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Narrating Hit Points - no actual "damage"
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<blockquote data-quote="Li Shenron" data-source="post: 7352981" data-attributes="member: 1465"><p>Very well put <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Recently, reading "The Monsters Know" blog got me thinking if part of the problem with HPs and simulation has to do with pretty much everyone's habit of playing combat encounters to the death. Of course there are cases of the PCs retreating from a fight going downhill, and (more rarely) of the monsters fleeing, but IMXP this happens quite late i.e. when they are pretty close to 0 HP. If you use the morale rules, monsters should flee already when down to only 50%, however this is only a chance. I wonder if reality would suggest that anyone would possibly like to flee from a battle already before that point. </p><p></p><p>Just thinking out loud here... but maybe if combats were less frequently played to the death and more often resolved with fleeing, surrender or capture, the whole problem with the lack of realism in healing all your HP loss overnight would be somewhat lessened.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7352981, member: 1465"] Very well put :) Recently, reading "The Monsters Know" blog got me thinking if part of the problem with HPs and simulation has to do with pretty much everyone's habit of playing combat encounters to the death. Of course there are cases of the PCs retreating from a fight going downhill, and (more rarely) of the monsters fleeing, but IMXP this happens quite late i.e. when they are pretty close to 0 HP. If you use the morale rules, monsters should flee already when down to only 50%, however this is only a chance. I wonder if reality would suggest that anyone would possibly like to flee from a battle already before that point. Just thinking out loud here... but maybe if combats were less frequently played to the death and more often resolved with fleeing, surrender or capture, the whole problem with the lack of realism in healing all your HP loss overnight would be somewhat lessened. [/QUOTE]
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Narrating Hit Points - no actual "damage"
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