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Name me a system: Modern Horror
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<blockquote data-quote="Loonook" data-source="post: 4860217" data-attributes="member: 1861"><p>Episodic version of Dread would prove awesome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>Imagine that the directors film their show based on Ghost Hunters (or that crappy MTV series FEAR from a few years back) for those who want to take a walk on the wild side. You get people from all walks of life signing waivers, paying $50,000 dollars to come on the show... and find where they settle in <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>You get player loss (catastrophic failures cause madness, character death, etc.) but each player generates 5 'understudies'. Each episode is watched by a public enraptured by the idea; lots of press has occurred over the launch of the show, people questioning whether things are real or fake. Anyone who submits the initial application is vetted, found to be safely 'unattached' (no one is coming after the production company) and they pay the cash forward. The production is insured for damaged equipment but even that is becoming difficult to cover simply because there seems to always be a busted camera, or some other equipment.</p><p></p><p>You could easily have the understudies represent camera men, on-site crew, etc. which the players can go 'retrieve' or otherwise try to protect. The 50 grand is used to pay off various bribes and expenses... no one really knows who is filming.</p><p></p><p></p><p>A game like this SCREAMS Dread. It's an excellent system for a game like this, and an episodic structure where bad things can happen, players can die, things go bump in the night... Dread is what you want.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4860217, member: 1861"] Episodic version of Dread would prove awesome :). Imagine that the directors film their show based on Ghost Hunters (or that crappy MTV series FEAR from a few years back) for those who want to take a walk on the wild side. You get people from all walks of life signing waivers, paying $50,000 dollars to come on the show... and find where they settle in :). You get player loss (catastrophic failures cause madness, character death, etc.) but each player generates 5 'understudies'. Each episode is watched by a public enraptured by the idea; lots of press has occurred over the launch of the show, people questioning whether things are real or fake. Anyone who submits the initial application is vetted, found to be safely 'unattached' (no one is coming after the production company) and they pay the cash forward. The production is insured for damaged equipment but even that is becoming difficult to cover simply because there seems to always be a busted camera, or some other equipment. You could easily have the understudies represent camera men, on-site crew, etc. which the players can go 'retrieve' or otherwise try to protect. The 50 grand is used to pay off various bribes and expenses... no one really knows who is filming. A game like this SCREAMS Dread. It's an excellent system for a game like this, and an episodic structure where bad things can happen, players can die, things go bump in the night... Dread is what you want. Slainte, -Loonook. [/QUOTE]
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