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NA Hobby Games Market Increases To $1.55B; D&D Remains On Top
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<blockquote data-quote="Morrus" data-source="post: 7755062" data-attributes="member: 1"><p>ICv2 has released its <a href="https://icv2.com/articles/markets/view/41009/top-5-roleplaying-games-spring-2018" target="_blank">latest industry report</a>, including the top 5 roleplaying games for Spring 2018. Unsurprisingly, <strong>D&D</strong> holds the top spot still (it has for some years now), with <strong>Starfinder</strong> still outpacing <strong>Pathfinder</strong>, possibly due to people waiting on <strong>Pathfinder 2nd Edition</strong>. These are followed by FFG's <strong>Star Wars RPG</strong>, and their in-house<strong> Genesys </strong>generic game system (based on the <em>Star Wars </em>system).[PRBREAK][/PRBREAK]<p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]111887[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"> <table style='width: 100%'><tr><td>1</td><td>Dungeons & Dragons (WotC)</td></tr><tr><td>2</td><td>Starfinder (Paizo)</td></tr><tr><td>3</td><td>Pathfinder (Paizo)</td></tr><tr><td>4</td><td>Star Wars (FFG)</td></tr><tr><td>5</td><td>Genesysy (FFG)</td></tr></table></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p></p><p>That's three companies taking the top five spots. I've added those to my <a href="http://www.enworld.org/forum/content.php?1984-Top-5-RPGs-Compiled-Charts-2008-Present" target="_blank">compiled year-on-year table which goes back to 2004</a>.</p><p></p><p>In other news, ICv2 reports that the North American hobby games market has grown again, <a href="https://icv2.com/articles/news/view/41016/hobby-games-top-1-5-billion" target="_blank">reaching $1.55 billion</a>, growing 8% since 2016. You can <a href="http://how big is the rpg market" target="_blank">see last year's stats here</a>. Here's how that breaks down:</p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"> <table style='width: 100%'><tr><td>Collectible Games</td><td>$725M</td></tr><tr><td>Non-Collectible Miniatures Games</td><td>$270M</td></tr><tr><td>Board Games</td><td>$345M</td></tr><tr><td>Card & Dice Games</td><td>$150M</td></tr><tr><td>Roleplaying Games</td><td>$55M</td></tr><tr><td><strong>Total</strong></td><td><strong>$1 545M</strong></td></tr></table> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">Roleplaying games have <strong>increased from $45M to $55M! </strong>Note that these figures do include Kickstarter. Here's how that looks year on year:</p> <p style="text-align: left"></p> <p style="text-align: left"></p></p> <p style="text-align: center"></p> <p style="text-align: center"><em>US Hobby Game Market 2013-2017 ($ millions); based on figures from ICv2</em></p> <p style="text-align: center"></p> <p style="text-align: center"> <table style='width: 100%'><tr><td><span style="color: #ffffff"><strong>Category</strong></span></td><td><span style="color: #ffffff"><strong>2013</strong></span></td><td><span style="color: #ffffff"><strong>2015</strong></span></td><td><span style="color: #ffffff"><strong>2016</strong></span></td><td><span style="color: #ffffff"><strong>2017</strong></span></td><td><span style="color: #FFFFFF"><strong>2018</strong></span></td></tr><tr><td>Collectible games</td><td>$450</td><td>$550</td><td>$625 (+14%)</td><td>$750 (+12%)</td><td>$725<br /> (-3%)</td></tr><tr><td>Miniatures</td><td>$125</td><td>$125</td><td>$175 (+40%)</td><td>$205 (+17%)</td><td>$270<br /> (+32%)</td></tr><tr><td>Boardgames</td><td>$75</td><td>$125 ($160)</td><td>$250 (+56%)</td><td>$305 (+22%)</td><td>$345<br /> (+13%)</td></tr><tr><td>Card & dice games</td><td>$35</td><td>$55 ($60)</td><td>$105 (+75%)</td><td>$130 (+24%)</td><td>$150<br /> (+15%)</td></tr><tr><td>Roleplaying games</td><td>$15</td><td>$25</td><td>$35 (+40%)</td><td>$45 (+28%)</td><td>$55<br /> (+22%)</td></tr><tr><td><strong>Total</strong></td><td><strong>$700</strong></td><td><strong>$880 ($920)</strong></td><td><strong>$1,190 (+29%)</strong></td><td><strong>$1,435 (+21%)</strong></td><td><strong>$1,545<br /> (+8%)</strong></td></tr></table></p> <p style="text-align: center"></p><p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">Interestingly, despite large growth overall, the Collectible Games segment dropped by 3%.</p> <p style="text-align: left"></p> <p style="text-align: left"></p> </p></blockquote><p></p>
