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Nebulous's Keep on the Shadowfell (FR)
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<blockquote data-quote="Nebulous" data-source="post: 4576410" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #6: Splug</span></p><p><strong></strong></p><p><strong>PART ONE</strong></p><p></p><p>The heroes are entrenched in a strange chapel of gentle, starry light. Behind them the hallway is littered with dozens and dozens of bones and blades, remnants of the last bizarre encounter in the Skeleton Monster Closet. Above them the high ceiling is concave and painted with an exquisite rendering of Bahamut, the Platinum Dragon of Justice, a benevolent god sometimes worshipped by Man. Its eye burns with a soft white luminescence. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/bahamut2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>To the left and right are two altars, both identical, both emblazoned with draconic imagery and runes. Small clusters of candles magically burn atop the altars. To the north is a large set of iron double doors that holds an ominous promise of what might lie beyond.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/altar.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://www.med.unc.edu/~saasha/keep/door1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Kerric the Paladin of Kelemvor suspects that the altars offer a way to shut down the Skeleton Monster Closet…but he can’t read the words. But the warlock Irann can, so she squats down, trying to decipher the cryptic prayer. The others stand guard, but are dismayed to see the bones in the hallway slowly begin disintegrate, turning to a fine gray powder, the blades rusting and cracking and crumbling too.</p><p></p><p>And within a few short seconds they hear claws scratching inside the sarcophagi again!</p><p></p><p>This bodes ill, and Irann redoubles her efforts to read the Draconic script. Soon she has translated a prayer and recites it to Kerric, who humbly kneels at the altar, even though it is not his god, and beseeches the aid of Bahamut. A feeling of tranquility flows through his body, and moments later the scratching stops. The dead have been silenced. For now.</p><p></p><p>But Kerric is not sure how long this fix will last. If they leave and return some days later the magic trap might reset itself. Regardless, they know how to stop the flow of undead. With some breathing room, they investigate the altars closer. </p><p></p><p>Underneath one they find a smooth marble tombstone, with the epitaph: </p><p>GONE TOO SOON – ISABEL KEEGAN.” This must be the wife of Sir Keegan who brutally slew his family and friends so long ago. The other altar has a similar flat tombstone, engraved with: “LOST TOO SOON – KEERA & KELLA KEEGAN.”</p><p></p><p>The dead twins. </p><p></p><p>Almost as soon as they have read the inscription, the temperature noticeably drops and lights seem to dim. Their breath visibly puffs in the chilly air. From out of nowhere, two little girls have abruptly appeared in the hall, staring at the heroes with white eyes. </p><p></p><p><img src="http://www.zikadik.com/shadowfell/twins.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“FATHER’S ANGRY…” they say in unison, their ghostly voices echoing throughout the corridor. <a href="http://www.zikadik.com/shadowfell/father_jay2.wav" target="_blank"></a></p><p> <a href="http://www.zikadik.com/shadowfell/father_jay2.wav" target="_blank">“FATHER’S ANGRY…”</a></p><p></p><p>Their feet end in swirling mist, the same mist that the heroes released earlier from the Goblin Trap box. </p><p></p><p>Kerric takes a deep breath and swears to the ghostly twins that he will avenge their deaths. It is part of his holy duty to Kelemvor. They say nothing else and dissipate into mist. Helga regrets they didn’t try to question the ghosts, but there is no guarantee they would be capable of answering anyway.</p><p></p><p>Kerric and Erevan the wizard put their combined knowledge of Religion and Arcana together and try to figure out what these dead twins are, and why they might have been inside a silver-lined chest in the possession of goblins. They no longer think that they are vampires, and while the spirits can perhaps be temporarily destroyed, the only way to send their souls to a higher plane is to ritualistically consecrate this room. [<span style="color: red">A Minor Quest]</span>. That is something they’ll deal with later.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4576410, member: 31465"] [size=4]Adventure #6: Splug[/size] [B] PART ONE[/B] The heroes are entrenched in a strange chapel of gentle, starry light. Behind them the hallway is littered with dozens and dozens of bones and blades, remnants of the last bizarre encounter in the Skeleton Monster Closet. Above them the high ceiling is concave and painted with an exquisite rendering of Bahamut, the Platinum Dragon of Justice, a benevolent god sometimes worshipped by Man. Its eye burns with a soft white luminescence. [img]http://www.med.unc.edu/~saasha/keep/bahamut2.jpg[/img] To the left and right are two altars, both identical, both emblazoned with draconic imagery and runes. Small clusters of candles magically burn atop the altars. To the north is a large set of iron double doors that holds an ominous promise of what might lie beyond. [img]http://www.med.unc.edu/~saasha/keep/altar.jpg[/img] [img]http://www.med.unc.edu/~saasha/keep/door1.jpg[/img] Kerric the Paladin of Kelemvor suspects that the altars offer a way to shut down the Skeleton Monster Closet…but he can’t read the words. But the warlock Irann can, so she squats down, trying to decipher the cryptic prayer. The others stand guard, but are dismayed to see the bones in the hallway slowly begin disintegrate, turning to a fine gray powder, the blades rusting and cracking and crumbling too. And within a few short seconds they hear claws scratching inside the sarcophagi again! This bodes ill, and Irann redoubles her efforts to read the Draconic script. Soon she has translated a prayer and recites it to Kerric, who humbly kneels at the altar, even though it is not his god, and beseeches the aid of Bahamut. A feeling of tranquility flows through his body, and moments later the scratching stops. The dead have been silenced. For now. But Kerric is not sure how long this fix will last. If they leave and return some days later the magic trap might reset itself. Regardless, they know how to stop the flow of undead. With some breathing room, they investigate the altars closer. Underneath one they find a smooth marble tombstone, with the epitaph: GONE TOO SOON – ISABEL KEEGAN.” This must be the wife of Sir Keegan who brutally slew his family and friends so long ago. The other altar has a similar flat tombstone, engraved with: “LOST TOO SOON – KEERA & KELLA KEEGAN.” The dead twins. Almost as soon as they have read the inscription, the temperature noticeably drops and lights seem to dim. Their breath visibly puffs in the chilly air. From out of nowhere, two little girls have abruptly appeared in the hall, staring at the heroes with white eyes. [img]http://www.zikadik.com/shadowfell/twins.jpg[/img] “FATHER’S ANGRY…” they say in unison, their ghostly voices echoing throughout the corridor. [url=http://www.zikadik.com/shadowfell/father_jay2.wav] “FATHER’S ANGRY…”[/url] Their feet end in swirling mist, the same mist that the heroes released earlier from the Goblin Trap box. Kerric takes a deep breath and swears to the ghostly twins that he will avenge their deaths. It is part of his holy duty to Kelemvor. They say nothing else and dissipate into mist. Helga regrets they didn’t try to question the ghosts, but there is no guarantee they would be capable of answering anyway. Kerric and Erevan the wizard put their combined knowledge of Religion and Arcana together and try to figure out what these dead twins are, and why they might have been inside a silver-lined chest in the possession of goblins. They no longer think that they are vampires, and while the spirits can perhaps be temporarily destroyed, the only way to send their souls to a higher plane is to ritualistically consecrate this room. [[color=red]A Minor Quest][/color]. That is something they’ll deal with later. [/QUOTE]
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