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Mythbusters: Reality Or Dramatic? What Do You Allow In Your RPGS?
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<blockquote data-quote="Celebrim" data-source="post: 5136047" data-attributes="member: 4937"><p>I don't have a good answer for this.</p><p></p><p>If the game is simulating a particular drama, then the rules of the drama prevail over reality. In a 'Spaghetti Western Game', you can shoot the rope and cut it in a single shot. In a grim and gritty game of post apocalyptic survival, probably not. On the other hand, in one with radioactive mutants and old west mythic tropes, probably the western's genra emulation gets borrowed into the game along with clock punk and whatever.</p><p></p><p>In a game that is openly emulating TV cop dramas, then you can pull out a service revolver, fire a shot or two at point blank range into a deadbolt, and blow open the door without injuring or killing yourself with richocets and spalled fragments. In a game that is a realistic crime simulation, that wouldn't be true.</p><p></p><p>In a game that is emulating Wuxia movies, I'll make available the ability to cut the air and create whirlwinds of energy that knock people off their feat as a ranged attack. In a game featuring realistic martial combat, that ability won't be available.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5136047, member: 4937"] I don't have a good answer for this. If the game is simulating a particular drama, then the rules of the drama prevail over reality. In a 'Spaghetti Western Game', you can shoot the rope and cut it in a single shot. In a grim and gritty game of post apocalyptic survival, probably not. On the other hand, in one with radioactive mutants and old west mythic tropes, probably the western's genra emulation gets borrowed into the game along with clock punk and whatever. In a game that is openly emulating TV cop dramas, then you can pull out a service revolver, fire a shot or two at point blank range into a deadbolt, and blow open the door without injuring or killing yourself with richocets and spalled fragments. In a game that is a realistic crime simulation, that wouldn't be true. In a game that is emulating Wuxia movies, I'll make available the ability to cut the air and create whirlwinds of energy that knock people off their feat as a ranged attack. In a game featuring realistic martial combat, that ability won't be available. [/QUOTE]
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