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Mythological Figures: Anne Bonny (5E)
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<blockquote data-quote="Mike Myler" data-source="post: 7779723" data-attributes="member: 6726030"><p><a href="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures" target="_blank"><span style="font-family: 'Arial'"><em>Mythological Figures</em></span></a><span style="font-family: 'Arial'"> takes to the high seas once again, this time in pursuit of the pirate that may be Ireland’s fiercest, most notorious buccaneer: the one and only </span><strong><span style="font-family: 'Arial'">Anne Bonny</span></strong><span style="font-family: 'Arial'">!</span></p><p><span style="font-family: 'Arial'">[PRBREAK][/PRBREAK]</span></p><p></p><p><span style="font-family: 'Arial'"><img src="https://lh5.googleusercontent.com/Yxj32tq8Uf2FzY8K4PidXwZDGNmqJigrTMbwQ5vxZc9vYjktctRTAPCD3uuaPD8p5WvKUV3GH4D3-bLsGpEw72n6zTRzp2h0ol25keJvAoPEyODcrcUkV2Mb0tak5C_lnigsOiJs" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p><p></p><p><span style="font-family: 'Arial'">Born as the illegitimate child of William McCormac and one of his servant girls (Mary Brennan) sometime around 1700, Anne mostly grew up in London while disguised as a boy. Eventually her father’s charade failed, he lost his allowance from his wife, and then they moved (along with Mary) to the Province of Carolina. Of note from this time: Anne’s mother passed away when she was 12, the next year she used a knife to stab another girl, she met and married James Bonny, and her father disowned her because he disapproved of her husband. Sometime before 1718 the pair moved to Nassau, the Republic of Pirates, where James became an informant for the royally appointed governor. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Anne was not a fan of her husband’s snitching and soon fell in with John Rackham a.k.a. Calico Jack, becoming both his lover and (disguised as a man) a member of his crew. Together they had a child (for the pregnancy and birth she stayed in Cuba) and went about pirating for a couple of years aboard a ship they stole called </span><span style="font-family: 'Arial'"><em>William</em></span><span style="font-family: 'Arial'">—until Jonathan Barnet captured Calico Jack’s (at the time very drunk) crew. Everyone else got the rope but Anne and Mary Read “pleaded their bellies”, using pregnancy to get a stay of execution until their babies were out. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Nobody is certain what happened to Anne Bonny after that. Signs point to her </span><span style="font-family: 'Arial'"><em>not</em></span><span style="font-family: 'Arial'"> dying in prison, however where she ended up is a mystery. Did she head back to the colonies to remarry and raise a family? Take up a new identity for some piracy on the high seas? Spend decades incarcerated and perishing in Jamaica as an old woman? We might never know!</span></p><p></p><p><strong><span style="font-family: 'Arial'"><em>Design Notes:</em></span></strong><span style="font-family: 'Arial'"> Anne here was a pretty easy build to approach—a solid combatant and a crafty rogue. She’s a reliable pirate and sailor, and she can hold her own in a fight. In the months to come if you’re planning on doing some adventuring on the water and need a ship full of formidable pirates, her build should be simple enough to make crewmembers challenging for higher level PCs but not overly complicated. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></span></p><p></p><p><span style="font-size: 18px"><strong><span style="font-family: 'Arial'">Anne Bonny</span></strong></span></p><p><span style="font-size: 18px"></span><span style="font-family: 'Arial'"><em>Medium humanoid (human), chaotic neutral rogue (thief) 4/fighter (archer) 5</em></span></p><p><strong><span style="font-family: 'Arial'">Armor Class</span></strong><span style="font-family: 'Arial'"> 16 (studded leather)</span></p><p><strong><span style="font-family: 'Arial'">Hit Points </span></strong><span style="font-family: 'Arial'">60 (5d8+5d10+10)</span></p><p><strong><span style="font-family: 'Arial'">Speed </span></strong><span style="font-family: 'Arial'">30 ft.