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N.E.W. I took the plunge. Now What?
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<blockquote data-quote="Reynard" data-source="post: 6983258" data-attributes="member: 467"><p>BOTTLED DAEMON</p><p>Descriptor: a massive bottled daemon that chose to enter the material world and now regrets the choice.</p><p></p><p>STR 10 (4d6);AGI 3 (2d6);END 10 (4d6);INT 3 (2d6);LOG 10 (4d6);WILL 6 (3d6);CHA 1 (1d6);LUC --;REP 3 (2d6)</p><p></p><p>SKILLS</p><p>Ancient Tech: Operation 3 (2d6); Ancient Tech: Repair 3 (2d6); Computer Systems: Programming 3 (2d6); Computer Systems: Security 3 (2d6); Perception 1 (1d6)</p><p></p><p>EXPLOITS</p><p>Access ports. Can “plug in” to a computer or computerized system, granting direct access for a +1d6 bonus to checks</p><p>Achilles heel. Identifying a weakness in your target, you pay 2d6 and bypass its SOAK score. This exploit can only be performed once per target.</p><p>Armor. Plated with heavy armor, giving it SOAK 5 and a -1 penalty to its SPEED score.</p><p>Brush off. You contemptuously brush aside a melee attack, gaining the effect of cover from one melee attack form a creature of size MEDIUM or smaller.</p><p>Knockdown. The LARGE or small target is knocked prone for a cost of 2d6.</p><p>Lifter. Can lift double the normal weight.</p><p>Opportunist stomp. You can stomp on an adjacent prone opponent as a free action. This is an unarmed attack and uses your natural damage value.</p><p></p><p>TRAITS</p><p>Aether Sight. The bottled daemon sees the aether overlaid on the world. It cannot connect to the aether in any way and no daemons within the aether can detect the bottled daemon..</p><p>Automaton. Does not need to eat, sleep, or breathe.</p><p>Electronic vulnerability. Vulnerable (1d6) to electricity damage and vulnerable (2d6) to “magic” damage.</p><p>Massive. You are enormous and solid. You are immune to knockdown and knockback effects by anything LARGE or smaller.</p><p></p><p>GEAR</p><p>Integrated vice clamp, torque spanner and plasma torch</p><p></p><p>(This was a daemon designed primarily for information retrieval and escaped into what it did not realize at the time was an industrial automaton.)</p></blockquote><p></p>
[QUOTE="Reynard, post: 6983258, member: 467"] BOTTLED DAEMON Descriptor: a massive bottled daemon that chose to enter the material world and now regrets the choice. STR 10 (4d6);AGI 3 (2d6);END 10 (4d6);INT 3 (2d6);LOG 10 (4d6);WILL 6 (3d6);CHA 1 (1d6);LUC --;REP 3 (2d6) SKILLS Ancient Tech: Operation 3 (2d6); Ancient Tech: Repair 3 (2d6); Computer Systems: Programming 3 (2d6); Computer Systems: Security 3 (2d6); Perception 1 (1d6) EXPLOITS Access ports. Can “plug in” to a computer or computerized system, granting direct access for a +1d6 bonus to checks Achilles heel. Identifying a weakness in your target, you pay 2d6 and bypass its SOAK score. This exploit can only be performed once per target. Armor. Plated with heavy armor, giving it SOAK 5 and a -1 penalty to its SPEED score. Brush off. You contemptuously brush aside a melee attack, gaining the effect of cover from one melee attack form a creature of size MEDIUM or smaller. Knockdown. The LARGE or small target is knocked prone for a cost of 2d6. Lifter. Can lift double the normal weight. Opportunist stomp. You can stomp on an adjacent prone opponent as a free action. This is an unarmed attack and uses your natural damage value. TRAITS Aether Sight. The bottled daemon sees the aether overlaid on the world. It cannot connect to the aether in any way and no daemons within the aether can detect the bottled daemon.. Automaton. Does not need to eat, sleep, or breathe. Electronic vulnerability. Vulnerable (1d6) to electricity damage and vulnerable (2d6) to “magic” damage. Massive. You are enormous and solid. You are immune to knockdown and knockback effects by anything LARGE or smaller. GEAR Integrated vice clamp, torque spanner and plasma torch (This was a daemon designed primarily for information retrieval and escaped into what it did not realize at the time was an industrial automaton.) [/QUOTE]
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