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My Wormhole Map: Traveller
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<blockquote data-quote="Thomas Bowman" data-source="post: 7408288" data-attributes="member: 6925649"><p>I tried opening it, but it asked me what program I wanted to open it with, so I picked notepad and got gibberish. I didn't pick the location of the wormholes randomly by the way. By default they are about 50 AU from the primary, but in the case of multiple star sytems, I want to put the wormhole further out so it can orbit both stars. The reason they are out there, at least the in game reason, is if they explode they convert their entire mass into energy, and I am assuming the mass of the wormhole is about the size of a medium sized asteroid, you you kind of want them a safe distance away. Essentially a wormhole is made up of separated virtual particle pairs, plus and minus the mass of a star so it creates an opening wide enough that one can travel through, those masses mostly cancel out so the net positive mass is that of an asteroid. If you send too much mass through a wormhole, the wormhole collapses and explodes. The masses at both ends of the wormhole need to be in a rough balance. If you send something through a wormhole, then the mass that you sent through that wormhole stays with the mouth that the object entered, and when it leaves through the other end, that mass is subtracted from the mouth that the object exited. To balance that out, you need to send something back through the wormhole in the other direction. If you don't do that then the mass of one wormhole mass will go down to zero while the mass at the other mouth will double, the wormhole collapses, so the zero mass wormhole mouth simply ceases to exist, on the other end where the wormhole mass has doubled, that mass gets converted into energy and it explodes with a shower of photons and elementary particles with high energy, a sort of mini big bang if you will, and you don't want that to be anywhere near any inhabited planet.</p><p></p><p>However if you don't really care, a wormhole can be located anywhere, even on a planet's surface for instance. The lower the mass of the wormhole, the more likely it is to be destabilized, as you need less mass passing though it to do it.</p><p></p><p>That is the in game reason. The metagame reasoning, is I need a reason for people to use spaceships to get to those wormholes, those wormholes need to be remote for that purpose. If I through that out, then I could have a dungeon with a bunch of corridors and rooms located on many different worlds, connected together with wormholes one can walk through. There would be smaller wormholes than the ones which allow passage of a spaceship, and it would be a different sort of game if I did that of course. There is a series of books called The Dungeon which is based on that premise.</p></blockquote><p></p>
[QUOTE="Thomas Bowman, post: 7408288, member: 6925649"] I tried opening it, but it asked me what program I wanted to open it with, so I picked notepad and got gibberish. I didn't pick the location of the wormholes randomly by the way. By default they are about 50 AU from the primary, but in the case of multiple star sytems, I want to put the wormhole further out so it can orbit both stars. The reason they are out there, at least the in game reason, is if they explode they convert their entire mass into energy, and I am assuming the mass of the wormhole is about the size of a medium sized asteroid, you you kind of want them a safe distance away. Essentially a wormhole is made up of separated virtual particle pairs, plus and minus the mass of a star so it creates an opening wide enough that one can travel through, those masses mostly cancel out so the net positive mass is that of an asteroid. If you send too much mass through a wormhole, the wormhole collapses and explodes. The masses at both ends of the wormhole need to be in a rough balance. If you send something through a wormhole, then the mass that you sent through that wormhole stays with the mouth that the object entered, and when it leaves through the other end, that mass is subtracted from the mouth that the object exited. To balance that out, you need to send something back through the wormhole in the other direction. If you don't do that then the mass of one wormhole mass will go down to zero while the mass at the other mouth will double, the wormhole collapses, so the zero mass wormhole mouth simply ceases to exist, on the other end where the wormhole mass has doubled, that mass gets converted into energy and it explodes with a shower of photons and elementary particles with high energy, a sort of mini big bang if you will, and you don't want that to be anywhere near any inhabited planet. However if you don't really care, a wormhole can be located anywhere, even on a planet's surface for instance. The lower the mass of the wormhole, the more likely it is to be destabilized, as you need less mass passing though it to do it. That is the in game reason. The metagame reasoning, is I need a reason for people to use spaceships to get to those wormholes, those wormholes need to be remote for that purpose. If I through that out, then I could have a dungeon with a bunch of corridors and rooms located on many different worlds, connected together with wormholes one can walk through. There would be smaller wormholes than the ones which allow passage of a spaceship, and it would be a different sort of game if I did that of course. There is a series of books called The Dungeon which is based on that premise. [/QUOTE]
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