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> <table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>12 (+1)</td><td>18 (+4)</td><td>12 (+1)</td><td>13 (+1)</td><td>12 (+1)</td><td>14 (+2)</td></tr></table> <p style="text-align: center"></p> <p style="text-align: center"></p><p><strong><span style="font-family: 'Arial'">Saving Throws </span></strong><span style="font-family: 'Arial'">Dex +8, Int +5</span></p><p><strong><span style="font-family: 'Arial'">Skills </span></strong><span style="font-family: 'Arial'">Athletics +5, Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +8</span></p><p><strong><span style="font-family: 'Arial'">Tools </span></strong><span style="font-family: 'Arial'">artisan’s tools (pick one) +4, navigator’s tools +4, thieves’ tools +4, vehicles (water) +4</span></p><p><strong><span style="font-family: 'Arial'">Senses</span></strong><span style="font-family: 'Arial'"> passive Perception 15</span></p><p><strong><span style="font-family: 'Arial'">Languages </span></strong><span style="font-family: 'Arial'">English, Gaelic, Thieves’ Cant</span></p><p><strong><span style="font-family: 'Arial'">Challenge </span></strong><span style="font-family: 'Arial'">6 (2,300 XP)</span></p><p><span style="font-family: 'Arial'"></span></p><p><strong><span style="font-family: 'Arial'"><em>Background: Nautical. </em></span></strong><span style="font-family: 'Arial'">Anne is able to acquire passage on a sailing ship for her and her allies free of charge. She has no control over the ship’s route, departure, or return, and although no coin is required she and her companions do have to help crew the vessel.</span></p><p><span style="font-family: 'Arial'"></span></p><p><strong><span style="font-family: 'Arial'"><em>Action Surge (1/Short Rest).</em></span></strong><span style="font-family: 'Arial'"> On her turn, Anne can take an additional action on top of her regular action and a possible bonus action. </span></p><p><span style="font-family: 'Arial'"></span></p><p><strong><span style="font-family: 'Arial'"><em>Cunning Action (1/Turn). </em></span></strong><span style="font-family: 'Arial'">Anne can take a bonus action to take the Dash, Disengage, Hide, Use Object action, to make a Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.</span></p><p><span style="font-family: 'Arial'"></span></p><p><strong><span style="font-family: 'Arial'"><em>Excellent Aim (3/Short Rest).</em></span></strong><span style="font-family: 'Arial'"> Anne can spend a bonus action to aim a wielded ranged weapon at a target within its range. Until the end of her turn, ranged attacks that Anne makes against the target deal an extra 4 damage. </span></p><p><span style="font-family: 'Arial'"></span></p><p><strong><span style="font-family: 'Arial'"><em>Feat: Mobile. </em></span></strong><span style="font-family: 'Arial'">Anne can Dash through difficult terrain without requiring additional movement. Whenever she makes an attack against a creature, she doesn’t provoke opportunity attacks from that creature until the end of her turn.</span></p><p><span style="font-family: 'Arial'"></span></p><p><strong><span style="font-family: 'Arial'"><em>Second-Story Work. </em></span></strong><span style="font-family: 'Arial'">Climbing does not cost Anne extra movement. When she makes a running jump, the distance she covers increases by 4 feet.</span></p><p><span style="font-family: 'Arial'"></span></p><p><strong><span style="font-family: 'Arial'"><em>Second Wind (1/Short Rest).</em></span></strong><span style="font-family: 'Arial'"> On her turn, Anne can use a bonus action to regain 1d10+5 hit points.</span></p><p><span style="font-family: 'Arial'"></span></p><p><strong><span style="font-family: 'Arial'"><em>Sneak Attack (1/Turn).</em></span></strong><span style="font-family: 'Arial'"> Anne deals an extra 10 (3d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Anne’s that isn’t incapacitated and Anne doesn’t have disadvantage on the attack roll. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-size: 15px"><span style="font-family: 'Arial'">ACTIONS</span></span></p><p><span style="font-size: 15px"></span><strong><span style="font-family: 'Arial'"><em>Extra Attack.