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N.E.W. I took the plunge. Now What?
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<blockquote data-quote="Reynard" data-source="post: 6981070" data-attributes="member: 467"><p>As New Years Day approaches I am ramping up my prep. Here are the first two pregens (minus gear):</p><p></p><p>SEEKER</p><p>Descriptor: An alert Seeker that has seen it all -- almost.</p><p></p><p>STR 3 (2d6);AGI 7 (3d6);END 4 (2d6);INT 7 (3d6);LOG 5 (2d6);WILL 4 (2d6);CHA 3 (2d6);LUC 7 (3d6);REP 3 (2d6)</p><p></p><p>SKILLS</p><p>Acrobatics 1 (1d6); Ancient Tech: Operation 3 (2d6); Ancient Tech: Repair 1 (1d6); Climbing 1 (1d6); Fighting: Melee 1 (1d6); Running 1 (1d6); Perception 3 (2d6); Persuasion 1 (1d6); Survival 1 (1d6)</p><p></p><p>EXPLOITS</p><p>Analytical eye. You are able to identify the resistances, immunities, and vulnerabilities of any creature you can see with a Challenging [13] LOG check. This requires two full actions of observation.</p><p>Dodge. You gain the effect of cover from ranged attacks when in the open as long as you have moved at least 10 feet this turn.</p><p>Explorer. Recharge their LUC pool every you take a wilderness journey of more than one week's length. They can only gain this bonus once per month.</p><p>Feint. Grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action.</p><p>Haggler. You know how to get a good deal. You reduce the cost of any purchase by 2d6%.</p><p>Seat of your pants. You rely a lot on old-fashioned luck and bravado. They can recharge their LUCK pool one extra time per day.</p><p>Sixth sense. You have a sixth sense when it comes to traps, and gain a +2d6 bonus to spot them and a +1d6 bonus to avoid or disarm them.</p><p></p><p>TRAIT</p><p>Alert. You do not lose access to the ambush turn when your target also gains access to it.</p><p></p><p>BODYGUARD</p><p>Descriptor: A tough-as-nails Bodyguard that drinks to forget.</p><p></p><p>STR 6 (2d6);AGI 6 (2d6);END 8 (3d6);INT 5 (2d6);LOG 3 (2d6);WILL 5 (2d6);CHA 3 (2d6);LUC 5 (2d6);REP 3 (2d6)</p><p></p><p>SKILLS</p><p>Armor: Heavy 1 (1d6); Climbing 1 (1d6); Fighting: Melee 1 (1d6); Fighting: Bolt Thrower 3 (2d6); Hardy 1 (1d6); Jumping 1 (1d6); Perception 3 (2d6); Running 1 (1d6); Survival 1 (1d6); Tactics 3 (2d6); Throwing 1 (1d6)</p><p></p><p>EXPLOITS</p><p>Aim. It grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the aim action.</p><p>Athletics. You gain 4 Athletic skills at Rank 1.</p><p>Battle scars. You've received so many battle scars that you sometimes don't notice injury. You gain a SOAK bonus of 2.</p><p>Deadly strike. You inflict an additional 1d6 damage with a successful hit. For a ranged attack, this is likely a headshot. This can only gain you one bonus damage die.</p><p>Get on with it. Once per day you can pause for two actions and recover 2d6 HEALTH.</p><p>Light sleeper. You gain an armor vest and a bolt thrower. You also gain the ability to sleep lightly, and are not disadvantaged by perception check made while asleep.</p><p>Shake it off. You gain a +1d6 bonus when attempting to shake off a condition.</p><p></p><p>TRAIT</p><p>Tough-as-nails. You gain a +2 SOAK bonus which stacks with any other SOAK scores you may have.</p></blockquote><p></p>
[QUOTE="Reynard, post: 6981070, member: 467"] As New Years Day approaches I am ramping up my prep. Here are the first two pregens (minus gear): SEEKER Descriptor: An alert Seeker that has seen it all -- almost. STR 3 (2d6);AGI 7 (3d6);END 4 (2d6);INT 7 (3d6);LOG 5 (2d6);WILL 4 (2d6);CHA 3 (2d6);LUC 7 (3d6);REP 3 (2d6) SKILLS Acrobatics 1 (1d6); Ancient Tech: Operation 3 (2d6); Ancient Tech: Repair 1 (1d6); Climbing 1 (1d6); Fighting: Melee 1 (1d6); Running 1 (1d6); Perception 3 (2d6); Persuasion 1 (1d6); Survival 1 (1d6) EXPLOITS Analytical eye. You are able to identify the resistances, immunities, and vulnerabilities of any creature you can see with a Challenging [13] LOG check. This requires two full actions of observation. Dodge. You gain the effect of cover from ranged attacks when in the open as long as you have moved at least 10 feet this turn. Explorer. Recharge their LUC pool every you take a wilderness journey of more than one week's length. They can only gain this bonus once per month. Feint. Grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action. Haggler. You know how to get a good deal. You reduce the cost of any purchase by 2d6%. Seat of your pants. You rely a lot on old-fashioned luck and bravado. They can recharge their LUCK pool one extra time per day. Sixth sense. You have a sixth sense when it comes to traps, and gain a +2d6 bonus to spot them and a +1d6 bonus to avoid or disarm them. TRAIT Alert. You do not lose access to the ambush turn when your target also gains access to it. BODYGUARD Descriptor: A tough-as-nails Bodyguard that drinks to forget. STR 6 (2d6);AGI 6 (2d6);END 8 (3d6);INT 5 (2d6);LOG 3 (2d6);WILL 5 (2d6);CHA 3 (2d6);LUC 5 (2d6);REP 3 (2d6) SKILLS Armor: Heavy 1 (1d6); Climbing 1 (1d6); Fighting: Melee 1 (1d6); Fighting: Bolt Thrower 3 (2d6); Hardy 1 (1d6); Jumping 1 (1d6); Perception 3 (2d6); Running 1 (1d6); Survival 1 (1d6); Tactics 3 (2d6); Throwing 1 (1d6) EXPLOITS Aim. It grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the aim action. Athletics. You gain 4 Athletic skills at Rank 1. Battle scars. You've received so many battle scars that you sometimes don't notice injury. You gain a SOAK bonus of 2. Deadly strike. You inflict an additional 1d6 damage with a successful hit. For a ranged attack, this is likely a headshot. This can only gain you one bonus damage die. Get on with it. Once per day you can pause for two actions and recover 2d6 HEALTH. Light sleeper. You gain an armor vest and a bolt thrower. You also gain the ability to sleep lightly, and are not disadvantaged by perception check made while asleep. Shake it off. You gain a +1d6 bonus when attempting to shake off a condition. TRAIT Tough-as-nails. You gain a +2 SOAK bonus which stacks with any other SOAK scores you may have. [/QUOTE]
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