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Mythbusters: Reality Or Dramatic? What Do You Allow In Your RPGS?
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<blockquote data-quote="Haltherrion" data-source="post: 5137246" data-attributes="member: 18253"><p>I tend toward the dramatic but gaming as an engineer with a bunch of engineers, we probably do go for "realism" more than in some groups.</p><p> </p><p>In the specific example of shooting the rope with one shot, I'm sure we would all allow that. But that might be more because we have seen it in so many movies and might not question the physics as much as we should.</p><p> </p><p>In a science fiction game, I tend toward high realism which honestly, makes the games less fun sometimes but, again as an engineer, I just have a harder time being loose with the facts and physics in a game setting like that.</p><p> </p><p>In a fantasy setting, there is a different level of suspension of disbelief for me so it is easier to be flexible. But as a player and ref, we will hit the "reality" side of things for many aspects of the game: in the old days of fireballs expanding to a certain volume, you would be sure we would calculate the whole expanion, nook by nook and argue about whether the rules really mean a sphere or hemisphere <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Or I remember a Dark Sun module saying we could excavate an entrance buried in sand in an hour or some such and you can bet the engineers, a civil engineer among them, were all scratching our heads on that one (it was a very large volume of sand IIRC).</p><p> </p><p>These days we try not to let these things side track us too much but its sooooo hard with so many engineers and techies.</p><p> </p><p>Perhaps you can get a sense for how I view these by checking out my 2 recent blog posts- "How much food does a griffin eat?" and "Can a griffin really carry a human?" I would never slow a game session down for such things nor question it in a campaign (it's a fantasy game after all) but as an engineer game-geek, I would and did sit down and take a stab at it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> Sort of my own version of FRPG Mythbusters.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5137246, member: 18253"] I tend toward the dramatic but gaming as an engineer with a bunch of engineers, we probably do go for "realism" more than in some groups. In the specific example of shooting the rope with one shot, I'm sure we would all allow that. But that might be more because we have seen it in so many movies and might not question the physics as much as we should. In a science fiction game, I tend toward high realism which honestly, makes the games less fun sometimes but, again as an engineer, I just have a harder time being loose with the facts and physics in a game setting like that. In a fantasy setting, there is a different level of suspension of disbelief for me so it is easier to be flexible. But as a player and ref, we will hit the "reality" side of things for many aspects of the game: in the old days of fireballs expanding to a certain volume, you would be sure we would calculate the whole expanion, nook by nook and argue about whether the rules really mean a sphere or hemisphere :) Or I remember a Dark Sun module saying we could excavate an entrance buried in sand in an hour or some such and you can bet the engineers, a civil engineer among them, were all scratching our heads on that one (it was a very large volume of sand IIRC). These days we try not to let these things side track us too much but its sooooo hard with so many engineers and techies. Perhaps you can get a sense for how I view these by checking out my 2 recent blog posts- "How much food does a griffin eat?" and "Can a griffin really carry a human?" I would never slow a game session down for such things nor question it in a campaign (it's a fantasy game after all) but as an engineer game-geek, I would and did sit down and take a stab at it :p Sort of my own version of FRPG Mythbusters. [/QUOTE]
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