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Narrating Hit Points - no actual "damage"
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<blockquote data-quote="Hriston" data-source="post: 7352916" data-attributes="member: 6787503"><p>What I mean by having no issue is that I don't have any of the problems you are identifying with my playstyle. I'm not being forced to jump through any hoops, I'm not worrying about trampling on the mechanics, and I'm certainly not waiting around to describe injuries. Implying that I am doing all these things as if I'm incapable of playing the way I prefer comes off as highly manipulative on your part. Let me assure you, the way I've described how I run my games is how I want to run my games.</p><p></p><p>By the way, there will be three successes or three failures within 3-5 rounds, not 3-7. I don't know why you keep exaggerating the number of rounds in which this will take place. First you said 3-6, now it's 3-7. This also seems manipulative on your part.</p><p></p><p></p><p></p><p>What, that the PC is dead? Why don't you ask the people you play with if they'd rather that their PCs die outright at 0 hit points so their death can be narrated immediately? Or if they'd like to roll all their death saving throws at once upon dropping to 0 hit points and their companions have no time to save them, so the result of their opponents attack can be established immediately? I'm sure that would go over really well.</p><p></p><p>Personally, I like the death saving throw mechanic and think it works fine as it is. If you have a problem with it, why don't you just say so and stop trying to suggest that I have a problem when I clearly don't?</p></blockquote><p></p>
[QUOTE="Hriston, post: 7352916, member: 6787503"] What I mean by having no issue is that I don't have any of the problems you are identifying with my playstyle. I'm not being forced to jump through any hoops, I'm not worrying about trampling on the mechanics, and I'm certainly not waiting around to describe injuries. Implying that I am doing all these things as if I'm incapable of playing the way I prefer comes off as highly manipulative on your part. Let me assure you, the way I've described how I run my games is how I want to run my games. By the way, there will be three successes or three failures within 3-5 rounds, not 3-7. I don't know why you keep exaggerating the number of rounds in which this will take place. First you said 3-6, now it's 3-7. This also seems manipulative on your part. What, that the PC is dead? Why don't you ask the people you play with if they'd rather that their PCs die outright at 0 hit points so their death can be narrated immediately? Or if they'd like to roll all their death saving throws at once upon dropping to 0 hit points and their companions have no time to save them, so the result of their opponents attack can be established immediately? I'm sure that would go over really well. Personally, I like the death saving throw mechanic and think it works fine as it is. If you have a problem with it, why don't you just say so and stop trying to suggest that I have a problem when I clearly don't? [/QUOTE]
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Narrating Hit Points - no actual "damage"
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