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Narrating Hit Points - no actual "damage"
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<blockquote data-quote="MechaTarrasque" data-source="post: 7349090" data-attributes="member: 6801226"><p>I tend to go with 100-75% of hps: the hit hits, but adrenalin takes over and no effect or only minor outward damage (the PC will feel it after the fight is over, but not during the fight), from 75-50%: bruises, small cuts, maybe an inspiration point if the PC wipes some blood of his/her face on his/her finger and looks at it, gets mad, and attacks again, 50-25%: at this point the pro wrestling commentator would be saying something to the effect of "he should give it up and live to fight another day" or "he is shortening his career", while the face wrestler is still fighting hard (or the heel is running for the hills knowing the title can't be lost on a count out), and 25-0: major blood flow or burns all over the body.</p><p></p><p>The adrenalin things is an important consideration. If you have ever had surgery, you know the day after everything feels good, because you are still doped up on pain killers (and the day after that, when the pain killers wear off, then you feel terrible). I figure in combat healing is mostly like adrenalin/pain killers--it covers the pain, and out of combat healing is more like fixing things that got broken. I admit this largely works because D&D has never been big into "the fighter took a sword swipe to the hand and now he can't hold his sword in that hand anymore."</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7349090, member: 6801226"] I tend to go with 100-75% of hps: the hit hits, but adrenalin takes over and no effect or only minor outward damage (the PC will feel it after the fight is over, but not during the fight), from 75-50%: bruises, small cuts, maybe an inspiration point if the PC wipes some blood of his/her face on his/her finger and looks at it, gets mad, and attacks again, 50-25%: at this point the pro wrestling commentator would be saying something to the effect of "he should give it up and live to fight another day" or "he is shortening his career", while the face wrestler is still fighting hard (or the heel is running for the hills knowing the title can't be lost on a count out), and 25-0: major blood flow or burns all over the body. The adrenalin things is an important consideration. If you have ever had surgery, you know the day after everything feels good, because you are still doped up on pain killers (and the day after that, when the pain killers wear off, then you feel terrible). I figure in combat healing is mostly like adrenalin/pain killers--it covers the pain, and out of combat healing is more like fixing things that got broken. I admit this largely works because D&D has never been big into "the fighter took a sword swipe to the hand and now he can't hold his sword in that hand anymore." [/QUOTE]
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Narrating Hit Points - no actual "damage"
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