Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Nazareth Awakened - Chapter 02: Wives of Solomon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TillForPie" data-source="post: 6401239" data-attributes="member: 6762758"><p><span style="font-family: 'Courier New'">The four willworkers file out of the bookstore and it's like returning to Nazareth from another world. It's clear now that their new magical reality is as grim and gray as the mundane one they've left behind. The awakened can do anything: Things sleepers can only dream. But they die - helpless and afraid - like everyone else. That's the lesson Penrose's students have learned tonight.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">But it doesn't have to be all black clouds and cold rain for the mages of Nazareth, for they live in Dark Arizona. It's a place where strange women removed from time tease at prophecy, where spirits spy upon the mortal realm from the shadowy corners of their imaginations, where cemeteries cradle the quickened dead, where aloof wizards wile away their hours in the moldering libraries of their hidden sanctums. It's a place without limits. </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">There's no telling what the dawn will bring.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong><u><span style="font-size: 18px">End of Chapter One: God'll Cut You Down</span></u></strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">This is the end of Chapter One. Primarily it's been a chapter for introducing the setting and its workings. We've explored just what it means to be a mage: Agnasci, Chance, Harper, and Law - and certainly Penrose, Magellan, Mad Dog, hell, even Faye - each have differing perspectives on the awakened condition. The chapter also touched on predetermination and inevitability: Mad Dog's attempts to avert his fate were what ultimately doomed him - but what does that mean for free will? Did he really have a choice at all? What about our protagonists - the objects of his fear and obsession - did they have a choice? What of the mysterious Earnshaw and the future she hinted at? And how does it all tie in to the spurt of awakening mages and hallows in Nazareth?</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Chapter One: God'll Cut You Down has been immeasurably enjoyable for me - thanks entirely to the four great players I've got to game with. I hope you all enjoyed it, too. Chapter Two is soon to follow and I look forward to continuing our exploration of Dark Arizona in Nazareth Awakened.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong><u><span style="font-size: 12px">Experience & Character Advancement</span></u></strong></span></p><p><span style="font-family: 'Courier New'">The group has finished a chapter and everyone is awarded 10 points of Normal Experience (<em>pg 69 in the Mage: The Awakening rulebook</em>). Normal Experience can be spent on anything (though see below).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">The group has encountered new supernal mysteries for the first time: They encountered incredibly advanced space and forces magic, a summoning ritual of some kind, a not-yet-awakened man with paranormal abilities, and an actual awakening. Everyone is awarded 5 points of Arcane Experience (<em>pg 340 of the Mage: The Awakening rulebook</em>). Arcane Experience works in the same way as Normal Experience except that it can only be spent on increasing or restoring Gnosis (though see below), Wisdom, and Willpower (Wisdom increases and Willpower restoration have decreased Experience costs as outlined in the <a href="http://www.enworld.org/forum/showthread.php?355116-Nazareth-Awakened-Mage-The-Awakening-OOC" target="_blank">OOC Thread</a>). Normal Experience and Arcane Experience can be combined.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Everyone should have a total of 10 Normal Experience and 10 Arcane Experience at this time.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>NOTE</strong>: At this time experience CANNOT be spent on Gnosis or Arcana dots. When the final free dots due to new characters are awarded at the end of Chapter Two these things will be unlocked for purchase. Attributes, skills, skill specialties, and merits can be purchased as normal. Experience can be saved.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Furthermore, everyone is awarded more of the free dots due to them as new characters. </span></p><p><span style="font-family: 'Courier New'"></span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Courier New'">Arcana Dots: Everyone is awarded two arcana dots that can be divided among their second arcanum (that is, whichever arcanum they currently have at level 1) and a third (that is to say, new) non-inferior arcanum. At least one of these dots must be put into a third arcanum. Thus all the PCs will have three arcana (2/2/1 or 2/1/2). These two free arcana dots must be spent now and cannot be saved.</span></li> </ul> <ul> <li data-xf-list-type="ul"><span style="font-family: 'Courier New'">Rote Dots: When a character casts a spell it's typically <em>improvised</em>. The mage forms an <em>imago</em> - a conceptualization of the changes they wish to make to reality - and they will the spell to exist. Rotes, on the other hand, are concrete spell formulas. Everyone is awarded three rote dots that can be spent to purchase rotes. These three free rote dots must be spent now and cannot be saved. Normal Experience can be spent at this time to purchase additional rote dots (each additional dot costs 2xp) should you so choose.</span></li> </ul></p></blockquote><p></p>