</em></span></strong><span style="font-family: 'Arial'"> Anne attacks twice.</span></p><p><span style="font-family: 'Arial'"></span></p><p><strong><span style="font-family: 'Arial'"><em>Cutlass.</em></span></strong><span style="font-family: 'Arial'"><em> Melee Weapon Attack:</em></span><span style="font-family: 'Arial'"> +8 to hit, reach 5 ft., one target. </span><span style="font-family: 'Arial'"><em>Hit:</em></span><span style="font-family: 'Arial'"> 7 (1d6+4) slashing damage.</span></p><p><span style="font-family: 'Arial'"></span></p><p><strong><span style="font-family: 'Arial'"><em>Pistol (4). </em></span></strong><span style="font-family: 'Arial'"><em>Ranged Weapon Attack: </em></span><span style="font-family: 'Arial'">+8 to hit, range 30/90 ft., one target. </span><span style="font-family: 'Arial'"><em>Hit:</em></span><span style="font-family: 'Arial'"> 9 (1d10+4) piercing damage.</span></p><p><span style="font-family: 'Arial'"></span></p><p></p><p><span style="font-size: 15px"><span style="font-family: 'Arial'">REACTIONS</span></span></p><p><strong><span style="font-family: 'Arial'"><em>Uncanny Dodge. </em></span></strong><span style="font-family: 'Arial'">When an attacker Anne can see hits her with an attack, Anne can use her reaction to halve the attack’s damage against her.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7779723, member: 6726030"] [URL="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures"][FONT=Arial][I]Mythological Figures[/I][/FONT][/URL][FONT=Arial] takes to the high seas once again, this time in pursuit of the pirate that may be Ireland’s fiercest, most notorious buccaneer: the one and only [/FONT][B][FONT=Arial]Anne Bonny[/FONT][/B][FONT=Arial]![/FONT] [FONT=Arial][PRBREAK][/PRBREAK][/FONT] [FONT=Arial][IMG]https://lh5.googleusercontent.com/Yxj32tq8Uf2FzY8K4PidXwZDGNmqJigrTMbwQ5vxZc9vYjktctRTAPCD3uuaPD8p5WvKUV3GH4D3-bLsGpEw72n6zTRzp2h0ol25keJvAoPEyODcrcUkV2Mb0tak5C_lnigsOiJs[/IMG][/FONT] [FONT=Arial]Born as the illegitimate child of William McCormac and one of his servant girls (Mary Brennan) sometime around 1700, Anne mostly grew up in London while disguised as a boy. Eventually her father’s charade failed, he lost his allowance from his wife, and then they moved (along with Mary) to the Province of Carolina. Of note from this time: Anne’s mother passed away when she was 12, the next year she used a knife to stab another girl, she met and married James Bonny, and her father disowned her because he disapproved of her husband. Sometime before 1718 the pair moved to Nassau, the Republic of Pirates, where James became an informant for the royally appointed governor. [/FONT] [FONT=Arial]Anne was not a fan of her husband’s snitching and soon fell in with John Rackham a.k.a. Calico Jack, becoming both his lover and (disguised as a man) a member of his crew. Together they had a child (for the pregnancy and birth she stayed in Cuba) and went about pirating for a couple of years aboard a ship they stole called [/FONT][FONT=Arial][I]William[/I][/FONT][FONT=Arial]—until Jonathan Barnet captured Calico Jack’s (at the time very drunk) crew. Everyone else got the rope but Anne and Mary Read “pleaded their bellies”, using pregnancy to get a stay of execution until their babies were out. [/FONT] [FONT=Arial]Nobody is certain what happened to Anne Bonny after that. Signs point to her [/FONT][FONT=Arial][I]not[/I][/FONT][FONT=Arial] dying in prison, however where she ended up is a mystery. Did she head back to the colonies to remarry and raise a family? Take up a new identity for some piracy on the high seas? Spend decades incarcerated and perishing in Jamaica as an old woman? We might never know![/FONT] [B][FONT=Arial][I]Design Notes:[/I][/FONT][/B][FONT=Arial] Anne here was a pretty easy build to approach—a solid combatant and a crafty rogue. She’s a reliable pirate and sailor, and she can hold her own in a fight. In the months to come if you’re planning on doing some adventuring on the water and need a ship full of formidable pirates, her build should be simple enough to make crewmembers challenging for higher level PCs but not overly