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Mythological Figures: Cleopatra (5E)
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<blockquote data-quote="Mike Myler" data-source="post: 7763911" data-attributes="member: 6726030"><p>In today’s <em><a href="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures" target="_blank">Mythological Figures</a></em> post we’re examining the quintessential Queen of the Nile and a woman not at all unfamiliar with intrigue: <strong>Cleopatra</strong>![PRBREAK][/PRBREAK]</p><p></p><p></p><p style="text-align: center"><img src="https://lh3.googleusercontent.com/JZ2ktz3QsBnbYn731_CH8mLJ5TQPODFgaMGd5tWVpZsiXikHWBjp7OGTCQvue7YT8z3JIqUjf3azSkeiFEBDw7Rgr57eij06MbzqApOZqcAT5vXZGL4ROaJSOfeez6jYdMqJZDfR" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Most of us know Cleopatra through the lens of “Egyptomania” solidified in pop culture since the Victorian Age but this woman’s history is far, far, far more involved than that. Her reign isn’t just one period of rule it’s several, sometimes as a joint-ruler with her siblings or by manipulating others from afar. Whether or not she was on the throne she was using her position to create other ties with figures of authority and note, siring children with both Julius Caesar and Marc Anthony before ultimately becoming the target of the Roman Republic’s final war. In short <a href="https://en.wikipedia.org/wiki/Cleopatra" target="_blank">Cleopatra led kind of a crazy life.</a></p><p></p><p><em><strong>Design Notes: </strong></em>There are some real sly operators in the <em><a href="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures" target="_blank">Mythological Figures</a></em> lineup but after even a cursory scan of her life I think Cleopatra is quite possibly the most cunning of them all and her statblock is built to reflect that. Being the superior diplomat that she obviously was means investing heavily into mental ability scores and the skill feats for them essentially giving her Expertise in all of her skills plus some fun abilities for spice. Granted she probably deserves a higher score in Intelligence and Wisdom, but to make her feel unique (and get more utility out of her for GM use) I think she needs those feats. Unlike most of the builds I’m going to give her a little extra magical oomph because as a frequently-ruling queen it’s a fair assumption that she’d have the resources for some magical trinkets. All told she’s definitely table-friendly and will be appearing in some of my games soon (maybe with a different name, maybe not--I did just finally start a New Argonauts campaign...)</p><p></p><p></p><p>[HR][/HR]<strong><span style="font-size: 18px">Cleopatra</span></strong></p><p><em>Medium humanoid (human), neutral rogue (genius) 10</em></p><p><strong></strong></p><p><strong>Armor Class</strong> 15 (<em>bracers of defense, ring of protection</em>)</p><p><strong>Hit Points</strong> 55 (10d8+10)</p><p><strong>Speed </strong>30 ft.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>STR</strong></p> </td><td><p style="text-align: center"><strong>DEX</strong></p> </td><td><p style="text-align: center"><strong>CON</strong></p> </td><td><p style="text-align: center"><strong>INT</strong></p> </td><td><p style="text-align: center"><strong>WIS</strong></p> </td><td><p style="text-align: center"><strong>CHA</strong></p> </td></tr><tr><td><p style="text-align: center">9 (-1)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">12 (+1)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">18 (+4)</p> </td></tr></table><p></p><p><strong>Saving Throws</strong> Str +0, Dex +7, Con +2, Int +7, Wis +3, Cha +5</p><p><strong>Skills </strong>Deception +12, History +10, Insight +10, Investigation +10, Perception +10, Persuasion +12</p><p><strong>Tools </strong>gaming set +4, thieves’ tools +4</p><p><strong>Senses </strong>passive Perception 20</p><p><strong>Languages </strong>Coptic, Hittite, Latin</p><p><strong>Challenge </strong>4 (1,100 XP)</p><p></p><p><em><strong>Background: Noble - Queen. </strong></em>Due to her position as a ruler, Cleopatra is treated with a measure of respect wherever she goes. She is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see her if requested to do so).</p><p></p><p><em><strong>Cunning Action (1/Turn).</strong></em> Cleopatra can take a bonus action to take the Dash, Disengage, Help, or Hide action.</p><p></p><p><em><strong>Evasion.</strong></em> When Cleopatra is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.</p><p></p><p><em><strong>Fast Learner.</strong></em> After Cleopatra has heard a creature speak for 1 minute or longer, she can mimic its manner of speaking as long as she knows the same language as the creature (allowing her to seem like she is local to a given region).