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My Wormhole Map: Traveller
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<blockquote data-quote="Thomas Bowman" data-source="post: 7407554" data-attributes="member: 6925649"><p>There are rules for generating random star systems in the Classic Traveller Scout book, which I have a copy of, and maybe some other versions of Traveller do it better or worse, but in the above example, I am using real star systems and what we currently know about them with the links to the solsystem website, basically we know about the stars and a few of their planets mainly mass and orbit. There are about 188 stars on this list, and if you notice on my map some of the wormholes go off the edge of the map, so I could use a program that randomly generates star systems, but for now mostly I'm interested in the mainworld. The solsystem website gives the habitable zone of each star, and its important that each habitable world is located somewhere within the habitable zone, even if it isn't habitable. The Earth's Moon, for instance, is located within the habitable zone of its star, but it isn't habitable.</p><p></p><p>The ringworld system (a future Solar System) is not connected by this wormhole network, that way I leave it up to the GM as whether to include this in his campaign or whether it just remains something to look at in the night sky of Barnard Star, getting there is expensive, so either a government, or a very rich person would have to foot that bill, now a ship that takes the PCs to it might or might not be available depending on the whims of the GM. A round trip to and from that system would take at least 8 years of campaign time with an antimatter ship or 80 years with a conventional fusion powered ship, as the maximum speed for those starships is 10% of the speed of light.</p><p></p><p>I thought I might mention this YouTube video by Isaac Arthur, it has a lot of ideas about how to build a ringworld, and I'm using some of them here, though I'm not saying which ones.</p><p></p><p><a href="https://youtu.be/yk-Ivm9MhYs" target="_blank">https://youtu.be/yk-Ivm9MhYs</a></p></blockquote><p></p>
[QUOTE="Thomas Bowman, post: 7407554, member: 6925649"] There are rules for generating random star systems in the Classic Traveller Scout book, which I have a copy of, and maybe some other versions of Traveller do it better or worse, but in the above example, I am using real star systems and what we currently know about them with the links to the solsystem website, basically we know about the stars and a few of their planets mainly mass and orbit. There are about 188 stars on this list, and if you notice on my map some of the wormholes go off the edge of the map, so I could use a program that randomly generates star systems, but for now mostly I'm interested in the mainworld. The solsystem website gives the habitable zone of each star, and its important that each habitable world is located somewhere within the habitable zone, even if it isn't habitable. The Earth's Moon, for instance, is located within the habitable zone of its star, but it isn't habitable. The ringworld system (a future Solar System) is not connected by this wormhole network, that way I leave it up to the GM as whether to include this in his campaign or whether it just remains something to look at in the night sky of Barnard Star, getting there is expensive, so either a government, or a very rich person would have to foot that bill, now a ship that takes the PCs to it might or might not be available depending on the whims of the GM. A round trip to and from that system would take at least 8 years of campaign time with an antimatter ship or 80 years with a conventional fusion powered ship, as the maximum speed for those starships is 10% of the speed of light. I thought I might mention this YouTube video by Isaac Arthur, it has a lot of ideas about how to build a ringworld, and I'm using some of them here, though I'm not saying which ones. [url]https://youtu.be/yk-Ivm9MhYs[/url] [/QUOTE]
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