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My Wizard Build, suggestions?
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<blockquote data-quote="simen" data-source="post: 4784647" data-attributes="member: 76335"><p>We don't use Dragon magazines. Not yet anyway <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I don't see how that will save one feat anyway... Since you can only have one familiar and that spot is already taken. If not I could take "Disembodied Hand" (I found it's description online), but I still would have to use one feat in order to use a familiar <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>About the whole Staff thing... Read it all before, and neither me or my DM are convinced that a magic Quarterstaff can function as a Staff Implement. But that day that is allowed through a FAQ or anything I'll just retrain the feat and use a Staff instead <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Re: KarinsDad</p><p></p><p>It's RAW. It been known for a very long time and Wotc have had a good time "fixing" this if they meant it was broken. We have decided to follow the rules (RAW)... If our DM suddendly start "that's OP, not legal" most of the players would probably stop playing. There are a lot of other good powers and synergies besides negative saving throws... The alternative is a boring game where all the powers do are damage and effects that end the next turn (like encounter powers most). So we are counting on Wotc to moderate us, even though they do a bad job at times they atleast are not taking "sides" and are somewhat neutral and everyone in my party follows and respect their rulings. At that topic, atleast I didn't take "Divine Oracle" PP and I only start with wis 14.</p><p></p><p>Edit: Anyway. What do you think about these stats?</p><p></p><p>[code]str: 8</p><p>con: 13</p><p>dex: 15</p><p>int: 18</p><p>wis: 14</p><p>cha: 12[/code]</p><p></p><p>Yeah, I now odd numbers sucks but hear me out. I don't need higher wisdom than 20, so at 24 and 28 I can get dex/con even <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The question is. Wand or Staff? Or none? A wand could save me a daily magic item use, and with "Keeper's Prescience" (lvl 24) it would even be better... And do I even have to mention "Trick of Knowledge" which gives me +2 to attack (with my arcane bonus it does easily), and being invisible with "Vanishing Act" I get CA to. That's a nice odd of hitting, both to all and solo (wand). What do you think?</p></blockquote><p></p>
[QUOTE="simen, post: 4784647, member: 76335"] We don't use Dragon magazines. Not yet anyway :) I don't see how that will save one feat anyway... Since you can only have one familiar and that spot is already taken. If not I could take "Disembodied Hand" (I found it's description online), but I still would have to use one feat in order to use a familiar :) About the whole Staff thing... Read it all before, and neither me or my DM are convinced that a magic Quarterstaff can function as a Staff Implement. But that day that is allowed through a FAQ or anything I'll just retrain the feat and use a Staff instead :) Re: KarinsDad It's RAW. It been known for a very long time and Wotc have had a good time "fixing" this if they meant it was broken. We have decided to follow the rules (RAW)... If our DM suddendly start "that's OP, not legal" most of the players would probably stop playing. There are a lot of other good powers and synergies besides negative saving throws... The alternative is a boring game where all the powers do are damage and effects that end the next turn (like encounter powers most). So we are counting on Wotc to moderate us, even though they do a bad job at times they atleast are not taking "sides" and are somewhat neutral and everyone in my party follows and respect their rulings. At that topic, atleast I didn't take "Divine Oracle" PP and I only start with wis 14. Edit: Anyway. What do you think about these stats? [code]str: 8 con: 13 dex: 15 int: 18 wis: 14 cha: 12[/code] Yeah, I now odd numbers sucks but hear me out. I don't need higher wisdom than 20, so at 24 and 28 I can get dex/con even :) The question is. Wand or Staff? Or none? A wand could save me a daily magic item use, and with "Keeper's Prescience" (lvl 24) it would even be better... And do I even have to mention "Trick of Knowledge" which gives me +2 to attack (with my arcane bonus it does easily), and being invisible with "Vanishing Act" I get CA to. That's a nice odd of hitting, both to all and solo (wand). What do you think? [/QUOTE]
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