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Mythic Adventures. Huh?
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<blockquote data-quote="EMR" data-source="post: 6842277" data-attributes="member: 6810813"><p>I make use of Mythic in my games. I've baked in Mythic progression with level advancement to create "30 levels". When people are performing their quests to gain their Mythic tiers their exp goes to earning bonus feats ala E6. The only real change I implimented was in multiplying damage. I use the VP / WP system from Ultimate Combat so what I did was any effect that multiplies damage instead deals 1 point of wound damage. So the nuttiness that is x8 damage from Mythic Vital strike is actually an attack that deals 8 WP of damage. I've added Mythic Tier HP to WP in order to make this more manageable.</p><p></p><p>After that... it seems to work really well. I mean the only real problem was that damage scaling was CRAZY, so making crits no longer multiply damage has allowed me to still make them meaningful (they do maximum damage now to VP and whatever their multiple would have been to WP) but not out of control. I personally LOVE the tools it gives, the resistances to SoDs, and the feel of the game with Mythic around. All in all it's one of the pieces of my Pathfinder Puzzle I wouldn't do without.</p></blockquote><p></p>
[QUOTE="EMR, post: 6842277, member: 6810813"] I make use of Mythic in my games. I've baked in Mythic progression with level advancement to create "30 levels". When people are performing their quests to gain their Mythic tiers their exp goes to earning bonus feats ala E6. The only real change I implimented was in multiplying damage. I use the VP / WP system from Ultimate Combat so what I did was any effect that multiplies damage instead deals 1 point of wound damage. So the nuttiness that is x8 damage from Mythic Vital strike is actually an attack that deals 8 WP of damage. I've added Mythic Tier HP to WP in order to make this more manageable. After that... it seems to work really well. I mean the only real problem was that damage scaling was CRAZY, so making crits no longer multiply damage has allowed me to still make them meaningful (they do maximum damage now to VP and whatever their multiple would have been to WP) but not out of control. I personally LOVE the tools it gives, the resistances to SoDs, and the feel of the game with Mythic around. All in all it's one of the pieces of my Pathfinder Puzzle I wouldn't do without. [/QUOTE]
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