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N.E.W. I took the plunge. Now What?
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<blockquote data-quote="Reynard" data-source="post: 6972617" data-attributes="member: 467"><p>The pregen PC archetypes that I am looking to build are as follows:</p><p></p><p>A Ranger -- less two weapon fighter and more scout, guide and hunter that can get the party through the wilds to where the secrets are to be found. This is a Veteran character.</p><p></p><p>A Fighter -- a bodyguard or mercenary type capable of taking punishment and dishing it out. The wilderness is a dangerous place and there are things out there you can't talk your way around. This is a Veteran character.</p><p></p><p>A Healer -- one of the arts preserved by the wizards and taught in the cradles is medicine. It is a marriage of holistic techniques and use of high technologies either discovered or reproduced in the Cradles. This is a Journeyman character.</p><p></p><p>A Clanker -- not all daemons are evil, and some find their attempts to move into the physical world has turned out to be a trap. This character is a daemon that ended up in robotic body and now must integrate among humans. This is a novice character.</p><p></p><p>A Shaper -- 'magic" is the art of manipulating the nanomachines, energy webs and aether through technologies left over from the age of wizards. True power is only in the hands of those wizards, but some control can be gained through knowledge and devices. This is a novice character.</p><p></p><p>I need one more. I was considering either including a second "fighter" character, or perhaps a loremaster/storyteller character since story telling and lost knowledge are very important to the setting (the Cradles train Makers, Keepers and healers as the three pillars of rebuilding civilization -- Keepers are all about ancient knowledge).</p></blockquote><p></p>
[QUOTE="Reynard, post: 6972617, member: 467"] The pregen PC archetypes that I am looking to build are as follows: A Ranger -- less two weapon fighter and more scout, guide and hunter that can get the party through the wilds to where the secrets are to be found. This is a Veteran character. A Fighter -- a bodyguard or mercenary type capable of taking punishment and dishing it out. The wilderness is a dangerous place and there are things out there you can't talk your way around. This is a Veteran character. A Healer -- one of the arts preserved by the wizards and taught in the cradles is medicine. It is a marriage of holistic techniques and use of high technologies either discovered or reproduced in the Cradles. This is a Journeyman character. A Clanker -- not all daemons are evil, and some find their attempts to move into the physical world has turned out to be a trap. This character is a daemon that ended up in robotic body and now must integrate among humans. This is a novice character. A Shaper -- 'magic" is the art of manipulating the nanomachines, energy webs and aether through technologies left over from the age of wizards. True power is only in the hands of those wizards, but some control can be gained through knowledge and devices. This is a novice character. I need one more. I was considering either including a second "fighter" character, or perhaps a loremaster/storyteller character since story telling and lost knowledge are very important to the setting (the Cradles train Makers, Keepers and healers as the three pillars of rebuilding civilization -- Keepers are all about ancient knowledge). [/QUOTE]
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