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N monsters of level X vs N characters of level X
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<blockquote data-quote="Shieldhaven" data-source="post: 3739709" data-attributes="member: 23427"><p>I agree that generating PC-class spellcasters is about as miserable and slow of an NPC-building experience as it is possible to have, Umbran. Maybe I'm being thick-headed about this, but I'll use an example from my current campaign to demonstrate the problem I have in mind.</p><p></p><p>Of the eight orders of magic, one is outlawed and declared anathema. Thanks to a brewing civil war, though, they have extraordinary political, financial, and military support. The PCs are approaching a major military showdown here. They know that the leadership of this order are wizards. There's really no way around it. Now, I'm either going through the effort of building these characters as if they are PCs, or I'm giving them abilities that break the cosmological rules of wizardry.</p><p></p><p>Am I missing something here?</p><p></p><p>Oh, and in my experience it's immediately obvious whether I'm facing a cleric or a wizard. One has armor and a melee weapon he'd actually hit someone with (oh, and a holy symbol). The other has, at best, bracers of armor, and a staff he'd never remotely consider using in melee. Aside from improving the fighter/mage's build options, the tidbits we've received so far don't seem to indicate that the divide between wizards (and other arcane casters) and clerics (and other divine casters) is even being weakened.</p><p></p><p>Haven</p></blockquote><p></p>
[QUOTE="Shieldhaven, post: 3739709, member: 23427"] I agree that generating PC-class spellcasters is about as miserable and slow of an NPC-building experience as it is possible to have, Umbran. Maybe I'm being thick-headed about this, but I'll use an example from my current campaign to demonstrate the problem I have in mind. Of the eight orders of magic, one is outlawed and declared anathema. Thanks to a brewing civil war, though, they have extraordinary political, financial, and military support. The PCs are approaching a major military showdown here. They know that the leadership of this order are wizards. There's really no way around it. Now, I'm either going through the effort of building these characters as if they are PCs, or I'm giving them abilities that break the cosmological rules of wizardry. Am I missing something here? Oh, and in my experience it's immediately obvious whether I'm facing a cleric or a wizard. One has armor and a melee weapon he'd actually hit someone with (oh, and a holy symbol). The other has, at best, bracers of armor, and a staff he'd never remotely consider using in melee. Aside from improving the fighter/mage's build options, the tidbits we've received so far don't seem to indicate that the divide between wizards (and other arcane casters) and clerics (and other divine casters) is even being weakened. Haven [/QUOTE]
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N monsters of level X vs N characters of level X
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