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<blockquote data-quote="Novem5er" data-source="post: 4089362" data-attributes="member: 57859"><p>Good report and you actually hit on a few things that I hadn't seen mentioned before. For instance, I never thought about having continual damage and waiting in dread for your turn to come around so you can automatically drop to 0 hit points.</p><p></p><p>I guess that's when you start begging the Cleric to do SOMETHING.... QUICK!</p><p></p><p>Regarding the Ranger and Warlock playing similarly... that's what I expected, as they are both strikers. I would expect that the flavor would be dramatically different, even if the mechanics were similar. It seemed like the Ranger had more direct damage and maneuverability powers, while the Warlock had more debilitating powers.</p><p></p><p>That brings up all the continuing effects... Does it look easy for a DM or players to keep track of? 4e is supposed to be easier to run, but I'm concerned now that there will be even more to keep track of during an encounter, so much that effects will be continually skipped or forgotten.</p><p></p><p>I suppose as a DM, we can make it the responsibility of each player to keep track of their own mark or effects that they've put on monsters, while the DM can just focus on what the monsters do to the PCs. Still, this will take getting used to and could make for some DM nightmares if your group has lazy or forgetful players <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Novem5er, post: 4089362, member: 57859"] Good report and you actually hit on a few things that I hadn't seen mentioned before. For instance, I never thought about having continual damage and waiting in dread for your turn to come around so you can automatically drop to 0 hit points. I guess that's when you start begging the Cleric to do SOMETHING.... QUICK! Regarding the Ranger and Warlock playing similarly... that's what I expected, as they are both strikers. I would expect that the flavor would be dramatically different, even if the mechanics were similar. It seemed like the Ranger had more direct damage and maneuverability powers, while the Warlock had more debilitating powers. That brings up all the continuing effects... Does it look easy for a DM or players to keep track of? 4e is supposed to be easier to run, but I'm concerned now that there will be even more to keep track of during an encounter, so much that effects will be continually skipped or forgotten. I suppose as a DM, we can make it the responsibility of each player to keep track of their own mark or effects that they've put on monsters, while the DM can just focus on what the monsters do to the PCs. Still, this will take getting used to and could make for some DM nightmares if your group has lazy or forgetful players :) [/QUOTE]
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