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Mystara - In Search of Adventure (RG)
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 3506196" data-attributes="member: 24609"><p><strong>Bulboos Quickhands</strong></p><p></p><p>[Sblock=Character Sheet]</p><p>Male Halfling Ranger 1</p><p>Chaotic Alignment</p><p>Strength 10 (+0)</p><p>Dexterity 18 (+4)</p><p>Constitution 10 (+0)</p><p>Intelligence 14 (+2)</p><p>Wisdom 14 (+2)</p><p>Charisma 10 (+0)</p><p></p><p>Total Hit Points: <span style="color: Red">8/8</span></p><p>XP: 86/1000 </p><p></p><p>Speed: 20 feet </p><p>Armor Class: 18 = 10 +4 [dexterity] +1 [small] +3 [Armor]</p><p>Touch AC: 15 ; Flat-footed: 14</p><p></p><p>Initiative modifier: <strong>+4</strong> = +4 [dexterity] </p><p>Fortitude save: <strong>+3</strong> = 2 [base] +1 [halfling] </p><p>Reflex save: <strong>+7</strong> = 2 [base] +4 [dexterity] +1 [halfling] </p><p>Will save: <strong>+3/+5</strong> = 0 [base] +2 [wisdom] +1 [halfling] +2 [Fear]</p><p>Attack (handheld): <strong>+2/+4</strong> = 1 [base] +1 [small] +2 [Goblinoids]</p><p>Attack (unarmed): <strong>+2/+4</strong> = 1 [base] +1 [small] +2 [Goblinoids]</p><p>Attack (missile): <strong>+6/+8</strong> = 1 [base] +4 [dexterity] +1 [small] +2 [Goblinoids]</p><p>Attack (missile): <strong>+7/+9</strong> = Point blank shot/ +2 vs [Goblinoids]</p><p>Grapple check: <strong>-3</strong> = 1 [base] -4 [small] </p><p></p><p>[sblock=Feats & Languages]</p><p>Languages:Thyatian, Elven(Callarii and Vyalia dialects), Goblin, Halfling(the Old language of the shire)</p><p>Point Blank Shot </p><p>Track [free to rangers]</p><p>[/sblock]</p><p>[sblock=Skills]</p><p><span style="font-size: 9px">Skill Name, Key Ability, Skill Modifier, Ability Modifier, Ranks, Misc. Modifier</span></p><p></p><p>Appraise Int 2 = +2 </p><p>Balance Dex* 3 = +4 -1 [ACP]</p><p>Bluff Cha 0 = +0 </p><p>Climb Str* 3 = +0 +2 +2 [halfling] -1 [ACP]</p><p>Concentration Con 0 = +0 </p><p>Diplomacy Cha 0 = +0 </p><p>Disguise Cha 0 = +0 </p><p>Escape Artist Dex* 3 = +4 -1 [ACP]</p><p>Forgery Int 2 = +2 </p><p>Gather Information Cha 0 = +0 </p><p>Handle Animal Cha 1 = +0 +1 </p><p>Heal Wis 3 = +2 +1 </p><p>Hide Dex* 10 = +4 +3 +4 [small] -1 [ACP]</p><p>Intimidate Cha 0 = +0 </p><p>Jump Str* -3 = +0 +2 +2 [halfling] -6 [speed 20] -1 [ACP] </p><p>Knowledge (nature) Int 4 = +2 +2 </p><p>Listen Wis 7 = +2 +3 +2 [halfling] </p><p>Move Silently Dex* 8 = +4 +3 +2 [halfling] -1 [ACP]</p><p>Profession (Hunter) Wis 5 = +2 +3 </p><p>Ride Dex 4 = +4 </p><p>Search Int 5 = +2 +3 </p><p>Sense Motive Wis 2 = +2 </p><p>Spot Wis 5 = +2 +3 </p><p>Survival Wis 6 = +2 +4 </p><p>Swim Str** 2 = +0 +2 </p><p>Use Rope Dex 4 = +4 </p><p>* = check penalty for wearing armor.</p><p>[/sblock]</p><p>[sblock=Halfling & Ranger Traits] </p><p>Halfling: </p><p>• +2 dexterity / -2 strength (already included)</p><p>• Small (combat bonuses, +4 to hide already included)</p><p>• +2 racial bonus on climb, jump, move silently</p><p>• +1 racial bonus on all saving throws (already included)</p><p>• +2 morale bonus on saves vs. fear (stacks with racial bonus)</p><p>• +1 to hit with thrown weapons and slings</p><p>• +2 racial bonus on listen checks (already included)</p><p>Ranger: </p><p>• Favored enemies</p><p>• Track as bonus feat (already included)</p><p>• Combat Style</p><p>• Endurance</p><p>• Wild empathy (roll level + charisma bonus)</p><p>• Endurance (level 3)</p><p>• Animal Companion (level 4)</p><p>• Woodland Stride (level 7)</p><p>• Swift Tracker (level 8)</p><p>• Evasion (level 9)</p><p>• Camouflage (level 13)</p><p>• Hide in Plain Sight (level 17)</p><p>• High wisdom gains bonus spells daily</p><p>Favored Enemies: </p><p>• Humanoids (goblinoid) +2</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p><span style="font-size: 9px">Light load:25 lb. or less</span></p><p><span style="font-size: 9px">Medium load:26-50 lb.