Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Myth Struggles to Overwhelm Real Life in City of Mist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charles Dunwoody" data-source="post: 7759109" data-attributes="member: 17927"><p>Sometimes the mists part in the City and you see monsters behind the mundane. Then mythic power infuses your normal reality, striving to turn you from your normal life into a mythic legend. Can you walk a path between the two extremes while trying to see what is hiding in a <a href="https://www.drivethrurpg.com/product/305127/City-of-Mist-Core-Books-Players-Guide-and-MC-Toolkit-BUNDLE?affiliate_id=6138" target="_blank"><strong>City of Mist</strong></a>?[PRBREAK][/PRBREAK]</p><p> </p><p style="text-align: center">[ATTACH=full]140616[/ATTACH]</p><p></p><p>Kickstarted in 2016 by Son of Oak Game Studio <a href="https://www.cityofmist.co/product-page/city-of-mist-core-book-print-pdf" target="_blank"><strong>City of Mist</strong></a> offers 512 full-color pages of superhero noir investigation and conflict also available in <a href="https://www.drivethrurpg.com/product/225177/City-of-Mist-Core-Book?affiliate_id=6138" target="_blank">PDF</a>. The action takes place in the City, either a real one or one of the GM’s devising. The characters are normal people and legendary mythic figures combined with both sides fighting to come out on top.</p><p> </p><p>The basic mechanic is 2d6 roll high with 6 or less a failure and various levels of success from 7 up. Added to the roll is Power, the number of tags that can help a character. A character trying to jump across a gap might use the tags <em>beastly athletic </em>and <em>thorny tentacles</em> to add two Power using a beast like ability to jump and tentacles to help reach across and pull.</p><p> </p><p><strong>City of Mist</strong> also pits the character’s mundane life, Logos, versus her mythic life, Mythos. Each character picks four themes (Logos and Mythos), with no more than three of each. A character with more Logos is more grounded in real life and one with more Mythos has embraced legendary abilities that make her less than human. The PC, called a Rift, can also see a bit past the Mist which hides monsters and super powers from normal humans.</p><p> </p><p>Throughout the game, each character will see her themes change and experience the pull between the mundane and mythical change. If a character ever gains four themes that are all Logos or all Mythos that player character risks being overwhelmed and lost as a PC.</p><p> </p><p>As the PCs yen and yang through their themes, they also fight other Rifts with conflicting goals. Some Rifts have titanic power, given over completely to Mythos, and are called Avatars. PCs also struggle to unravel the mysteries the Mist itself is hiding and may come into conflict with agents of the Mist.</p><p> </p><p>While many of these themes and conflicts sound lofty, PCs stay grounded by working together on cases. The PCs decide on a Crew theme and determines what the group is trying to achieve. This theme gives additional tags to every PC as well as relationships between PCs.</p><p> </p><p>The GM creates the City and any starting Avatars that might come into conflict with the Crew. To keep things organized, the GM creates Dangers: challenges that have predefined ways to hurt the lead characters and ways that danger can be overcome. Having several Dangers on hand allows the GM to react more quickly to the decisions the Crew makes in pursuit of its goal.</p><p> </p><p>GMs also develop Avatars, someone responsible for countless wrongs who must be stopped at any cost, or someone who directly opposes the crew’s agenda. However, Avatars are never just overpowered challenges; they are a mirror of what could become of the lead characters if they are taken over by their Mythos. Avatars are driven to achieve the goal of their Mythos’ agenda which likely directly or indirectly conflicts with the Crew’s goal.</p><p> </p><p><strong>City of Mist</strong> contains so many options, tools, and setting detail that one review cannot possibly cover everything. Despite its size, it is tightly focused on superhero noir violence and mystery in a <strong>City of Mist</strong>. The game is a treasure trove of beautiful art, comic panels, well developed rules, and an evocative make it your own setting.</p><p></p><p><em>This article was contributed by <a href="http://www.enworld.org/forum/member.php?17927-Charles-Dunwoody" target="_blank">Charles Dunwoody</a> as part of EN World's Columnist (ENWC) program. Please note that Charles is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG. We are always on the lookout for freelance columnists! If you have a pitch, <a href="http://www.enworld.org/ensider/columnists.html" target="_blank">please contact us</a>!