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General Tabletop Discussion
*TTRPGs General
Names of Archetypes Are Important
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<blockquote data-quote="Tutara" data-source="post: 9025331" data-attributes="member: 7035460"><p> <ol> <li data-xf-list-type="ol">I think you need to commit to one style or the other. I personally like the sense of unity if there is an overall naming asthetic that makes me feel that all these different classes are part of the same setting/system. Having a 'fighter' as an option next to a 'godseeker' seems incongruous. One or the other, please!</li> <li data-xf-list-type="ol">I prefer evocative names in the games I play, but probably because I prefer games that are tied to a specific world or mythos rather than more generic fantasy fare. In Heart, for example, you play as Hounds, Junk Mages and Deep Apiarists - in Blades in the Dark, you are Leeches, Cutters and Lurks. It works because the system is the setting, in many ways. You aren't playing a generic Alchemist, you're playing a sleazy backstreets saboteur/poisoner/dabbler-in-the-occult. My own Blades hacks have veered more generic (The Heavy, The Mystic, The Sleuth) but this is because I was using a (slightly) more realistic 1930's setting than Doskvol, and even then all the names are things that crop up in pulp noir - so I suppose I do still have evocative names, in a sense.</li> <li data-xf-list-type="ol">Diplomat is an excellent name for a diplomat! I feel you could grab a thesaurus and find a synonym, but if the name makes sense, the name makes sense. If this is to blend with your existing examples, then you might want to make up some sort of faux-latin title so it fits with the others, though. Is it a diplomat in the traditional sense of a government or organisational representative, or is it just someone who talks good?<br /> </li> </ol></blockquote><p></p>
[QUOTE="Tutara, post: 9025331, member: 7035460"] [LIST=1] [*]I think you need to commit to one style or the other. I personally like the sense of unity if there is an overall naming asthetic that makes me feel that all these different classes are part of the same setting/system. Having a 'fighter' as an option next to a 'godseeker' seems incongruous. One or the other, please! [*]I prefer evocative names in the games I play, but probably because I prefer games that are tied to a specific world or mythos rather than more generic fantasy fare. In Heart, for example, you play as Hounds, Junk Mages and Deep Apiarists - in Blades in the Dark, you are Leeches, Cutters and Lurks. It works because the system is the setting, in many ways. You aren't playing a generic Alchemist, you're playing a sleazy backstreets saboteur/poisoner/dabbler-in-the-occult. My own Blades hacks have veered more generic (The Heavy, The Mystic, The Sleuth) but this is because I was using a (slightly) more realistic 1930's setting than Doskvol, and even then all the names are things that crop up in pulp noir - so I suppose I do still have evocative names, in a sense. [*]Diplomat is an excellent name for a diplomat! I feel you could grab a thesaurus and find a synonym, but if the name makes sense, the name makes sense. If this is to blend with your existing examples, then you might want to make up some sort of faux-latin title so it fits with the others, though. Is it a diplomat in the traditional sense of a government or organisational representative, or is it just someone who talks good? [/LIST] [/QUOTE]
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