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Natural Weapons, How Much Value Is There To Actually Having Them?
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<blockquote data-quote="ReshiIRE" data-source="post: 9190258" data-attributes="member: 7031231"><p>I agree with you though. Sorry if I made it seem like I don't.</p><p></p><p>My overall point was more so that of all the design issues in the game, this is the type of issue I would try to solve last; especially since Wizards has taken MANY ATTEMPTS to fix certain ancestries (hello, Dragonborn), and it hasn't always worked well; and while that may just be an issue with how they approach designing ancestries, it <em>could </em>also because all the other balancing and design issues in 5e makes it too difficult to consistently create good ancestries with their processes.</p><p></p><p>Yeah, they certainly have caused this themselves; agreed again. They <em>should </em>be focusing on understanding their design and how to make changes over time. Rather than big changes at once like the 2024 book approach, there should be more erratas of old content going on, and a bigger push to get a consistent design philosophy going.</p><p></p><p>I guess I'm not really trying to defend them; my point overall is more so that I think a bigger top down design fix is needed rather than necessarily focusing on features like this.</p><p></p><p>Though, I will say: how many specific things are designed by freelancers or non core members of the team? What guidance are they being given? We talk about Wizards as a cohesive block but I don't think that's true on the D&D team, especially not when Mearls, one of the original designers, is out of the public view and probably sidelined for his bad actions.</p><p></p><p>I am a girl ^^.</p><p></p><p>That is fair; I more so put that there to... massage any fears others would have, because it seems like a big talking point in general is how much talk is getting redirected back towards martial versus casters.</p><p></p><p>As for why Wizards overvalue these features: my key guess is that they see them as massive gold saves for certain types of characters or a boost for certain concepts. Whether they are in reality is probably immaterial to that concern; there may even be an assumption within Wizards that player characters not wearing armour or not having a weapon on hand is common enough to warrant those features being a genuine advantage. Remember - 5e as written doesn't consider Magic Items core to the experience, so equipment and gold savers may be a lot more valuable to Wizards than they are to everyone else.</p><p></p><p>Has Wizards ever detailed any playtest they do internally? Or has Crawford ever made his philosophy on this stuff known?</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 9190258, member: 7031231"] I agree with you though. Sorry if I made it seem like I don't. My overall point was more so that of all the design issues in the game, this is the type of issue I would try to solve last; especially since Wizards has taken MANY ATTEMPTS to fix certain ancestries (hello, Dragonborn), and it hasn't always worked well; and while that may just be an issue with how they approach designing ancestries, it [I]could [/I]also because all the other balancing and design issues in 5e makes it too difficult to consistently create good ancestries with their processes. Yeah, they certainly have caused this themselves; agreed again. They [I]should [/I]be focusing on understanding their design and how to make changes over time. Rather than big changes at once like the 2024 book approach, there should be more erratas of old content going on, and a bigger push to get a consistent design philosophy going. I guess I'm not really trying to defend them; my point overall is more so that I think a bigger top down design fix is needed rather than necessarily focusing on features like this. Though, I will say: how many specific things are designed by freelancers or non core members of the team? What guidance are they being given? We talk about Wizards as a cohesive block but I don't think that's true on the D&D team, especially not when Mearls, one of the original designers, is out of the public view and probably sidelined for his bad actions. I am a girl ^^. That is fair; I more so put that there to... massage any fears others would have, because it seems like a big talking point in general is how much talk is getting redirected back towards martial versus casters. As for why Wizards overvalue these features: my key guess is that they see them as massive gold saves for certain types of characters or a boost for certain concepts. Whether they are in reality is probably immaterial to that concern; there may even be an assumption within Wizards that player characters not wearing armour or not having a weapon on hand is common enough to warrant those features being a genuine advantage. Remember - 5e as written doesn't consider Magic Items core to the experience, so equipment and gold savers may be a lot more valuable to Wizards than they are to everyone else. Has Wizards ever detailed any playtest they do internally? Or has Crawford ever made his philosophy on this stuff known? [/QUOTE]
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