complicated. :D[/FONT] [SIZE=5][B][FONT=Arial]Anne Bonny[/FONT][/B] [/SIZE][FONT=Arial][I]Medium humanoid (human), chaotic neutral rogue (thief) 4/fighter (archer) 5[/I][/FONT] [B][FONT=Arial]Armor Class[/FONT][/B][FONT=Arial] 16 (studded leather)[/FONT] [B][FONT=Arial]Hit Points [/FONT][/B][FONT=Arial]60 (5d8+5d10+10)[/FONT] [B][FONT=Arial]Speed [/FONT][/B][FONT=Arial]30 ft. [/FONT][TABLE="class: grid, width: 475"] [TR] [TD="align: center"][B]STR[/B][/TD] [TD="align: center"][B]DEX[/B][/TD] [TD="align: center"][B]CON[/B][/TD] [TD="align: center"][B]INT[/B][/TD] [TD="align: center"][B]WIS[/B][/TD] [TD="align: center"][B]CHA[/B][/TD] [/TR] [TR] [TD="align: center"]12 (+1)[/TD] [TD="align: center"]18 (+4)[/TD] [TD="align: center"]12 (+1)[/TD] [TD="align: center"]13 (+1)[/TD] [TD="align: center"]12 (+1)[/TD] [TD="align: center"]14 (+2)[/TD] [/TR] [/TABLE] [CENTER] [/CENTER] [B][FONT=Arial]Saving Throws [/FONT][/B][FONT=Arial]Dex +8, Int +5[/FONT] [B][FONT=Arial]Skills [/FONT][/B][FONT=Arial]Athletics +5, Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +8[/FONT] [B][FONT=Arial]Tools [/FONT][/B][FONT=Arial]artisan’s tools (pick one) +4, navigator’s tools +4, thieves’ tools +4, vehicles (water) +4[/FONT] [B][FONT=Arial]Senses[/FONT][/B][FONT=Arial] passive Perception 15[/FONT] [B][FONT=Arial]Languages [/FONT][/B][FONT=Arial]English, Gaelic, Thieves’ Cant[/FONT] [B][FONT=Arial]Challenge [/FONT][/B][FONT=Arial]6 (2,300 XP) [/FONT] [B][FONT=Arial][I]Background: Nautical. [/I][/FONT][/B][FONT=Arial]Anne is able to acquire passage on a sailing ship for her and her allies free of charge. She has no control over the ship’s route, departure, or return, and although no coin is required she and her companions do have to help crew the vessel. [/FONT] [B][FONT=Arial][I]Action Surge (1/Short Rest).[/I][/FONT][/B][FONT=Arial] On her turn, Anne can take an additional action on top of her regular action and a possible bonus action. [/FONT] [B][FONT=Arial][I]Cunning Action (1/Turn). [/I][/FONT][/B][FONT=Arial]Anne can take a bonus action to take the Dash, Disengage, Hide, Use Object action, to make a Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock. [/FONT] [B][FONT=Arial][I]Excellent Aim (3/Short Rest).[/I][/FONT][/B][FONT=Arial] Anne can spend a bonus action to aim a wielded ranged weapon at a target within its range. Until the end of her turn, ranged attacks that Anne makes against the target deal an extra 4 damage. [/FONT] [B][FONT=Arial][I]Feat: Mobile. [/I][/FONT][/B][FONT=Arial]Anne can Dash through difficult terrain without requiring additional movement. Whenever she makes an attack against a creature, she doesn’t provoke opportunity attacks from that creature until the end of her turn. [/FONT] [B][FONT=Arial][I]Second-Story Work. [/I][/FONT][/B][FONT=Arial]Climbing does not cost Anne extra movement. When she makes a running jump, the distance she covers increases by 4 feet. [/FONT] [B][FONT=Arial][I]Second Wind (1/Short Rest).[/I][/FONT][/B][FONT=Arial] On her turn, Anne can use a bonus action to regain 1d10+5 hit points. [/FONT] [B][FONT=Arial][I]Sneak Attack (1/Turn).[/I][/FONT][/B][FONT=Arial] Anne deals an extra 10 (3d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Anne’s that isn’t incapacitated and Anne doesn’t have disadvantage on the attack roll. [/FONT] [SIZE=4][FONT=Arial]ACTIONS[/FONT] [/SIZE][B][FONT=Arial][I]Extra Attack.[/I][/FONT][/B][FONT=Arial] Anne attacks twice. [/FONT] [B][FONT=Arial][I]Cutlass.[/I][/FONT][/B][FONT=Arial][I] Melee Weapon Attack:[/I][/FONT][FONT=Arial] +8 to hit, reach 5 ft., one target. [/FONT][FONT=Arial][I]Hit:[/I][/FONT][FONT=Arial] 7 (1d6+4) slashing damage. [/FONT] [B][FONT=Arial][I]Pistol (4). [/I][/FONT][/B][FONT=Arial][I]Ranged Weapon Attack: [/I][/FONT][FONT=Arial]+8 to hit, range 30/90 ft., one target. [/FONT][FONT=Arial][I]Hit:[/I][/FONT][FONT=Arial] 9 (1d10+4) piercing damage. [/FONT] [SIZE=4][FONT=Arial]REACTIONS[/FONT][/SIZE] [B][FONT=Arial][I]Uncanny Dodge. [/I][/FONT][/B][FONT=Arial]When an attacker Anne can see hits her with an attack, Anne can use her reaction to halve the attack’s damage against her.[/FONT] [FONT=Arial] [/FONT] [/QUOTE]
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