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<blockquote data-quote="JesterOC" data-source="post: 4089515" data-attributes="member: 42841"><p>Of all the things I have heard so far, this too is the most worrisome. However I think the key here is that the need to remember what is going on is shared. The fighter only has to worry about marking, if the DM forgets I'm sure the fighter will remind him. The character that can act on bloodied will be responsible for asking that data from te DM. I don't think you really need tokens for those states.</p><p></p><p>Why does the entire group need to know who is bloodied all the time and track the creature with a marker? Looks like overkill to me.</p><p></p><p>The hardest thing the the DM will have to keep track is all of the monster special marks and effects. But the DM is in the best position to alter what type and how many monsters attack the party. Again it is better than remembering the durration of effects and looking up spells in the players handbook when using monster inate magic. </p><p></p><p>All in all it looks like there has been 2 steps towards steamlining combat and 1 step back due to the number of effects in play now.</p><p></p><p>All in all it is better but not as effortless for the DM as I had hoped. But it does look like more fun for the player.</p><p></p><p>JesterOC</p></blockquote><p></p>
[QUOTE="JesterOC, post: 4089515, member: 42841"] Of all the things I have heard so far, this too is the most worrisome. However I think the key here is that the need to remember what is going on is shared. The fighter only has to worry about marking, if the DM forgets I'm sure the fighter will remind him. The character that can act on bloodied will be responsible for asking that data from te DM. I don't think you really need tokens for those states. Why does the entire group need to know who is bloodied all the time and track the creature with a marker? Looks like overkill to me. The hardest thing the the DM will have to keep track is all of the monster special marks and effects. But the DM is in the best position to alter what type and how many monsters attack the party. Again it is better than remembering the durration of effects and looking up spells in the players handbook when using monster inate magic. All in all it looks like there has been 2 steps towards steamlining combat and 1 step back due to the number of effects in play now. All in all it is better but not as effortless for the DM as I had hoped. But it does look like more fun for the player. JesterOC [/QUOTE]
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