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Mythological Figures: Saint George (5E)
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7778723" data-attributes="member: 6802378"><p>Almost off topic.</p><p></p><p>Sometimes I think about campaigns with conflicts and hate-love relations between different classes os divine spellcasters, recycling someones from 3.5.</p><p></p><p>Archivists would be with only light armor, and sacred bows forbidding edged weapons, and only shield when no weapon is used. It wouldn't be really a nerfer-buffer, but more a spell-breaker, or a enemy-buff breaker, and student of the reversing engineering of the arcane arts.</p><p></p><p>The ardent would be like a psionic version of the cleric, a psionic "freelance" of the cleric, somebody with a strong faith, but too independent to be in the clergy. Sometimes are allies with clerics, but these don't like very much because somebody says ardents are the sign clerics aren't doing a good work.</p><p></p><p>Favored Soul aren't only a sorcerer with armor and divine magic. Their class features and subclasses are like a softer version of monster templates. Some subclass would allow incarnum soulmelds to get temporary some monster traits (natural armour or weapons, breath attack, etc..). </p><p></p><p></p><p></p><p>* About miracles by saints isn't like D&D divine magic. This isn't like master Joda teaching Skywalker. A saint to pray in the right way needs focus, serenity, humility, sincerity, and trust/faith. To asks help by God then you have to be ready to offer the same you request: love and obedience.</p><p></p><p>If you want to add Catholic saints as nPCs in a fantasy Europe, forget paranormal version of simony. Saints can't be spellcasters...(but if in your fantasy world, no-sentient creatures can be spellcasters like the pokemons. Then this means they aren't really supernatural powers, but nature laws are different). The God from the Bible can give "charismas", special gifts to help the community. Other option could be Christian clerics can spent spell slots to counterspell (the school of magic doesn't matter at all).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7778723, member: 6802378"] Almost off topic. Sometimes I think about campaigns with conflicts and hate-love relations between different classes os divine spellcasters, recycling someones from 3.5. Archivists would be with only light armor, and sacred bows forbidding edged weapons, and only shield when no weapon is used. It wouldn't be really a nerfer-buffer, but more a spell-breaker, or a enemy-buff breaker, and student of the reversing engineering of the arcane arts. The ardent would be like a psionic version of the cleric, a psionic "freelance" of the cleric, somebody with a strong faith, but too independent to be in the clergy. Sometimes are allies with clerics, but these don't like very much because somebody says ardents are the sign clerics aren't doing a good work. Favored Soul aren't only a sorcerer with armor and divine magic. Their class features and subclasses are like a softer version of monster templates. Some subclass would allow incarnum soulmelds to get temporary some monster traits (natural armour or weapons, breath attack, etc..). * About miracles by saints isn't like D&D divine magic. This isn't like master Joda teaching Skywalker. A saint to pray in the right way needs focus, serenity, humility, sincerity, and trust/faith. To asks help by God then you have to be ready to offer the same you request: love and obedience. If you want to add Catholic saints as nPCs in a fantasy Europe, forget paranormal version of simony. Saints can't be spellcasters...(but if in your fantasy world, no-sentient creatures can be spellcasters like the pokemons. Then this means they aren't really supernatural powers, but nature laws are different). The God from the Bible can give "charismas", special gifts to help the community. Other option could be Christian clerics can spent spell slots to counterspell (the school of magic doesn't matter at all). [/QUOTE]
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