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Mythic Adventures. Huh?
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<blockquote data-quote="Kinak" data-source="post: 6198005" data-attributes="member: 6694112"><p>Sure! It's pretty cool and several of my players are really excited by it. We're considering using it for Shattered Star when we run it, actually.</p><p></p><p>It's certainly another system to keep track of, but they do a good job of folding that complexity into things that already exist. So many of the feats and abilities modify existing complex elements making them simpler (in the best cases), but generally not much more complex. A Mythic character could be built without adding much complexity, but you would have to build with that in mind.</p><p></p><p>It certainly isn't for every game, but I think it's a good fit for, well, mythical (small-m) campaigns. I'd also like to try running M6 or M8 (E6/8 using Mythic rules) at some point. I think it's actually a pretty slick fit for Greek legends.</p><p></p><p>I obviously like the product, but more importantly, I think it marks a good change in direction for the rulebook line.</p><p></p><p>Together with Ultimate Campaign, the last two books we've gotten in that line aren't just sitting there bloating the game. If I'm not running a Mythic game, Mythic Adventures can stay on the shelf without adding a whit of complexity or look-up time to the game. Similarly, if I don't need any rules from Ultimate Campaign, it's not bogging things down.</p><p></p><p>I'd much rather have another book to hold back for the right campaign than another one that my players have to pick through for spells and feats.</p><p></p><p>I haven't gotten the Mythic part of their Wrath of the Righteous path in the mail, but it would require conversion to use without Mythic rules.</p><p></p><p> The "on-level" CR for characters is increased by roughly half their mythic tier. That means the first and second adventures wouldn't require much conversion, but the last adventure is something like +5 CR from where you'd need it.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=221" target="_blank">Wicht</a></u></strong></em> basically has this right.</p><p></p><p>You have a separate Mythic advancement track (called Tiers, because there are enough levels in the world) that runs alongside the normal level system, but basically under GM control. So you could go up to 20, then start getting Mythic Tiers, treating it like Epic Levels. Or you could spread them out through those 20 levels. Or, if you're sparing with them, some combination of the two (giving out three during the normal levels and holding the rest in reserve).</p><p></p><p>The main difference between it and epic is that tiers aren't levels. You gain a few numeric benefits, like HP, but in general math doesn't continue to advance as it did under epic rules. That's the main reason we didn't get an epic rulebook from Paizo, because the math doesn't work if you continue to treat levels consistently.</p><p></p><p>It's funny. I'd so much rather have a bunch of books like this than more books like Ultimate Magic and Ultimate Combat that add to the core.</p><p></p><p>I don't have a problem outlawing options I don't like, but it's nice when things come in discrete optional packages. I don't have to pick through it and see if there's anything useful or broken, just flip the Mythic switch to on or off.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6198005, member: 6694112"] Sure! It's pretty cool and several of my players are really excited by it. We're considering using it for Shattered Star when we run it, actually. It's certainly another system to keep track of, but they do a good job of folding that complexity into things that already exist. So many of the feats and abilities modify existing complex elements making them simpler (in the best cases), but generally not much more complex. A Mythic character could be built without adding much complexity, but you would have to build with that in mind. It certainly isn't for every game, but I think it's a good fit for, well, mythical (small-m) campaigns. I'd also like to try running M6 or M8 (E6/8 using Mythic rules) at some point. I think it's actually a pretty slick fit for Greek legends. I obviously like the product, but more importantly, I think it marks a good change in direction for the rulebook line. Together with Ultimate Campaign, the last two books we've gotten in that line aren't just sitting there bloating the game. If I'm not running a Mythic game, Mythic Adventures can stay on the shelf without adding a whit of complexity or look-up time to the game. Similarly, if I don't need any rules from Ultimate Campaign, it's not bogging things down. I'd much rather have another book to hold back for the right campaign than another one that my players have to pick through for spells and feats. I haven't gotten the Mythic part of their Wrath of the Righteous path in the mail, but it would require conversion to use without Mythic rules. The "on-level" CR for characters is increased by roughly half their mythic tier. That means the first and second adventures wouldn't require much conversion, but the last adventure is something like +5 CR from where you'd need it. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=221"]Wicht[/URL][/U][/B][/I] basically has this right. You have a separate Mythic advancement track (called Tiers, because there are enough levels in the world) that runs alongside the normal level system, but basically under GM control. So you could go up to 20, then start getting Mythic Tiers, treating it like Epic Levels. Or you could spread them out through those 20 levels. Or, if you're sparing with them, some combination of the two (giving out three during the normal levels and holding the rest in reserve). The main difference between it and epic is that tiers aren't levels. You gain a few numeric benefits, like HP, but in general math doesn't continue to advance as it did under epic rules. That's the main reason we didn't get an epic rulebook from Paizo, because the math doesn't work if you continue to treat levels consistently. It's funny. I'd so much rather have a bunch of books like this than more books like Ultimate Magic and Ultimate Combat that add to the core. I don't have a problem outlawing options I don't like, but it's nice when things come in discrete optional packages. I don't have to pick through it and see if there's anything useful or broken, just flip the Mythic switch to on or off. Cheers! Kinak [/QUOTE]
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