</span></p><p><span style="font-size: 9px">Heavy load:50-75 lb.</span></p><p><span style="font-size: 9px">Lift over head:75 lb.</span></p><p><span style="font-size: 9px">Lift off ground:150 lb.</span></p><p><span style="font-size: 9px">Push or drag:375 lb.</span> </p><p><strong>Equipment:</strong> Total Weight: 21.5lb </p><p>(10) Small Studded leather Armor</p><p>(0.5) Small Dagger (1d3)</p><p>(1.5) Small Long bow </p><p>(1.5) 20 Small Arrows (1d6)</p><p>(2) Small Long sword (1d6)</p><p>(1) Water Skin</p><p>(0.5) 2 Empty Sacks</p><p>(2.5) 2 torches</p><p>(2) Flint and Steel</p><p> Traveler's Outfit</p><p> Cold weather Outfit</p><p></p><p><strong>Wealth:</strong></p><p>116 Gold, 6 Silver, 8 Copper</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[Sblock=Appearence]</p><p>Size: Small</p><p>Height: 80 cm</p><p>Weight: 30 Kg</p><p>Skin: Light</p><p>Eyes: Hazel</p><p>Hair: Black</p><p>[/sblock] </p><p></p><p>[sblock=Bulboos's Background] </p><p>Bulboos Quickhands was born in Threshold 30 years ago, his grand parents from his father's side were Traders from Mallowfern, east shire, the five shires, they dealed with furs, cloth and specialized with wool carpets. After his parents marriage the whole side of his father's family left the shires to the Duchy of Karamaikos where they flourished with business. His father Zuton and mother Nanasit are local fishermen, living on the Coast of Windrush Lake. His sister Ktana runs a local brewery and his older brother Gutz travels the world as a bard.</p><p>Bulboos is a hunter, who travels the forests and hills east of Thershold and later, sell the pelts, skins, meat and carcass in the local market.</p><p>Beside it, he is known for his survival skills and is known around the market area, those who need a guide, or a scout can count on him.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 3506196, member: 24609"] [b]Bulboos Quickhands[/b] [Sblock=Character Sheet] Male Halfling Ranger 1 Chaotic Alignment Strength 10 (+0) Dexterity 18 (+4) Constitution 10 (+0) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 10 (+0) Total Hit Points: [COLOR=Red]8/8[/COLOR] XP: 86/1000 Speed: 20 feet Armor Class: 18 = 10 +4 [dexterity] +1 [small] +3 [Armor] Touch AC: 15 ; Flat-footed: 14 Initiative modifier: [B]+4[/B] = +4 [dexterity] Fortitude save: [B]+3[/B] = 2 [base] +1 [halfling] Reflex save: [B]+7[/B] = 2 [base] +4 [dexterity] +1 [halfling] Will save: [B]+3/+5[/B] = 0 [base] +2 [wisdom] +1 [halfling] +2 [Fear] Attack (handheld): [B]+2/+4[/B] = 1 [base] +1 [small] +2 [Goblinoids] Attack (unarmed): [B]+2/+4[/B] = 1 [base] +1 [small] +2 [Goblinoids] Attack (missile): [B]+6/+8[/B] = 1 [base] +4 [dexterity] +1 [small] +2 [Goblinoids] Attack (missile): [B]+7/+9[/B] = Point blank shot/ +2 vs [Goblinoids] Grapple check: [B]-3[/B] = 1 [base] -4 [small] [sblock=Feats & Languages] Languages:Thyatian, Elven(Callarii and