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Mythological Figures: Sir Lancelot (5E)
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<blockquote data-quote="Mike Myler" data-source="post: 7739463" data-attributes="member: 6726030"><p>This zeroes in on something I figured the thread would get into--exactly what kind of paladin Lancelot is. Is he a proper paladin? Should he be broken oath? I obviously am not of the opinion he's in the latter (dude is atoning all the time) <em>but</em> <strong>Claudio Pozas </strong>(who is an awesome guy all around and <a href="https://www.twitch.tv/dnd" target="_blank">appearing on Dragon Talk today at 5PM EST</a>) had a great suggestion for this.</p><p></p><p></p><p>It would be <em><strong>awesome</strong></em> to hear suggestions on what else to give him (both crunch and fluff), but I say we start with Claudio's suggestion. When this is all done I'll add it into the original post (along with a penitent oath straight-paladin version of Lancelot) and credit folks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><strong><span style="font-size: 18px">Oath of Penitence</span></strong></p><p><strong></strong>You may take this oath at any time after you have already broken your original paladin oath twice. You must seek absolution each time. Upon the third breaking of your paladin oath, you may select the Oath of Penitence. You lose the benefits of your previous oath and replace them with features from the Oath of Penitence.</p><p></p><p><strong>Table: Oath of Penitence Spells</strong></p><table style='width: 100%'><tr><td><strong>Level</strong></td><td><strong>Spell</strong></td></tr><tr><td>3rd</td><td><em>searing smite, wrathful smite</em></td></tr><tr><td>5th</td><td><em>warding bond, zone of truth</em></td></tr><tr><td>8th</td><td><em>glyph of warding, remove curse</em></td></tr><tr><td>13th</td><td><em>death ward, divination</em></td></tr><tr><td>17th</td><td><em>commune, hallow</em></td></tr></table><p></p><p><strong><span style="font-size: 15px">Channel Divinity</span></strong></p><p><strong></strong>When you take this oath, you gain the following two Channel Divinity options.<p style="margin-left: 20px"><strong><em>Martyr.</em></strong> When you are reduced to 0 hit points while defending an innocent, you can use your reaction to regain hit points equal to 2d10 + double your paladin level.</p> <p style="margin-left: 20px"><em><strong>Sacred Weapon.</strong></em> As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.</p> <p style="margin-left: 20px"> You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.</p><p></p><p><strong><span style="font-size: 15px">Aura of Penitence</span></strong></p><p><strong></strong>Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on Charisma (Deception) and Charisma (Persuasion) checks made while apologizing or asking for forgiveness.</p><p> At 18th level, the range of this aura increases to 30 feet.</p><p></p><p><strong><span style="font-size: 15px">Hedonist Zealot </span></strong></p><p><strong><span style="font-size: 15px"></span></strong>Also at 7th level, you recognize that an element of your soul is forever embroiled, learning to respect and even benefit from this inherent, primal flaw. You have disadvantage on ability checks and saving throws to resist a source that has caused you to break your previous paladin oath. Otherwise the turmoil that encompasses your thoughts lights a fire in your heart, granting you 1 additional hit point per paladin level and advantage on saving throws to resist the charmed condition.</p><p></p><p><strong><span style="font-size: 15px">Sentinel</span></strong></p><p>Beginning at 15th level, you become a master of melee. You gain the following benefits:</p><ul> <li data-xf-list-type="ul">A creature hit by your opportunity attack reduces its speed to 0 until the beginning of the next round.</li> <li data-xf-list-type="ul">Disengaging from you still provokes opportunity attacks.</li> <li data-xf-list-type="ul"> You can use your reaction to make a melee weapon attack against a creature within 5 feet when it makes an attack against a target other than you.</li> </ul><p>If you already possess a feat with the same name as this class feature, you may select a different feat instead.</p><p></p><p><strong><span style="font-size: 15px">Remorseful Avenger</span></strong></p><p><strong></strong>At 20th level, as an action, you can draw out the turmoil within to shroud yourself in power. For 1 minute, you gain the following benefits:</p><ul> <li data-xf-list-type="ul">You gain 150 temporary hit points.</li> <li data-xf-list-type="ul">Your reach increases by 10 feet.