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Napoleon versus Orcs
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<blockquote data-quote="GreenTengu" data-source="post: 6469561" data-attributes="member: 6777454"><p>Muskets are in no way more deadly than swords.</p><p></p><p>If you shoot someone point-blank range with a musket or you drive a great-axe into their chest with a full powered swing, their chances of continuing to fight or surviving are going to be completely the same.</p><p></p><p>So there really is no particular reason to extraordinarily dock hit points nor to give muskets damage amounts that are wildly out-of-scale with other weapons. If you do either one, there will simply be no continued reason for a lot of classes to exist. In fact, if things are such that regardless of your hit die, characters are pretty much guaranteed to die on the first successful attack-- I see no reason to play anything but a Rogue or a spellcaster (assuming they still exist).</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6469561, member: 6777454"] Muskets are in no way more deadly than swords. If you shoot someone point-blank range with a musket or you drive a great-axe into their chest with a full powered swing, their chances of continuing to fight or surviving are going to be completely the same. So there really is no particular reason to extraordinarily dock hit points nor to give muskets damage amounts that are wildly out-of-scale with other weapons. If you do either one, there will simply be no continued reason for a lot of classes to exist. In fact, if things are such that regardless of your hit die, characters are pretty much guaranteed to die on the first successful attack-- I see no reason to play anything but a Rogue or a spellcaster (assuming they still exist). [/QUOTE]
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Napoleon versus Orcs
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