</p><p></p><p><em><strong>Feat: Diplomatic. </strong></em>Cleopatra can make a Charisma (Persuasion) check contested by the Wisdom (Insight) check of a creature that can understand what she says during 1 minute of talking. On a success, as long as Cleopatra remains within 60 feet of it (and for 1 minute afterward) the target is charmed by her. Cleopatra automatically fails on the check if she or her companions are fighting the target.</p><p></p><p><em><strong>Feat: Master of Intrigue.</strong></em> Cleopatra can use an action to fool one humanoid she can see within 30 feet of her. The target must be able to hear her make a Charisma (Deception) check contested by its Wisdom (Insight) check. On a success, the target is fooled until the end of Cleopatra’s next turn or until she attempts to fool a different target. Cleopatra doesn’t provoke opportunity attacks from movement around a fooled target and she has advantage when attacking a fooled target. On a failure, Cleopatra can’t fool the target for 1 hour.</p><p></p><p><strong><em>Feat: Medical Learning.</em></strong> A creature that Cleopatra uses a healer’s kit to stabilize regains 1 hit point. In addition, she can use an action and a single use of a healer’s kit to mend a creature’s wounds. The creature regains 1d6 + 4 hit points, plus hit points equal to the creature’s total hit dice. A creature can only benefit from this feature once between short or long rests.</p><p></p><p><em><strong>Sneak Attack (1/Turn).</strong></em> Cleopatra deals an extra 17 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Cleopatra that isn’t incapacitated and Cleopatra doesn’t have disadvantage on the attack roll.</p><p> </p><p><em><strong>Tactician. </strong></em>Cleopatra is able to use the Help action to aid an ally attacking a creature as long as the target of the attack is able to see and hear Cleopatra and is within 30 feet of her.</p><p></p><p><em><strong>Tactician’s Insight. </strong></em>After Cleopatra has observed or interacted with a creature for 1 minute, she learns whether or not it has higher or lower Intelligence, Wisdom, or Charisma scores than her. In addition, she learns if the target has more or fewer class levels than her. Cleopatra also knows when she and the target have equal scores in one of these categories.</p><p></p><p><u><strong><span style="font-size: 15px">ACTIONS</span></strong></u></p><p><u><strong><span style="font-size: 15px"></span></strong></u></p><p><em><strong>Magic Dagger.</strong></em> <em>Melee or Ranged Weapon Attack:</em> +7 to hit, reach 5 ft. or thrown 20/60 ft., one target.<em> Hit:</em> 5 (1d4+3) piercing damage.</p><p></p><p><u><strong><span style="font-size: 15px">REACTIONS</span></strong></u></p><p><u><strong><span style="font-size: 15px"></span></strong></u></p><p><em><strong>Uncanny Dodge.</strong></em> When an attacker Cleopatra can see hits her with an attack, Cleopatra can use her reaction to halve the attack’s damage against her.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7763911, member: 6726030"] In today’s [I][URL="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures"]Mythological Figures[/URL][/I] post we’re examining the quintessential Queen of the Nile and a woman not at all unfamiliar with intrigue: [B]Cleopatra[/B]![PRBREAK][/PRBREAK] [CENTER][IMG]https://lh3.googleusercontent.com/JZ2ktz3QsBnbYn731_CH8mLJ5TQPODFgaMGd5tWVpZsiXikHWBjp7OGTCQvue7YT8z3JIqUjf3azSkeiFEBDw7Rgr57eij06MbzqApOZqcAT5vXZGL4ROaJSOfeez6jYdMqJZDfR[/IMG][/CENTER] Most of us know Cleopatra through the lens of “Egyptomania” solidified in pop culture since the Victorian Age but this woman’s history is far, far, far more involved than that. Her reign isn’t just one period of rule it’s several, sometimes as a joint-ruler with her siblings or by manipulating others from afar. Whether or not she was on the throne she was using her position to create other ties with figures of authority and note, siring children with both Julius Caesar and Marc Anthony before ultimately becoming the target of the Roman Republic’s final war. In short [URL="https://en.wikipedia.org/wiki/Cleopatra"]Cleopatra led kind of a crazy life.