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Nebulous's Keep on the Shadowfell (FR)
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<blockquote data-quote="Nebulous" data-source="post: 4581295" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #6: Splug!</span></p><p><span style="font-size: 15px"></span></p><p><strong>PART TWO</strong></p><p></p><p>Well, the group doesn’t have any intention of eating the dirty goblin, although Splug goes on to insist how bad he surely tastes. The group isn’t keen on letting him out either, and they take their time questioning him and trying to glean any motives the creature might have. Splug reveals numerous things that may or may not be true, but they don’t detect any overt dishonesty from him.</p><p></p><p>1) Splug has been here with the goblins for many months, and he is a simple guard. </p><p></p><p>2) He works for Boss Fatty, a fat <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />-eating goblin. Splug hates him. And no, Splug doesn’t know any inherent weaknesses or statblock vulnerabilities that they might exploit (nice try though!) Fatty likes to fight with a big crossbow and target practices on rats and other goblins.</p><p></p><p>3) Boss Fatty in turn works for Kalarel, a human magic maker of some kind. Splug never sees him, and just knows that he’s a mean, bad bad man. And he don’t like pretty things. Not one bit. In fact, he likes ugly dead things.</p><p> </p><p>4) Boss Fatty is behind the iron doors outside the torture chamber, and has around a dozen goblin guards. </p><p></p><p>5) Splug was terribly injured by a burning thing in the dark, but it burned him without heat (acid?) His scars would indicate this. The thing killed the squad he was with while they were investigating a cave. Splug barely escaped.</p><p></p><p>6) Splug is now nearly useless and half-blind, so the mean goblins threw him in here and decided to torture him and eat him, mostly out of boredom and natural malevolence.</p><p></p><p>7) Splug isn’t feeling any particular loyalty toward goblins right now, or hobgoblins for that matter, and the group of heroes collectively Intimidate Splug into servitude, under the threat that if he EVER betrays them, they’ll hunt him to the far corners of the world. And then they WILL eat him.</p><p></p><p>8] He knows that Irontooth was a goblin and a loyal follower of Kalarel, but Splug never met him personally.</p><p></p><p>9) Splug says that he found a secret door downstairs in the stinky level, but couldn’t open it. He offers to show the group this door as an offering of trust.</p><p></p><p>10) There are hobgoblins in the lower level, a whole bunch of ‘em, but Splug don’t ever go down there.</p><p></p><p>11) There’s an excavation site nearby on the top floor, buncha goblins been digging there for weeks looking for treasure. They got some meanie guard drakes with them. Splug doesn’t much like the drakes; they have bitey bitey sharp teeth.</p><p></p><p>12) The ghostly little girls. Oh, yeah, Splug knows about dem! They scare him. And they really annoyed Kalarel, but that big man wasn’t scared of them. He made magic and trapped them in a box, and gave that box to the goblins to scare off intruders. </p><p></p><p>13) Lastly, they question him about Boss Fatty’s room behind the iron door. Is there another way out? Splug has been in there before and doesn’t recall seeing an exit, but he says that Bossy Fatty is clever. They suspect that there might be another way in or out.</p><p></p><p>After this interrogation, they finally let Splug out of the cage. He can wield a small shield, javelins and a sword, although he’s an even less capable fighter since his injury. They don’t really want him for combat though, but as a source of subterfuge and information. </p><p></p><p><span style="color: red">[GM Note: The Monster Manual says that all monsters have a healing surge but most cannot activate them on their own, they need help. So, I think that the warlord or paladin might be able to activate Splug’s second wind once per encounter. I’d still keep him out of a fight if you can help it, he’ll drop fast regardless]. </span></p><p></p><p>The group decides they want to take care of this Boss Fatty problem first. It’s just not wise to leave a large number of goblins lurking around behind them. They still don’t hear any sounds behind the iron door, but the group did make a lot of noise outside very recently. Someone might have heard. They send Splug inside with explicit instructions: Intruders are at the entrance! COME QUICK! HELP!</p><p></p><p>Kerric and Erevan hide inside the torture chamber while everyone else skitters around the corner to the main entrance chamber where the rat pit is. The plan is to separate the enemy and pick them off in small groups, rather than confronting the whole bunch at once. Kerric watches through a crack in the door, but not long after Splug has entered, they hear him yelp and come streaking out, bearing left and running toward the others. He tells Brandis that the goblins were on high alert and armed, with a table turned over, and were asking him how he got out of the cage. They must have heard the fight outside and dug themselves in, waiting for intruders to enter. </p><p></p><p>Not good. </p><p></p><p>About a minute later a lone goblin scout exits the black iron doors, fails to see Kerric hiding, and then closes the doors. </p><p></p><p>Well, so much for the plan to ambush the gobbers. They’re on high alert right now and a head-on confrontation might be difficult. But the PCs have another plan; they find a chain in the torture chamber and wrap it around the handles on the iron door, hoping to trap the goblins inside. They’ll come back later after some time has passed and try to catch them off guard again.