[QUOTE="Morrus, post: 7755062, member: 1"] ICv2 has released its [URL="https://icv2.com/articles/markets/view/41009/top-5-roleplaying-games-spring-2018"]latest industry report[/URL], including the top 5 roleplaying games for Spring 2018. Unsurprisingly, [B]D&D[/B] holds the top spot still (it has for some years now), with [B]Starfinder[/B] still outpacing [B]Pathfinder[/B], possibly due to people waiting on [B]Pathfinder 2nd Edition[/B]. These are followed by FFG's [B]Star Wars RPG[/B], and their in-house[B] Genesys [/B]generic game system (based on the [I]Star Wars [/I]system).[PRBREAK][/PRBREAK][CENTER] [ATTACH=FULL]111887[/ATTACH] [TABLE="class: grid, width: 800, align: center"] [TR] [TD]1[/TD] [TD]Dungeons & Dragons (WotC)[/TD] [/TR] [TR] [TD]2[/TD] [TD]Starfinder (Paizo)[/TD] [/TR] [TR] [TD]3[/TD] [TD]Pathfinder (Paizo)[/TD] [/TR] [TR] [TD]4[/TD] [TD]Star Wars (FFG)[/TD] [/TR] [TR] [TD]5[/TD] [TD]Genesysy (FFG)[/TD] [/TR] [/TABLE] [/CENTER] That's three companies taking the top five spots. I've added those to my [URL="http://www.enworld.org/forum/content.php?1984-Top-5-RPGs-Compiled-Charts-2008-Present"]compiled year-on-year table which goes back to 2004[/URL]. In other news, ICv2 reports that the North American hobby games market has grown again, [URL="https://icv2.com/articles/news/view/41016/hobby-games-top-1-5-billion"]reaching $1.55 billion[/URL], growing 8% since 2016. You can [URL="http://how big is the rpg market"]see last year's stats here[/URL]. Here's how that breaks down: [CENTER] [TABLE="class: grid, width: 800, align: center"] [TR] [TD]Collectible Games[/TD] [TD]$725M[/TD] [/TR] [TR] [TD]Non-Collectible Miniatures Games[/TD] [TD]$270M[/TD] [/TR] [TR] [TD]Board Games[/TD] [TD]$345M[/TD] [/TR] [TR] [TD]Card & Dice Games[/TD] [TD]$150M[/TD] [/TR] [TR] [TD]Roleplaying Games[/TD] [TD]$55M[/TD] [/TR] [TR] [TD][B]Total[/B][/TD] [TD][B]$1 545M[/B][/TD] [/TR] [/TABLE] [LEFT] Roleplaying games have [B]increased from $45M to $55M! [/B]Note that these figures do include Kickstarter. Here's how that looks year on year: [/LEFT] [I]US Hobby Game Market 2013-2017 ($ millions); based on figures from ICv2[/I] [TABLE="width: 100%, align: center"] [TR] [TD="width: 33%, bgcolor: #808080"][COLOR=#ffffff][B]Category[/B][/COLOR][/TD] [TD="width: 33%, bgcolor: #808080"][COLOR=#ffffff][B]2013[/B][/COLOR][/TD] [TD="width: 33%, bgcolor: #808080"][COLOR=#ffffff][B]2015[/B][/COLOR][/TD] [TD="width: 33%, bgcolor: #808080"][COLOR=#ffffff][B]2016[/B][/COLOR][/TD] [TD="width: 33%, bgcolor: #808080"][COLOR=#ffffff][B]2017[/B][/COLOR][/TD] [TD="width: 33%, bgcolor: #808080"][COLOR=#FFFFFF][B]2018[/B][/COLOR][/TD] [/TR] [TR] [TD="width: 33%, bgcolor: #DDDDDD"]Collectible games[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$450[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$550[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$625 (+14%)[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$750 (+12%)[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$725 (-3%)[/TD] [/TR] [TR] [TD="width: 33%"]Miniatures[/TD] [TD="width: 33%"]$125[/TD] [TD="width: 33%"]$125[/TD] [TD="width: 33%"]$175 (+40%)[/TD] [TD="width: 33%"]$205 (+17%)[/TD] [TD="width: 33%"]$270 (+32%)[/TD] [/TR] [TR] [TD="width: 33%, bgcolor: #DDDDDD"]Boardgames[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$75[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$125 ($160)[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$250 (+56%)[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$305 (+22%)[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$345 (+13%)[/TD] [/TR] [TR] [TD="width: 33%"]Card & dice games[/TD] [TD="width: 33%"]$35[/TD] [TD="width: 33%"]$55 ($60)[/TD] [TD="width: 33%"]$105 (+75%)[/TD] [TD="width: 33%"]$130 (+24%)[/TD] [TD="width: 33%"]$150 (+15%)[/TD] [/TR] [TR] [TD="width: 33%, bgcolor: #DDDDDD"]Roleplaying games[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$15[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$25[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$35 (+40%)[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$45 (+28%)[/TD] [TD="width: 33%, bgcolor: #DDDDDD"]$55 (+22%)[/TD] [/TR] [TR] [TD="width: 33%"][B]Total[/B][/TD] [TD="width: 33%"][B]$700[/B][/TD] [TD="width: 33%"][B]$880 ($920)[/B][/TD] [TD="width: 33%"][B]$1,190 (+29%)[/B][/TD] [TD="width: 33%"][B]$1,435 (+21%)[/B][/TD] [TD="width: 33%"][B]$1,545 (+8%)[/B][/TD] [/TR] [/TABLE] [LEFT] Interestingly, despite large growth overall, the Collectible Games segment dropped by 3%. [/LEFT] [/CENTER] [/QUOTE]
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