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General Tabletop Discussion
D&D Older Editions
Narrative for 3e combat
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<blockquote data-quote="ShawnLStroud" data-source="post: 469834" data-attributes="member: 1374"><p>I try to run and describe combats so that they feel very much like the action in the LotR movie. </p><p></p><p>I use a quickened meter to my voice, demand quick dice rolls and then describe a series of actions that end up with the indicated result. I try to remember who's got what type of armor, so I can describe if a weapon strike is blocked by shield or is deflected by armor/magic effect, etc. Some of my players are gettinginto the spirit of things and helping by describing their movements and attacks in the same fashion.</p><p></p><p>Of course, you need to know that I'm fairly graphic in describing the effects of successful hits -- when a character goes into combat in my world, they normally come out of it covered in blood and other, less pleasant substances. I think describing things in a visceral, immediate fashion helps to make the r/p experience more immersive.</p></blockquote><p></p>
[QUOTE="ShawnLStroud, post: 469834, member: 1374"] I try to run and describe combats so that they feel very much like the action in the LotR movie. I use a quickened meter to my voice, demand quick dice rolls and then describe a series of actions that end up with the indicated result. I try to remember who's got what type of armor, so I can describe if a weapon strike is blocked by shield or is deflected by armor/magic effect, etc. Some of my players are gettinginto the spirit of things and helping by describing their movements and attacks in the same fashion. Of course, you need to know that I'm fairly graphic in describing the effects of successful hits -- when a character goes into combat in my world, they normally come out of it covered in blood and other, less pleasant substances. I think describing things in a visceral, immediate fashion helps to make the r/p experience more immersive. [/QUOTE]
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Narrative for 3e combat
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