</p><p></p><p>Next stop: the excavation site. </p><p></p><p><img src="http://www.zikadik.com/shadowfell/ex1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Nebulous, post: 4581295, member: 31465"] [SIZE=4]Adventure #6: Splug! [/SIZE] [B]PART TWO[/B] Well, the group doesn’t have any intention of eating the dirty goblin, although Splug goes on to insist how bad he surely tastes. The group isn’t keen on letting him out either, and they take their time questioning him and trying to glean any motives the creature might have. Splug reveals numerous things that may or may not be true, but they don’t detect any overt dishonesty from him. 1) Splug has been here with the goblins for many months, and he is a simple guard. 2) He works for Boss Fatty, a fat :):):):)-eating goblin. Splug hates him. And no, Splug doesn’t know any inherent weaknesses or statblock vulnerabilities that they might exploit (nice try though!) Fatty likes to fight with a big crossbow and target practices on rats and other goblins. 3) Boss Fatty in turn works for Kalarel, a human magic maker of some kind. Splug never sees him, and just knows that he’s a mean, bad bad man. And he don’t like pretty things. Not one bit. In fact, he likes ugly dead things. 4) Boss Fatty is behind the iron doors outside the torture chamber, and has around a dozen goblin guards. 5) Splug was terribly injured by a burning thing in the dark, but it burned him without heat (acid?) His scars would indicate this. The thing killed the squad he was with while they were investigating a cave. Splug barely escaped. 6) Splug is now nearly useless and half-blind, so the mean goblins threw him in here and decided to torture him and eat him, mostly out of boredom and natural malevolence. 7) Splug isn’t feeling any particular loyalty toward goblins right now, or hobgoblins for that matter, and the group of heroes collectively Intimidate Splug into servitude, under the threat that if he EVER betrays them, they’ll hunt him to the far corners of the world. And then they WILL eat him. 8] He knows that Irontooth was a goblin and a loyal follower of Kalarel, but Splug never met him personally. 9) Splug says that he found a secret door downstairs in the stinky level, but couldn’t open it. He offers to show the group this door as an offering of trust. 10) There are hobgoblins in the lower level, a whole bunch of ‘em, but Splug don’t ever go down there. 11) There’s an excavation site nearby on the top floor, buncha goblins been digging there for weeks looking for treasure. They got some meanie guard drakes with them. Splug doesn’t much like the drakes; they have bitey bitey sharp teeth. 12) The ghostly little girls. Oh, yeah, Splug knows about dem! They scare him. And they really annoyed Kalarel, but that big man wasn’t scared of them. He made magic and trapped them in a box, and gave that box to the goblins to scare off intruders. 13) Lastly, they question him about Boss Fatty’s room behind the iron door. Is there another way out? Splug has been in there before and doesn’t recall seeing an exit, but he says that Bossy Fatty is clever. They suspect that there might be another way in or out. After this interrogation, they finally let Splug out of the cage. He can wield a small shield, javelins and a sword, although he’s an even less capable fighter since his injury. They don’t really want him for combat though, but as a source of subterfuge and information. [color=red][GM Note: The Monster Manual says that all monsters have a healing surge but most cannot activate them on their own, they need help. So, I think that the warlord or paladin might be able to activate Splug’s second wind once per encounter. I’d still keep him out of a fight if you can help it, he’ll drop fast regardless]. [/color] The group decides they want to take care of this Boss Fatty problem first. It’s just not wise to leave a large number of goblins lurking around behind them. They still don’t hear any sounds behind the iron door, but the group did make a lot of noise outside very recently. Someone might have heard. They send Splug inside with explicit instructions: Intruders are at the entrance! COME QUICK! HELP! Kerric and Erevan hide inside the torture chamber while everyone else skitters around the corner to the main entrance chamber where the rat pit is. The plan is to separate the enemy and pick them off in small groups, rather than confronting the whole bunch at once. Kerric watches through a crack in the door, but not long after Splug has entered, they hear him yelp and come streaking out, bearing left and running toward the others. He tells Brandis that the goblins were on high alert and armed, with a table turned over, and were asking him how he got out of the cage. They must have heard the fight outside and dug themselves in, waiting for intruders to enter. Not good. About a minute later a lone goblin scout exits the black iron doors, fails to see Kerric hiding, and then closes the doors. Well, so much for the plan to ambush the gobbers. They’re on high alert right now and a head-on confrontation might be difficult. But the PCs have another plan; they find a chain in the torture chamber and wrap it around the handles on the iron door, hoping to trap the goblins inside. They’ll come back later after some time has passed and try to catch them off guard again. Next stop: the excavation site. [img]http://www.zikadik.com/shadowfell/ex1.jpg[/img] [/QUOTE]
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