</li> <li data-xf-list-type="ul">You gain the Protection fighting style. Unlike normal, you may use the Protection feature on creatures within 15 feet of you and do not require a shield. If you already know this fighting style, you may choose another fighting style to benefit from.</li> </ul><p></p><p></p><p><span style="font-size: 12px"><strong><em>Post with your ideas on what a penitent paladin should have!</em></strong></span></p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7739463, member: 6726030"] This zeroes in on something I figured the thread would get into--exactly what kind of paladin Lancelot is. Is he a proper paladin? Should he be broken oath? I obviously am not of the opinion he's in the latter (dude is atoning all the time) [I]but[/I] [B]Claudio Pozas [/B](who is an awesome guy all around and [URL="https://www.twitch.tv/dnd"]appearing on Dragon Talk today at 5PM EST[/URL]) had a great suggestion for this. It would be [I][B]awesome[/B][/I] to hear suggestions on what else to give him (both crunch and fluff), but I say we start with Claudio's suggestion. When this is all done I'll add it into the original post (along with a penitent oath straight-paladin version of Lancelot) and credit folks. :D [B][SIZE=5]Oath of Penitence[/SIZE] [/B]You may take this oath at any time after you have already broken your original paladin oath twice. You must seek absolution each time. Upon the third breaking of your paladin oath, you may select the Oath of Penitence. You lose the benefits of your previous oath and replace them with features from the Oath of Penitence. [B]Table: Oath of Penitence Spells[/B] [TABLE="class: grid, width: 300"] [TR] [TD="align: center"][B]Level[/B][/TD] [TD="align: center"][B]Spell[/B][/TD] [/TR] [TR] [TD="align: center"]3rd[/TD] [TD="align: center"][I]searing smite, wrathful smite[/I][/TD] [/TR] [TR] [TD="align: center"]5th[/TD] [TD="align: center"][I]warding bond, zone of truth[/I][/TD] [/TR] [TR] [TD="align: center"]8th[/TD] [TD="align: center"][I]glyph of warding, remove curse[/I][/TD] [/TR] [TR] [TD="align: center"]13th[/TD] [TD="align: center"][I]death ward, divination[/I][/TD] [/TR] [TR] [TD="align: center"]17th[/TD] [TD="align: center"][I]commune, hallow[/I][/TD] [/TR] [/TABLE] [B][SIZE=4]Channel Divinity[/SIZE] [/B]When you take this oath, you gain the following two Channel Divinity options.[INDENT][B][I]Martyr.[/I][/B] When you are reduced to 0 hit points while defending an innocent, you can use your reaction to regain hit points equal to 2d10 + double your paladin level. [I][B]Sacred Weapon.[/B][/I] As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.[/INDENT] [B][SIZE=4]Aura of Penitence[/SIZE] [/B]Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on Charisma (Deception) and Charisma (Persuasion) checks made while apologizing or asking for forgiveness. At 18th level, the range of this aura increases to 30 feet. [B][SIZE=4]Hedonist Zealot [/SIZE][/B]Also at 7th level, you recognize that an element of your soul is forever embroiled, learning to respect and even benefit from this inherent, primal flaw. You have disadvantage on ability checks and saving throws to resist a source that has caused you to break your previous paladin oath. Otherwise the turmoil that encompasses your thoughts lights a fire in your heart, granting you 1 additional hit point per paladin level and advantage on saving throws to resist the charmed condition. [B][SIZE=4]Sentinel[/SIZE][/B] Beginning at 15th level, you become a master of melee. You gain the following benefits: [LIST] [*]A creature hit by your opportunity attack reduces its speed to 0 until the beginning of the next round. [*]Disengaging from you still provokes opportunity attacks. [*] You can use your reaction to make a melee weapon attack against a creature within 5 feet when it makes an attack against a target other than you. [/LIST] If you already possess a feat with the same name as this class feature, you may select a different feat instead. [B][SIZE=4]Remorseful Avenger[/SIZE] [/B]At 20th level, as an action, you can draw out the turmoil within to shroud yourself in power. For 1 minute, you gain the following benefits: [LIST] [*]You gain 150 temporary hit points. [*]Your reach increases by 10 feet. [*]You gain the Protection fighting style. Unlike normal, you may use the Protection feature on creatures within 15 feet of you and do not require a shield. If you already know this fighting style, you may choose another fighting style to benefit from. [/LIST] [SIZE=3][B][I]Post with your ideas on what a penitent paladin should have![/I][/B][/SIZE] [/QUOTE]
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