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<blockquote data-quote="Iron Sky" data-source="post: 4089665" data-attributes="member: 60965"><p>When I ran some test adventures, I found a system that seemed to work pretty well.</p><p></p><p>Everyone rolled initiative and jotted down everything's init(rolling individual monsters seperately and minions together).</p><p></p><p>Then I wrote something like the following:</p><p></p><p>Init Creature(s) AC/Fort/Ref/Will Effects(Ongoing/Marked/Etc) Hp(Max/Blood/Current)</p><p></p><p>5 Kobold Minions 15/12/15/12 3/1/3 <s>#2</s>, <s>#4</s></p><p></p><p>8 Steve(Ftr) 19/15/14/13, 5 Fire, Hob(2) Mark</p><p></p><p>10 Hob(1) - Archer 17/14/16/14, Slow, Sleep, Steve's Mark, 36/18/<s>36</s> <s>25</s> 8</p><p></p><p>12 Joe(Pal) 20/14/15/16</p><p></p><p>13 Hob(2) - Soldier 19/15/15/12, 5 Acid, Joe's Mark, 44/22/<s>44</s> 31</p><p></p><p>16 Hob(3) - Warcaster 18/13/14/17, F. Blst( ), F. Staff(x), 38/19/38</p><p></p><p>21 Al(Rng) 17/14/16/13</p><p></p><p>For the players, I could see if they were bloodied since we use two colors of flat glass beads to show hp. Red = bloodied total, blue = the rest. Blue beads were removed first. If the pc had only red beads showing, they were bloodied. Temporary hp were blue beads upside down(they were flat on one side, domed on the other) and "death marks" were red beads upside down. Me and the players like being able to easily and visually see how many hp they have, and saves alot of sheet/eraser wear-and-tear.</p><p></p><p>Meant a bit of prep before the fight, but only a couple minutes, but after thatit went really smooth on my end.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4089665, member: 60965"] When I ran some test adventures, I found a system that seemed to work pretty well. Everyone rolled initiative and jotted down everything's init(rolling individual monsters seperately and minions together). Then I wrote something like the following: Init Creature(s) AC/Fort/Ref/Will Effects(Ongoing/Marked/Etc) Hp(Max/Blood/Current) 5 Kobold Minions 15/12/15/12 3/1/3 [S]#2[/S], [S]#4[/S] 8 Steve(Ftr) 19/15/14/13, 5 Fire, Hob(2) Mark 10 Hob(1) - Archer 17/14/16/14, Slow, Sleep, Steve's Mark, 36/18/[S]36[/S] [S]25[/S] 8 12 Joe(Pal) 20/14/15/16 13 Hob(2) - Soldier 19/15/15/12, 5 Acid, Joe's Mark, 44/22/[S]44[/S] 31 16 Hob(3) - Warcaster 18/13/14/17, F. Blst( ), F. Staff(x), 38/19/38 21 Al(Rng) 17/14/16/13 For the players, I could see if they were bloodied since we use two colors of flat glass beads to show hp. Red = bloodied total, blue = the rest. Blue beads were removed first. If the pc had only red beads showing, they were bloodied. Temporary hp were blue beads upside down(they were flat on one side, domed on the other) and "death marks" were red beads upside down. Me and the players like being able to easily and visually see how many hp they have, and saves alot of sheet/eraser wear-and-tear. Meant a bit of prep before the fight, but only a couple minutes, but after thatit went really smooth on my end. [/QUOTE]
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