Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
"Naked" Grappler
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="emeraldbeacon" data-source="post: 8491372" data-attributes="member: 7032019"><p>The reason I like Crusher, in addition to being a half-feat, is that on a successful hit (and I do indeed intend to punch people when they're held), I can relocate an enemy by a single space. It might not seem like much, but with no saving throw against it, it can be a powerful tool against stubborn creatures. It essentially turns every melee attack into a shove attack as well. Perhaps not the strongest tool, as part of a <strong>strictly</strong> grapple-based loadout, but certainly useful.</p><p></p><p>I'm not really feeling Bard, especially because this character's purpose is to frontline the fight, holding down troublesome monsters for the DPR teammates to unload upon. I'd very much like to stick to the peak martial classes... probably a progression like starting as a Fighter, branching to Barbarian at 2, then 4 levels of fighter to get Battlemaster, the ASI and Extra Attack. Similarly, while Rogue is an interesting thought for that Expertise, Prodigy/Skill Expert takes care of that, in the one skill we need most.</p><p></p><p>I'm really not feeling Tavern Brawler. I'd trade away half of an ASI for, essentially, the ability to conditionally grapple as a bonus action. Since Unarmed Fighting is almost certainly already part of my build, the d4 strikes are irrelevant, and if I have powerful fists, I don't really care about using barstools, treasure chests, giant rocks, or kobolds as weapons.</p><p></p><p>That said, Skill Expert does seem like a better choice than Prodigy, and while I'm not super thrilled at playing a custom lineage, it does have its advantages (especially in getting STR to a ridiculous level at the very start of their career). Right now, it seems like the ideal level progression would be lv1 fighter, lv2 barbarian, then lv 3-6 fighter to get Battlemaster, the ASI, and Extra Attack. From there, either push Fighter hard to get tons of feats (Grappler, Mobile, Athlete, Mage Slayer, etc), or splash more Barbarian, possibly to unlock the Bear Totem super-resistance.</p><p></p><p>-----</p><p></p><p>A related question about grappling prone characters... doesn't that mean they're pretty much stuck on the ground, while you get all the benefits? Grappled means speed 0, and speed 0 means they can't stand up unless the grapple is broken... does that mean I can continue to unload on them, while they flail around on the ground in frustration?</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8491372, member: 7032019"] The reason I like Crusher, in addition to being a half-feat, is that on a successful hit (and I do indeed intend to punch people when they're held), I can relocate an enemy by a single space. It might not seem like much, but with no saving throw against it, it can be a powerful tool against stubborn creatures. It essentially turns every melee attack into a shove attack as well. Perhaps not the strongest tool, as part of a [B]strictly[/B] grapple-based loadout, but certainly useful. I'm not really feeling Bard, especially because this character's purpose is to frontline the fight, holding down troublesome monsters for the DPR teammates to unload upon. I'd very much like to stick to the peak martial classes... probably a progression like starting as a Fighter, branching to Barbarian at 2, then 4 levels of fighter to get Battlemaster, the ASI and Extra Attack. Similarly, while Rogue is an interesting thought for that Expertise, Prodigy/Skill Expert takes care of that, in the one skill we need most. I'm really not feeling Tavern Brawler. I'd trade away half of an ASI for, essentially, the ability to conditionally grapple as a bonus action. Since Unarmed Fighting is almost certainly already part of my build, the d4 strikes are irrelevant, and if I have powerful fists, I don't really care about using barstools, treasure chests, giant rocks, or kobolds as weapons. That said, Skill Expert does seem like a better choice than Prodigy, and while I'm not super thrilled at playing a custom lineage, it does have its advantages (especially in getting STR to a ridiculous level at the very start of their career). Right now, it seems like the ideal level progression would be lv1 fighter, lv2 barbarian, then lv 3-6 fighter to get Battlemaster, the ASI, and Extra Attack. From there, either push Fighter hard to get tons of feats (Grappler, Mobile, Athlete, Mage Slayer, etc), or splash more Barbarian, possibly to unlock the Bear Totem super-resistance. ----- A related question about grappling prone characters... doesn't that mean they're pretty much stuck on the ground, while you get all the benefits? Grappled means speed 0, and speed 0 means they can't stand up unless the grapple is broken... does that mean I can continue to unload on them, while they flail around on the ground in frustration? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
"Naked" Grappler
Top