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General Tabletop Discussion
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Natural Weapons, How Much Value Is There To Actually Having Them?
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<blockquote data-quote="ReshiIRE" data-source="post: 9189484" data-attributes="member: 7031231"><p>Why were they poor before? I did not get much time to play my Lizardfolk character in 5e for a variety of reasons, but even before what appears to be a good upgrade in MPMM, the VGM printing seems pretty good for Clerics.</p><p></p><ul> <li data-xf-list-type="ul">Natural Armor means that with a decent Dex score, you don't have to worry about putting gold into armour. Combine with a shield and you can be extremely tanky - great for any melee based cleric. AC 13, with Dex of 16 for +3 plus a Shield is +2 = 18 AC, with much less gold sink and no disadvantages when it comes to stealth.</li> <li data-xf-list-type="ul">Extra proficiencies that the class doesn't cover - Stealth and Perception are standouts here.</li> <li data-xf-list-type="ul">Swim speed and Hold Breath are pretty niche / near ribbons, but can be pretty useful in situations where they do arise; not too rare to be beside a river.</li> </ul><p></p><p>Admittedly, you won't get much if anything out of your Bite or Frenzy features, but I feel the ones I listed above make Lizardfolk a pretty good Cleric pick.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 9189484, member: 7031231"] Why were they poor before? I did not get much time to play my Lizardfolk character in 5e for a variety of reasons, but even before what appears to be a good upgrade in MPMM, the VGM printing seems pretty good for Clerics. [LIST] [*]Natural Armor means that with a decent Dex score, you don't have to worry about putting gold into armour. Combine with a shield and you can be extremely tanky - great for any melee based cleric. AC 13, with Dex of 16 for +3 plus a Shield is +2 = 18 AC, with much less gold sink and no disadvantages when it comes to stealth. [*]Extra proficiencies that the class doesn't cover - Stealth and Perception are standouts here. [*]Swim speed and Hold Breath are pretty niche / near ribbons, but can be pretty useful in situations where they do arise; not too rare to be beside a river. [/LIST] Admittedly, you won't get much if anything out of your Bite or Frenzy features, but I feel the ones I listed above make Lizardfolk a pretty good Cleric pick. [/QUOTE]
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Community
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Natural Weapons, How Much Value Is There To Actually Having Them?
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