[QUOTE="TillForPie, post: 6401239, member: 6762758"] [FONT=Courier New]The four willworkers file out of the bookstore and it's like returning to Nazareth from another world. It's clear now that their new magical reality is as grim and gray as the mundane one they've left behind. The awakened can do anything: Things sleepers can only dream. But they die - helpless and afraid - like everyone else. That's the lesson Penrose's students have learned tonight. But it doesn't have to be all black clouds and cold rain for the mages of Nazareth, for they live in Dark Arizona. It's a place where strange women removed from time tease at prophecy, where spirits spy upon the mortal realm from the shadowy corners of their imaginations, where cemeteries cradle the quickened dead, where aloof wizards wile away their hours in the moldering libraries of their hidden sanctums. It's a place without limits. There's no telling what the dawn will bring. [B][U][size=5]End of Chapter One: God'll Cut You Down[/size][/U][/B] This is the end of Chapter One. Primarily it's been a chapter for introducing the setting and its workings. We've explored just what it means to be a mage: Agnasci, Chance, Harper, and Law - and certainly Penrose, Magellan, Mad Dog, hell, even Faye - each have differing perspectives on the awakened condition. The chapter also touched on predetermination and inevitability: Mad Dog's attempts to avert his fate were what ultimately doomed him - but what does that mean for free will? Did he really have a choice at all? What about our protagonists - the objects of his fear and obsession - did they have a choice? What of the mysterious Earnshaw and the future she hinted at? And how does it all tie in to the spurt of awakening mages and hallows in Nazareth? Chapter One: God'll Cut You Down has been immeasurably enjoyable for me - thanks entirely to the four great players I've got to game with. I hope you all enjoyed it, too. Chapter Two is soon to follow and I look forward to continuing our exploration of Dark Arizona in Nazareth Awakened. [B][U][size=3]Experience & Character Advancement[/size][/U][/B] The group has finished a chapter and everyone is awarded 10 points of Normal Experience ([I]pg 69 in the Mage: The Awakening rulebook[/i]). Normal Experience can be spent on anything (though see below). The group has encountered new supernal mysteries for the first time: They encountered incredibly advanced space and forces magic, a summoning ritual of some kind, a not-yet-awakened man with paranormal abilities, and an actual awakening. Everyone is awarded 5 points of Arcane Experience ([I]pg 340 of the Mage: The Awakening rulebook[/I]). Arcane Experience works in the same way as Normal Experience except that it can only be spent on increasing or restoring Gnosis (though see below), Wisdom, and Willpower (Wisdom increases and Willpower restoration have decreased Experience costs as outlined in the [url=http://www.enworld.org/forum/showthread.php?355116-Nazareth-Awakened-Mage-The-Awakening-OOC]OOC Thread[/url]). Normal Experience and Arcane Experience can be combined. Everyone should have a total of 10 Normal Experience and 10 Arcane Experience at this time. [b]NOTE[/b]: At this time experience CANNOT be spent on Gnosis or Arcana dots. When the final free dots due to new characters are awarded at the end of Chapter Two these things will be unlocked for purchase. Attributes, skills, skill specialties, and merits can be purchased as normal. Experience can be saved. Furthermore, everyone is awarded more of the free dots due to them as new characters. [list][*]Arcana Dots: Everyone is awarded two arcana dots that can be divided among their second arcanum (that is, whichever arcanum they currently have at level 1) and a third (that is to say, new) non-inferior arcanum. At least one of these dots must be put into a third arcanum. Thus all the PCs will have three arcana (2/2/1 or 2/1/2). These two free arcana dots must be spent now and cannot be saved.[/list] [list][*]Rote Dots: When a character casts a spell it's typically [i]improvised[/i]. The mage forms an [i]imago[/i] - a conceptualization of the changes they wish to make to reality - and they will the spell to exist. Rotes, on the other hand, are concrete spell formulas. Everyone is awarded three rote dots that can be spent to purchase rotes. These three free rote dots must be spent now and cannot be saved. Normal Experience can be spent at this time to purchase additional rote dots (each additional dot costs 2xp) should you so choose.[/list][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Nazareth Awakened - Chapter 02: Wives of Solomon
Top