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Natural Weapons, How Much Value Is There To Actually Having Them?
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<blockquote data-quote="Fanaelialae" data-source="post: 9189798" data-attributes="member: 53980"><p>In my very first post (quoted above for reference) I stated that natural weapons are "largely a ribbon". I find it a little absurd that I'm repeatedly having to defend a position that I clearly stated as a personal opinion, and moreover seems to be largely in agreement with the rest of you; natural weapons are not "high value, but I do think they're a nice option to have", and the explanations I listed for my appreciation thereof. To be clear, this is a public forum and you're well within your rights to do so; I'm just finding the pushback on my opinion a little boggling.</p><p></p><p>As to your points, of course the captor isn't going to ignore the natural weapons. However, in this case, the PC does have the advantage that their natural weapons are attached to them, meaning that any anti-measures will also be attached to them, lending them an opportunity to overcome those anti-measures. Unless the DM has the bad guys chop off a tabaxi's hands (which would be rather extreme, and no DM I know would go that far in a capture scenario) they have a chance to slip the specialized manacles (or whatever) that are preventing them from utilizing their natural weapons. This can even be leveraged to the player's advantage, as if they successfully deceive the guards into believing that the PC is still restrained, they can gain the element of surprise.</p><p></p><p>As for a "no weapons" zone, banning the creatures is certainly a possibility, but one that a good DM should communicate during session zero. The players can then make their choices based around that information. Maybe the player opts to play a human instead of a tabaxi. Maybe they simply have their character stay outside such cities and use that time to gather components for making healing potions. Or maybe they use disguises/magic to try to dupe the guards into believing that they're something that doesn't have natural weapons. It's up to the player, at that point, how they want to approach it.</p><p></p><p>I mean, at a certain point it descends into absurdity that can undermine coherent world building. Everyone in 5e technically has a natural attack (unarmed attack), to say nothing of monks. Does the city put literally everyone who visits in Hannibal Lecter style restrains as a result? If tabaxi are considered monstrous by the city, that's one thing, but what if the city has trade and other political treaties with them instead? I think it's entirely possible to have cities where weapons are not allowed inside, but natural weapons are tolerated (potentially coupled with unusually serious criminal penalties if those natural weapons are used in a violent manner). IMO that's a lot more likely and realistic. It's actually how I run such cities because my players and I enjoy such characters in my game.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9189798, member: 53980"] In my very first post (quoted above for reference) I stated that natural weapons are "largely a ribbon". I find it a little absurd that I'm repeatedly having to defend a position that I clearly stated as a personal opinion, and moreover seems to be largely in agreement with the rest of you; natural weapons are not "high value, but I do think they're a nice option to have", and the explanations I listed for my appreciation thereof. To be clear, this is a public forum and you're well within your rights to do so; I'm just finding the pushback on my opinion a little boggling. As to your points, of course the captor isn't going to ignore the natural weapons. However, in this case, the PC does have the advantage that their natural weapons are attached to them, meaning that any anti-measures will also be attached to them, lending them an opportunity to overcome those anti-measures. Unless the DM has the bad guys chop off a tabaxi's hands (which would be rather extreme, and no DM I know would go that far in a capture scenario) they have a chance to slip the specialized manacles (or whatever) that are preventing them from utilizing their natural weapons. This can even be leveraged to the player's advantage, as if they successfully deceive the guards into believing that the PC is still restrained, they can gain the element of surprise. As for a "no weapons" zone, banning the creatures is certainly a possibility, but one that a good DM should communicate during session zero. The players can then make their choices based around that information. Maybe the player opts to play a human instead of a tabaxi. Maybe they simply have their character stay outside such cities and use that time to gather components for making healing potions. Or maybe they use disguises/magic to try to dupe the guards into believing that they're something that doesn't have natural weapons. It's up to the player, at that point, how they want to approach it. I mean, at a certain point it descends into absurdity that can undermine coherent world building. Everyone in 5e technically has a natural attack (unarmed attack), to say nothing of monks. Does the city put literally everyone who visits in Hannibal Lecter style restrains as a result? If tabaxi are considered monstrous by the city, that's one thing, but what if the city has trade and other political treaties with them instead? I think it's entirely possible to have cities where weapons are not allowed inside, but natural weapons are tolerated (potentially coupled with unusually serious criminal penalties if those natural weapons are used in a violent manner). IMO that's a lot more likely and realistic. It's actually how I run such cities because my players and I enjoy such characters in my game. [/QUOTE]
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