Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Aladdin (5E)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mike Myler" data-source="post: 7742575" data-attributes="member: 6726030"><p>What a fantastic subject for <strong><a href="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures" target="_blank">Mythological Figures</a></strong>! Aladdin is our first entry from the Middle East and an interesting example of what makes a myth just that—for starters, despite being the most popular character from <em>1,001 Arabian Nights</em>, he’s a late addition to the book by a Frenchman translator (who heard it from a Syrian storyteller from Aleppo, a Maronite scholar named Youhenna Diab). Incidentally as well despite what we’re all likely to think, the character was originally Chinese. This amalgamation of misconceptions and changes (from storyteller to translator to now) are one of the defining traits of a myth and what makes it a wonderful cultural artifact. Mythology is win.[PRBREAK][/PRBREAK]</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]120024[/ATTACH]</p><p></p><p></p><p>That said you can use the standard <strong>Spy</strong> NPC in lieu of the class build below for a more authentic version of the original character, upping his Intelligence to a 15.</p><p></p><p>GMs that are keen to something a little more exciting (and durable) should use the House-of-Maus version of Aladdin below—complete with a feat for the gimmicky and sneaky throwing of things and skill bonuses to support plenty of fun rogue action. Regardless of which version of the character you use, be very wary of giving him a proper magic lamp (ie a <em>ring of wishes</em>) because nothing gets adventurers to instantly lose their valor like the prospect of wishes only one quick thief’s death away.</p><p></p><p>As ever we’re keen to add onto the list of characters to design for this column so comment with who you want to see!</p><p></p><p><em><strong>Design Notes:</strong></em> At the end of the day Aladdin’s a proper thief and that’s the build I went with, although picking out feats was a little bit of a struggle. Eventually I landed on “Fortune” and “Stealther” to represent his narrative power—when using him as an NPC, utilize his high skill bonuses and lucky nature to play politic or bait the party into a chase (or dungeon, or cave hidden beneath the desert sands, or the plans of a corrupt vizier in a nearby city).</p><p></p><p><span style="font-size: 18px"><strong>Aladdin</strong></span></p><p><em>Medium humanoid (human), neutral good rogue (thief) 8</em></p><p></p><p><strong>Armor Class</strong> 14 (padded)</p><p><strong>Hit Points</strong> 52 (8d8+16)</p><p><strong>Speed </strong>30 ft.</p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>11 (+0)</td><td>16 (+3)</td><td>14 (+2)</td><td>12 (+1)</td><td>12 (+1)</td><td>14 (+2)</td></tr></table><p></p><p><strong>Saving Throws</strong> Dex +6, Int +5</p><p><strong>Skills </strong>Acrobatics +9, Athletics +6, Deception +5, Perception +4, Sleight of Hand +9, Stealth +9; thieves’ tools +6</p><p><strong>Senses </strong>passive Perception 14</p><p><strong>Languages </strong>Common, Thieves’ Cant</p><p><strong>Challenge </strong>3 (700 XP)</p><p></p><p><em><strong>Cunning Action (1/turn).</strong></em> Aladdin can take a bonus action to take the Dash, Disengage, Hide, Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.</p><p></p><p><em><strong>Evasion.</strong></em> When Aladdin is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.</p><p></p><p><em><strong>Feat: Fortune Points (3/long rest). </strong></em>Aladdin can spend 1 fortune point to reroll an attack roll, ability check, or saving throw, or to force an attacker to reroll an attack made against him.</p><p></p><p><em><strong>Feat: Stealther. </strong></em>Aladdin can attempt to hide even when he is only lightly obscured from a creature he’s trying to hide from. In addition, Aladdin’s position isn’t revealed when he misses with a ranged weapon attack against a creature he’s hidden from, and he does not have disadvantage on Wisdom (Perception) checks in dim light.</p><p></p><p><em><strong>Second-Story Work. </strong></em>Climbing does not cost Aladdin extra movement. When he makes a running jump, the distance he covers increases by 3 feet.</p><p></p><p><em><strong>Sneak Attack (1/turn). </strong></em>Aladdin deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Aladdin that isn’t incapacitated and Aladdin doesn’t have disadvantage on the attack roll.</p><p></p><p><u><strong>ACTIONS</strong></u></p><p></p><p><em><strong>Dagger. </strong>Melee or Ranged Weapon Attack: </em>+6 to hit, reach 5 ft. or thrown 20/60 ft., one target. <em>Hit: </em>5 (1d4+3) piercing damage.</p><p></p><p><em><strong>Stone. </strong>Ranged Weapon Attack: </em>+6 to hit, range 20/40 ft., one target. <em>Hit: </em>4 bludgeoning damage.