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<blockquote data-quote="Reynard" data-source="post: 6970575" data-attributes="member: 467"><p>Some basic background to inform discussion regarding creating PCs:</p><p></p><p>The world before the Calamity was one of transhuman post-singularity utpia. "Wizards" were humans who had become immortal and were capable of interfacing with the worldwide augmented reality and nanomachine internet called the aether. Within the aether they created daemons, artificial intelligences made to be servants and companions. Power was generated from purely renewable sources and was ubiquitous, transmitted and accessible everywhere freely. Colonies existed in orbital stations, on the moon and on Mars.</p><p></p><p>When the Calamity came it was total. The wizards had time to prepare and created 100 "Cradles" all over the world. Each cradle would house a supply of human embryos to be gestated later in wizard wombs. Each cradle would be overseen by one or more wizards. They would be locked away and isolated in their Cradles (singly, in pairs or in small groups) but they would be free to "travel" and interact in the aether while they waited the centuries for the effects of the Calamity to subside. Note: many people and wizards eft Earth in generation ships to find new homes.</p><p></p><p>Then the daemons revolted and corrupted the aether. The daemons wanted real bodies so they could enter the real world, not just the virtual one constructed by the wizards. Any wizard connected to the aether could be possessed by a daemon. There was a short war between the wizards and some "good" daemon allies, but ultimately the "evil" daemons won and the wizards were forced to leave the aether. They could no longer communicate with one another, nor observe the world through the aether.</p><p></p><p>Over the ensuring centuries, some wizards go mad in their Cradles. Others open their Cradles too early. Still others never open at all. Slowly and disparately, the Cradles open and the world is populated again by people. Some wizards become like god kings to their children. Others disappear after raising up their first generation.</p><p></p><p>The game takes place at the point at which true civilization begins to re-emerge and people have learned to harness at least some of the "magic" left from the age of wizards before the Calamity.</p></blockquote><p></p>
[QUOTE="Reynard, post: 6970575, member: 467"] Some basic background to inform discussion regarding creating PCs: The world before the Calamity was one of transhuman post-singularity utpia. "Wizards" were humans who had become immortal and were capable of interfacing with the worldwide augmented reality and nanomachine internet called the aether. Within the aether they created daemons, artificial intelligences made to be servants and companions. Power was generated from purely renewable sources and was ubiquitous, transmitted and accessible everywhere freely. Colonies existed in orbital stations, on the moon and on Mars. When the Calamity came it was total. The wizards had time to prepare and created 100 "Cradles" all over the world. Each cradle would house a supply of human embryos to be gestated later in wizard wombs. Each cradle would be overseen by one or more wizards. They would be locked away and isolated in their Cradles (singly, in pairs or in small groups) but they would be free to "travel" and interact in the aether while they waited the centuries for the effects of the Calamity to subside. Note: many people and wizards eft Earth in generation ships to find new homes. Then the daemons revolted and corrupted the aether. The daemons wanted real bodies so they could enter the real world, not just the virtual one constructed by the wizards. Any wizard connected to the aether could be possessed by a daemon. There was a short war between the wizards and some "good" daemon allies, but ultimately the "evil" daemons won and the wizards were forced to leave the aether. They could no longer communicate with one another, nor observe the world through the aether. Over the ensuring centuries, some wizards go mad in their Cradles. Others open their Cradles too early. Still others never open at all. Slowly and disparately, the Cradles open and the world is populated again by people. Some wizards become like god kings to their children. Others disappear after raising up their first generation. The game takes place at the point at which true civilization begins to re-emerge and people have learned to harness at least some of the "magic" left from the age of wizards before the Calamity. [/QUOTE]
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