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General Tabletop Discussion
*TTRPGs General
naval combat systems oh my!
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<blockquote data-quote="kenjib" data-source="post: 808941" data-attributes="member: 530"><p>Since you own them, have you read the books yet? Broadsides has the most realistic system. I believe it's the only one that adequately accounts for wind during tactical maneuvering and navigation. If anyone in your group is a sailing buff you might want to consider this. If you want something quick and easy though, and don't know about, care about, and/or want to hassle with real sailing dynamics, you might look at the other books first.</p><p></p><p>Our DM in this play by post:</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=29114" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=29114</a></p><p></p><p>Uses Broadsides and chose that book, having some knowledge on the subject of real world sailing himself. So far we've done navigation and it's worked really well. We haven't done ship to ship combat yet though. Just reading Broadsides, however, I can see great care was put into capturing the tacitcal nuances that make combat between sailing ships very different from combat between other types of vehicles. There are important limitations on which direction you can go, the types of turns you can make, and how fast relative to wind and sails versus oars that IMO the other books just don't capture as well (whether or not you want to bother with all of that is, of course, the real question).</p></blockquote><p></p>
[QUOTE="kenjib, post: 808941, member: 530"] Since you own them, have you read the books yet? Broadsides has the most realistic system. I believe it's the only one that adequately accounts for wind during tactical maneuvering and navigation. If anyone in your group is a sailing buff you might want to consider this. If you want something quick and easy though, and don't know about, care about, and/or want to hassle with real sailing dynamics, you might look at the other books first. Our DM in this play by post: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=29114[/url] Uses Broadsides and chose that book, having some knowledge on the subject of real world sailing himself. So far we've done navigation and it's worked really well. We haven't done ship to ship combat yet though. Just reading Broadsides, however, I can see great care was put into capturing the tacitcal nuances that make combat between sailing ships very different from combat between other types of vehicles. There are important limitations on which direction you can go, the types of turns you can make, and how fast relative to wind and sails versus oars that IMO the other books just don't capture as well (whether or not you want to bother with all of that is, of course, the real question). [/QUOTE]
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