</p><p></p><p><u><strong>REACTIONS</strong></u></p><p></p><p><strong><em>Uncanny Dodge. </em></strong>When an attacker Aladdin can see hits him with an attack, Aladdin can use his reaction to halve the attack’s damage against him.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7742575, member: 6726030"] What a fantastic subject for [B][URL='http://www.enworld.org/forum/list.php?category/56-Mythological-Figures']Mythological Figures[/URL][/B]! Aladdin is our first entry from the Middle East and an interesting example of what makes a myth just that—for starters, despite being the most popular character from [I]1,001 Arabian Nights[/I], he’s a late addition to the book by a Frenchman translator (who heard it from a Syrian storyteller from Aleppo, a Maronite scholar named Youhenna Diab). Incidentally as well despite what we’re all likely to think, the character was originally Chinese. This amalgamation of misconceptions and changes (from storyteller to translator to now) are one of the defining traits of a myth and what makes it a wonderful cultural artifact. Mythology is win.[PRBREAK][/PRBREAK] [CENTER] [ATTACH type="full"]120024[/ATTACH][/CENTER] That said you can use the standard [B]Spy[/B] NPC in lieu of the class build below for a more authentic version of the original character, upping his Intelligence to a 15. GMs that are keen to something a little more exciting (and durable) should use the House-of-Maus version of Aladdin below—complete with a feat for the gimmicky and sneaky throwing of things and skill bonuses to support plenty of fun rogue action. Regardless of which version of the character you use, be very wary of giving him a proper magic lamp (ie a [I]ring of wishes[/I]) because nothing gets adventurers to instantly lose their valor like the prospect of wishes only one quick thief’s death away. As ever we’re keen to add onto the list of characters to design for this column so comment with who you want to see! [I][B]Design Notes:[/B][/I] At the end of the day Aladdin’s a proper thief and that’s the build I went with, although picking out feats was a little bit of a struggle. Eventually I landed on “Fortune” and “Stealther” to represent his narrative power—when using him as an NPC, utilize his high skill bonuses and lucky nature to play politic or bait the party into a chase (or dungeon, or cave hidden beneath the desert sands, or the plans of a corrupt vizier in a nearby city). [SIZE=5][B]Aladdin[/B][/SIZE] [I]Medium humanoid (human), neutral good rogue (thief) 8[/I] [B]Armor Class[/B] 14 (padded) [B]Hit Points[/B] 52 (8d8+16) [B]Speed [/B]30 ft. [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]11 (+0)[/TD] [TD]16 (+3)[/TD] [TD]14 (+2)[/TD] [TD]12 (+1)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [/TR] [/TABLE] [B]Saving Throws[/B] Dex +6, Int +5 [B]Skills [/B]Acrobatics +9, Athletics +6, Deception +5, Perception +4, Sleight of Hand +9, Stealth +9; thieves’ tools +6 [B]Senses [/B]passive Perception 14 [B]Languages [/B]Common, Thieves’ Cant [B]Challenge [/B]3 (700 XP) [I][B]Cunning Action (1/turn).[/B][/I] Aladdin can take a bonus action to take the Dash, Disengage, Hide, Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock. [I][B]Evasion.[/B][/I] When Aladdin is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. [I][B]Feat: Fortune Points (3/long rest). [/B][/I]Aladdin can spend 1 fortune point to reroll an attack roll, ability check, or saving throw, or to force an attacker to reroll an attack made against him. [I][B]Feat: Stealther. [/B][/I]Aladdin can attempt to hide even when he is only lightly obscured from a creature he’s trying to hide from. In addition, Aladdin’s position isn’t revealed when he misses with a ranged weapon attack against a creature he’s hidden from, and he does not have disadvantage on Wisdom (Perception) checks in dim light. [I][B]Second-Story Work. [/B][/I]Climbing does not cost Aladdin extra movement. When he makes a running jump, the distance he covers increases by 3 feet. [I][B]Sneak Attack (1/turn). [/B][/I]Aladdin deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Aladdin that isn’t incapacitated and Aladdin doesn’t have disadvantage on the attack roll. [U][B]ACTIONS[/B][/U] [I][B]Dagger. [/B]Melee or Ranged Weapon Attack: [/I]+6 to hit, reach 5 ft. or thrown 20/60 ft., one target. [I]Hit: [/I]5 (1d4+3) piercing damage. [I][B]Stone. [/B]Ranged Weapon Attack: [/I]+6 to hit, range 20/40 ft., one target. [I]Hit: [/I]4 bludgeoning damage. [U][B]REACTIONS[/B][/U] [B][I]Uncanny Dodge. [/I][/B]When an attacker Aladdin can see hits him with an attack, Aladdin can use his reaction to halve the attack’s damage against him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mythological Figures: Aladdin (5E)
Top