</em></p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7759109, member: 17927"] Sometimes the mists part in the City and you see monsters behind the mundane. Then mythic power infuses your normal reality, striving to turn you from your normal life into a mythic legend. Can you walk a path between the two extremes while trying to see what is hiding in a [URL='https://www.drivethrurpg.com/product/305127/City-of-Mist-Core-Books-Players-Guide-and-MC-Toolkit-BUNDLE?affiliate_id=6138'][B]City of Mist[/B][/URL]?[PRBREAK][/PRBREAK] [CENTER][ATTACH type="full" alt="Capture.PNG"]140616[/ATTACH][/CENTER] Kickstarted in 2016 by Son of Oak Game Studio [URL='https://www.cityofmist.co/product-page/city-of-mist-core-book-print-pdf'][B]City of Mist[/B][/URL] offers 512 full-color pages of superhero noir investigation and conflict also available in [URL='https://www.drivethrurpg.com/product/225177/City-of-Mist-Core-Book?affiliate_id=6138']PDF[/URL]. The action takes place in the City, either a real one or one of the GM’s devising. The characters are normal people and legendary mythic figures combined with both sides fighting to come out on top. The basic mechanic is 2d6 roll high with 6 or less a failure and various levels of success from 7 up. Added to the roll is Power, the number of tags that can help a character. A character trying to jump across a gap might use the tags [I]beastly athletic [/I]and [I]thorny tentacles[/I] to add two Power using a beast like ability to jump and tentacles to help reach across and pull. [B]City of Mist[/B] also pits the character’s mundane life, Logos, versus her mythic life, Mythos. Each character picks four themes (Logos and Mythos), with no more than three of each. A character with more Logos is more grounded in real life and one with more Mythos has embraced legendary abilities that make her less than human. The PC, called a Rift, can also see a bit past the Mist which hides monsters and super powers from normal humans. Throughout the game, each character will see her themes change and experience the pull between the mundane and mythical change. If a character ever gains four themes that are all Logos or all Mythos that player character risks being overwhelmed and lost as a PC. As the PCs yen and yang through their themes, they also fight other Rifts with conflicting goals. Some Rifts have titanic power, given over completely to Mythos, and are called Avatars. PCs also struggle to unravel the mysteries the Mist itself is hiding and may come into conflict with agents of the Mist. While many of these themes and conflicts sound lofty, PCs stay grounded by working together on cases. The PCs decide on a Crew theme and determines what the group is trying to achieve. This theme gives additional tags to every PC as well as relationships between PCs. The GM creates the City and any starting Avatars that might come into conflict with the Crew. To keep things organized, the GM creates Dangers: challenges that have predefined ways to hurt the lead characters and ways that danger can be overcome. Having several Dangers on hand allows the GM to react more quickly to the decisions the Crew makes in pursuit of its goal. GMs also develop Avatars, someone responsible for countless wrongs who must be stopped at any cost, or someone who directly opposes the crew’s agenda. However, Avatars are never just overpowered challenges; they are a mirror of what could become of the lead characters if they are taken over by their Mythos. Avatars are driven to achieve the goal of their Mythos’ agenda which likely directly or indirectly conflicts with the Crew’s goal. [B]City of Mist[/B] contains so many options, tools, and setting detail that one review cannot possibly cover everything. Despite its size, it is tightly focused on superhero noir violence and mystery in a [B]City of Mist[/B]. The game is a treasure trove of beautiful art, comic panels, well developed rules, and an evocative make it your own setting. [I]This article was contributed by [URL='http://www.enworld.org/forum/member.php?17927-Charles-Dunwoody']Charles Dunwoody[/URL] as part of EN World's Columnist (ENWC) program. Please note that Charles is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG. We are always on the lookout for freelance columnists! If you have a pitch, [URL='http://www.enworld.org/ensider/columnists.html']please contact us[/URL]![/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Myth Struggles to Overwhelm Real Life in City of Mist
Top