Vyalia dialects), Goblin, Halfling(the Old language of the shire) Point Blank Shot Track [free to rangers] [/sblock] [sblock=Skills] [SIZE=1]Skill Name, Key Ability, Skill Modifier, Ability Modifier, Ranks, Misc. Modifier[/SIZE] Appraise Int 2 = +2 Balance Dex* 3 = +4 -1 [ACP] Bluff Cha 0 = +0 Climb Str* 3 = +0 +2 +2 [halfling] -1 [ACP] Concentration Con 0 = +0 Diplomacy Cha 0 = +0 Disguise Cha 0 = +0 Escape Artist Dex* 3 = +4 -1 [ACP] Forgery Int 2 = +2 Gather Information Cha 0 = +0 Handle Animal Cha 1 = +0 +1 Heal Wis 3 = +2 +1 Hide Dex* 10 = +4 +3 +4 [small] -1 [ACP] Intimidate Cha 0 = +0 Jump Str* -3 = +0 +2 +2 [halfling] -6 [speed 20] -1 [ACP] Knowledge (nature) Int 4 = +2 +2 Listen Wis 7 = +2 +3 +2 [halfling] Move Silently Dex* 8 = +4 +3 +2 [halfling] -1 [ACP] Profession (Hunter) Wis 5 = +2 +3 Ride Dex 4 = +4 Search Int 5 = +2 +3 Sense Motive Wis 2 = +2 Spot Wis 5 = +2 +3 Survival Wis 6 = +2 +4 Swim Str** 2 = +0 +2 Use Rope Dex 4 = +4 * = check penalty for wearing armor. [/sblock] [sblock=Halfling & Ranger Traits] Halfling: • +2 dexterity / -2 strength (already included) • Small (combat bonuses, +4 to hide already included) • +2 racial bonus on climb, jump, move silently • +1 racial bonus on all saving throws (already included) • +2 morale bonus on saves vs. fear (stacks with racial bonus) • +1 to hit with thrown weapons and slings • +2 racial bonus on listen checks (already included) Ranger: • Favored enemies • Track as bonus feat (already included) • Combat Style • Endurance • Wild empathy (roll level + charisma bonus) • Endurance (level 3) • Animal Companion (level 4) • Woodland Stride (level 7) • Swift Tracker (level 8) • Evasion (level 9) • Camouflage (level 13) • Hide in Plain Sight (level 17) • High wisdom gains bonus spells daily Favored Enemies: • Humanoids (goblinoid) +2 [/sblock] [sblock=Equipment] [SIZE=1]Light load:25 lb. or less Medium load:26-50 lb. Heavy load:50-75 lb. Lift over head:75 lb. Lift off ground:150 lb. Push or drag:375 lb.[/SIZE] [B]Equipment:[/B] Total Weight: 21.5lb (10) Small Studded leather Armor (0.5) Small Dagger (1d3) (1.5) Small Long bow (1.5) 20 Small Arrows (1d6) (2) Small Long sword (1d6) (1) Water Skin (0.5) 2 Empty Sacks (2.5) 2 torches (2) Flint and Steel Traveler's Outfit Cold weather Outfit [B]Wealth:[/B] 116 Gold, 6 Silver, 8 Copper [/sblock] [/sblock] [Sblock=Appearence] Size: Small Height: 80 cm Weight: 30 Kg Skin: Light Eyes: Hazel Hair: Black [/sblock] [sblock=Bulboos's Background] Bulboos Quickhands was born in Threshold 30 years ago, his grand parents from his father's side were Traders from Mallowfern, east shire, the five shires, they dealed with furs, cloth and specialized with wool carpets. After his parents marriage the whole side of his father's family left the shires to the Duchy of Karamaikos where they flourished with business. His father Zuton and mother Nanasit are local fishermen, living on the Coast of Windrush Lake. His sister Ktana runs a local brewery and his older brother Gutz travels the world as a bard. Bulboos is a hunter, who travels the forests and hills east of Thershold and later, sell the pelts, skins, meat and carcass in the local market. Beside it, he is known for his survival skills and is known around the market area, those who need a guide, or a scout can count on him. [/sblock] [/QUOTE]
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