHR: PHB Classes]<strong>Cleric</strong></p><p>HIT DICE</p><p>The cleric’s hit die has been changed to a d6. </p><p></p><p>DOMAINS</p><p>Several of the granted powers have altered. Unless otherwise stated, the bonuses replace the previous powers.</p><p></p><p><u>Animals</u></p><p>Granted Powers: Add Knowledge (Nature) and Ride as cleric class skills. Speak with Animals as a spell like ability 1/day per 4 HD. </p><p><u>Knowledge</u></p><p>Granted Powers: Education[ECS] as a bonus feat at first level. You cast divination spells at +1 caster level. </p><p><u>Luck</u></p><p>Granted Powers: Heroic Spirit[ECS] as a bonus feat at first level. </p><p><u>Travel</u></p><p>Granted Powers: Freedom of Movement as a spell like ability 1/day per 4 HD. Knowledge (Local) and Gather Information as a class skill.</p><p></p><p>TURN ATTEMPTS</p><p>All of a cleric’s turn attempts for the day are pooled. e.g. A water cleric does not treat it’s number of turn attempts for fire creatures separate from turn attempts for undead – he has turn uses per day to use between the two as he see fit. </p><p></p><p><strong>Fighter</strong></p><p>CLASS SKILLS</p><p>Listen and Spot are added as class skills for all fighters.</p><p></p><p>LEGENDARY PROWESS </p><p>From 15th level, all fighters may ignore numeric prerequisites when selecting their fighter bonus feats. </p><p></p><p><strong>Sorcerer</strong></p><p>CLASS SKILLS</p><p>Diplomacy and Intimidate are added as class skills for all sorcerers.</p><p></p><p>ESCHEW MATERIALS</p><p>Sorcerers gain Eschew Materials as a bonus feat at 1st level. They may only use this feat for sorcerer spells. </p><p></p><p>IGNORE MATERIAL COMPONENTS</p><p>Sorcerers gain Ignore Material Components as a bonus feat at 15th level. They may only use this feat for sorcerer spells.</p><p></p><p><strong>Wizard</strong></p><p>FORBIDDEN SCHOOLS</p><p>Wizards may choose divination as a forbidden school.[/sblock]</p></blockquote><p></p>
[QUOTE="Captain NeMo, post: 3310288, member: 29615"] Pretty much what it says on the tin. My own changes to the core classes, with a couple rules needing to be added for the Bard, Druid & possibly the Paladin. Comment, critique etc. [sblock=MVOHR: PHB Classes][B]Cleric[/B] HIT DICE The cleric’s hit die has been changed to a d6. DOMAINS Several of the granted powers have altered. Unless otherwise stated, the bonuses replace the previous powers. [u]Animals[/u] Granted Powers: Add Knowledge (Nature) and Ride as cleric class skills. Speak with Animals as a spell like ability 1/day per 4 HD. [u]Knowledge[/u] Granted Powers: Education[ECS] as a bonus feat at first level. You cast divination spells at +1 caster level. [u]Luck[/u] Granted Powers: Heroic Spirit[ECS] as a bonus feat at first level. [u]Travel[/u] Granted Powers: Freedom of Movement as a spell like ability 1/day per 4 HD. Knowledge (Local) and Gather Information as a class skill. TURN ATTEMPTS All of a cleric’s turn attempts for the day are pooled. e.g. A water cleric does not treat it’s number of turn attempts for fire creatures separate from turn attempts for undead – he has turn uses per day to use between the two as he see fit. [B]Fighter[/B] CLASS SKILLS Listen and Spot are added as class skills for all fighters. LEGENDARY PROWESS From 15th level, all fighters may ignore numeric prerequisites when selecting their fighter bonus feats. [B]Sorcerer[/B] CLASS SKILLS Diplomacy and Intimidate are added as class skills for all sorcerers. ESCHEW MATERIALS Sorcerers gain Eschew Materials as a bonus feat at 1st level. They may only use this feat for sorcerer spells. IGNORE MATERIAL COMPONENTS Sorcerers gain Ignore Material Components as a bonus feat at 15th level. They may only use this feat for sorcerer spells. [B]Wizard[/B] FORBIDDEN SCHOOLS Wizards may choose divination as a forbidden school.[/sblock] [/QUOTE]
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