[/URL] [I][B]Design Notes: [/B][/I]There are some real sly operators in the [I][URL="http://www.enworld.org/forum/list.php?category/56-Mythological-Figures"]Mythological Figures[/URL][/I] lineup but after even a cursory scan of her life I think Cleopatra is quite possibly the most cunning of them all and her statblock is built to reflect that. Being the superior diplomat that she obviously was means investing heavily into mental ability scores and the skill feats for them essentially giving her Expertise in all of her skills plus some fun abilities for spice. Granted she probably deserves a higher score in Intelligence and Wisdom, but to make her feel unique (and get more utility out of her for GM use) I think she needs those feats. Unlike most of the builds I’m going to give her a little extra magical oomph because as a frequently-ruling queen it’s a fair assumption that she’d have the resources for some magical trinkets. All told she’s definitely table-friendly and will be appearing in some of my games soon (maybe with a different name, maybe not--I did just finally start a New Argonauts campaign...) [HR][/HR][B][SIZE=5]Cleopatra[/SIZE][/B] [I]Medium humanoid (human), neutral rogue (genius) 10[/I] [B] Armor Class[/B] 15 ([I]bracers of defense, ring of protection[/I]) [B]Hit Points[/B] 55 (10d8+10) [B]Speed [/B]30 ft. [TABLE="class: grid, width: 475"] [TR] [TD][CENTER][B]STR[/B][/CENTER] [/TD] [TD][CENTER][B]DEX[/B][/CENTER] [/TD] [TD][CENTER][B]CON[/B][/CENTER] [/TD] [TD][CENTER][B]INT[/B][/CENTER] [/TD] [TD][CENTER][B]WIS[/B][/CENTER] [/TD] [TD][CENTER][B]CHA[/B][/CENTER] [/TD] [/TR] [TR] [TD][CENTER]9 (-1)[/CENTER] [/TD] [TD][CENTER]14 (+2)[/CENTER] [/TD] [TD][CENTER]12 (+1)[/CENTER] [/TD] [TD][CENTER]14 (+2)[/CENTER] [/TD] [TD][CENTER]14 (+2)[/CENTER] [/TD] [TD][CENTER]18 (+4)[/CENTER] [/TD] [/TR] [/TABLE] [B]Saving Throws[/B] Str +0, Dex +7, Con +2, Int +7, Wis +3, Cha +5 [B]Skills [/B]Deception +12, History +10, Insight +10, Investigation +10, Perception +10, Persuasion +12 [B]Tools [/B]gaming set +4, thieves’ tools +4 [B]Senses [/B]passive Perception 20 [B]Languages [/B]Coptic, Hittite, Latin [B]Challenge [/B]4 (1,100 XP) [I][B]Background: Noble - Queen. [/B][/I]Due to her position as a ruler, Cleopatra is treated with a measure of respect wherever she goes. She is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see her if requested to do so). [I][B]Cunning Action (1/Turn).[/B][/I] Cleopatra can take a bonus action to take the Dash, Disengage, Help, or Hide action. [I][B]Evasion.[/B][/I] When Cleopatra is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. [I][B]Fast Learner.[/B][/I] After Cleopatra has heard a creature speak for 1 minute or longer, she can mimic its manner of speaking as long as she knows the same language as the creature (allowing her to seem like she is local to a given region). [I][B]Feat: Diplomatic. [/B][/I]Cleopatra can make a Charisma (Persuasion) check contested by the Wisdom (Insight) check of a creature that can understand what she says during 1 minute of talking. On a success, as long as Cleopatra remains within 60 feet of it (and for 1 minute afterward) the target is charmed by her. Cleopatra automatically fails on the check if she or her companions are fighting the target. [I][B]Feat: Master of Intrigue.[/B][/I] Cleopatra can use an action to fool one humanoid she can see within 30 feet of her. The target must be able to hear her make a Charisma (Deception) check contested by its Wisdom (Insight) check. On a success, the target is fooled until the end of Cleopatra’s next turn or until she attempts to fool a different target. Cleopatra doesn’t provoke opportunity attacks from movement around a fooled target and she has advantage when attacking a fooled target. On a failure, Cleopatra can’t fool the target for 1 hour. [B][I]Feat: Medical Learning.[/I][/B] A creature that Cleopatra uses a healer’s kit to stabilize regains 1 hit point. In addition, she can use an action and a single use of a healer’s kit to mend a creature’s wounds. The creature regains 1d6 + 4 hit points, plus hit points equal to the creature’s total hit dice. A creature can only benefit from this feature once between short or long rests. [I][B]Sneak Attack (1/Turn).[/B][/I] Cleopatra deals an extra 17 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Cleopatra that isn’t incapacitated and Cleopatra doesn’t have disadvantage on the attack roll. [I][B]Tactician. [/B][/I]Cleopatra is able to use the Help action to aid an ally attacking a creature as long as the target of the attack is able to see and hear Cleopatra and is within 30 feet of her. [I][B]Tactician’s Insight. [/B][/I]After Cleopatra has observed or interacted with a creature for 1 minute, she learns whether or not it has higher or lower Intelligence, Wisdom, or Charisma scores than her. In addition, she learns if the target has more or fewer class levels than her. Cleopatra also knows when she and the target have equal scores in one of these categories. [U][B][SIZE=4]ACTIONS [/SIZE][/B][/U] [I][B]Magic Dagger.[/B][/I] [I]Melee or Ranged Weapon Attack:[/I] +7 to hit, reach 5 ft. or thrown 20/60 ft., one target.[I] Hit:[/I] 5 (1d4+3) piercing damage. [U][B][SIZE=4]REACTIONS [/SIZE][/B][/U] [I][B]Uncanny Dodge.[/B][/I] When an attacker Cleopatra can see hits her with an attack, Cleopatra can use her reaction to halve the attack’s damage against her. [/QUOTE]
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