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Mythological Figures: Julie d'Aubigny aka La Maupin (5E)
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<blockquote data-quote="Ashrym" data-source="post: 7749303" data-attributes="member: 6750235"><p>I highlighted another key difference. Originally 4e stated on page 24 of the PHB "What's most important about your character is what you do in the course of your adventures, not what happened to you in the past." It's part of a brief 2 paragraph and 6 bullet point description on backgrounds.</p><p></p><p>4e themes seemed more like a course correction (to me; YMMV) moving in the opposite approach from the PHB and more for the sake of the adding options treadmill that included power creep. It's a bit disingenuous to say players <strong>have</strong> something when the truth is the players <strong>might have</strong> that something <strong>if</strong> the additional option was purchased by someone in the group <strong>and if</strong> the option is included by the DM/group. It may have been something that existed but it did not exist for all players.</p><p></p><p>5e made backgrounds a key component in character creation and it's done in a simple way. I don't need system mastery or supplements, I know exactly what I'm getting out of a standard background, it's not tied to any class so opens up skill proficiency wide to characters, and there is no giving up anything else from the class in order to do it (I'm looking at 3e there).</p><p></p><p>The 5e background component is a solid pro for the 5e system, IMO. Simple and effective, core and key to the character creation, including mechanics to back it up. It's no longer just a fluff piece, or an add-on like we've seen in the past. It's clear on what the backgrounds do, unlike what we have seen (sometimes) in the past.</p><p></p><p>Also, I forgot about themes. ;-) It's been a while since I played 4e. I don't think that changes what I've stated.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7749303, member: 6750235"] I highlighted another key difference. Originally 4e stated on page 24 of the PHB "What's most important about your character is what you do in the course of your adventures, not what happened to you in the past." It's part of a brief 2 paragraph and 6 bullet point description on backgrounds. 4e themes seemed more like a course correction (to me; YMMV) moving in the opposite approach from the PHB and more for the sake of the adding options treadmill that included power creep. It's a bit disingenuous to say players [B]have[/B] something when the truth is the players [B]might have[/B] that something [B]if[/B] the additional option was purchased by someone in the group [B]and if[/B] the option is included by the DM/group. It may have been something that existed but it did not exist for all players. 5e made backgrounds a key component in character creation and it's done in a simple way. I don't need system mastery or supplements, I know exactly what I'm getting out of a standard background, it's not tied to any class so opens up skill proficiency wide to characters, and there is no giving up anything else from the class in order to do it (I'm looking at 3e there). The 5e background component is a solid pro for the 5e system, IMO. Simple and effective, core and key to the character creation, including mechanics to back it up. It's no longer just a fluff piece, or an add-on like we've seen in the past. It's clear on what the backgrounds do, unlike what we have seen (sometimes) in the past. Also, I forgot about themes. ;-) It's been a while since I played 4e. I don't think that changes what I've stated. [/QUOTE]
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