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Nebulous's Keep on the Shadowfell (FR)
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<blockquote data-quote="Nebulous" data-source="post: 4582720" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #6: Splug!</span></p><p></p><p><strong>PART THREE</strong></p><p></p><p>They’re not sure what to expect as they open the door to this new passage. Bright light emanates from multiple lanterns as they creep down the stairs. They pass an open passage on the right that Splug shies away from, whimpering. He says that down THERE the thing attacked them, the thing that burned him with no heat. Helga takes a couple of steps inside and sees that the flagstones and architecture from elsewhere gives way to a natural cavern. Water drips from the ceiling into chilly puddles. Ignoring the passage for now, they send Splug ahead to report what he sees at the dig, and he returns saying that there are three diggers and two drakes. </p><p></p><p>Drakes. Only Brandis knows what drakes are, basically vicious lizards that can be trained as loyal pets, not unlike guard dogs.</p><p></p><p>The group is lined up in the hall outside the room with only a partial view within. The flagstone floor has been ripped apart, creating small pillars connected by planks. Kerric can just barely see a small dragon-like creature curled up on one of the platforms. They hear goblins complaining, but only Brandis speaks goblin and he can’t quite make out the words. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/ex2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>They have momentary surprise, and decide to act on it. Helga initially wants to remove the plank connecting the nearest island, until someone gently points out that the drake has wings and would just flap over to their side anyway. So, Helga CHARGES into the room, attempting to leap over the wobbly plank and bring the fight straight to the drake, but her feet tangle up at the last instant and she drops like a lead balloon to the earthen floor ten feet below.</p><p></p><p>Splat.</p><p></p><p>On the other side of the room a goblin digger blinks and rubs his eyes. Was that a flying dwarf he just saw? The drake turns its head, reptilian nostrils flaring.</p><p></p><p><img src="http://www.zikadik.com/shadowfell/drake.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.zikadik.com/shadowfell/ex3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Helga moans and spits dirt from her mouth. Kerric runs down the ramp, leaps over her body, and darts toward the second drake down on the ground, followed by Brandis the warlord. Again, Erevan and Irann stay far from the midst of battle and attack from range, although the wizard has been missing terribly tonight.</p><p></p><p>The three diggers are also armed with bows (goblins don’t leave their beds without some kind of weapon), and they are the same annoyingly dangerous sharpshooters that the heroes encountered in the Torture Chamber. </p><p></p><p>And to their further dismay, Kerric finds that Splug was quite correct about the drakes – they are VERY mean and very bitey bitey bitey. The reddish beast flies at the paladin, jaws clamping onto his arm and shredding through the armor. Helga has already picked herself up and charged the closest archer, pinning him down and hacking at him with mad sweeps of her axe. A drake leaps off from the pillar island and slams into her, teeth latching onto her leg, its head thrashing back and forth like a shark. </p><p></p><p>Between a few well-aimed arrows and the drake, Kerric finds himself suddenly bloodied and in danger. He manages to daze the drake with a daily power, but fails to put enough distance between himself and his foe, and the next thing he knows the drake has lunged at him, and Kerric is knocked unconscious and dying. </p><p></p><p><img src="http://www.zikadik.com/shadowfell/ex4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Helga crushes a goblin, and then spins on an injured drake, slamming her axe through its skull. Arrows continue pinging down from the elevated goblin, but Erevan targets him with multiple magic missiles. Irann teleports inside the room for line of sight to the last drake and curses it, although she is struck (for the first time perhaps!) by several arrows. Brandis expends a daily, walloping a drake for massive damage.</p><p></p><p>Someone manages to stabilize Kerric so that he quits making Death Saves, but he is still unconscious. The last drake is slain, soon followed by a goblin, and then there is only one lone archer left. An eldritch blast explodes unholy flames from his eyes and mouth, and the little beast crumples into a charred heap.</p><p></p><p>Kerric is helped to his feet, and the group spends as many surges as they can to recuperate. They’ve depleted some Action Points and dailies and are planning on leaving the Keep to rest and recuperate, either in the woods or back at Winterhaven, the latter of which will offer Wolftooth to Brandis Padraig if they choose that route. They just don’t think it is safe to stay in the keep. [<span style="color: red">Wise move, guys!]</span></p><p></p><p>They search the dig site first and find an old battered scrollcase that the goblins probably thought useless. It contains two rituals: Detect Secret Doors and Repel Vermin, two spells that the wizard doesn’t have.</p><p></p><p>And that’s where we stopped.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4582720, member: 31465"] [SIZE=4]Adventure #6: Splug![/SIZE] [B]PART THREE[/B] They’re not sure what to expect as they open the door to this new passage. Bright light emanates from multiple lanterns as they creep down the stairs. They pass an open passage on the right that Splug shies away from, whimpering. He says that down THERE the thing attacked them, the thing that burned him with no heat. Helga takes a couple of steps inside and sees that the flagstones and architecture from elsewhere gives way to a natural cavern. Water drips from the ceiling into chilly puddles. Ignoring the passage for now, they send Splug ahead to report what he sees at the dig, and he returns saying that there are three diggers and two drakes. Drakes. Only Brandis knows what drakes are, basically vicious lizards that can be trained as loyal pets, not unlike guard dogs. The group is lined up in the hall outside the room with only a partial view within. The flagstone floor has been ripped apart, creating small pillars connected by planks. Kerric can just barely see a small dragon-like creature curled up on one of the platforms. They hear goblins complaining, but only Brandis speaks goblin and he can’t quite make out the words. [img]http://www.med.unc.edu/~saasha/keep/ex2.jpg[/img] They have momentary surprise, and decide to act on it. Helga initially wants to remove the plank connecting the nearest island, until someone gently points out that the drake has wings and would just flap over to their side anyway. So, Helga CHARGES into the room, attempting to leap over the wobbly plank and bring the fight straight to the drake, but her feet tangle up at the last instant and she drops like a lead balloon to the earthen floor ten feet below. Splat. On the other side of the room a goblin digger blinks and rubs his eyes. Was that a flying dwarf he just saw? The drake turns its head, reptilian nostrils flaring. [img]http://www.zikadik.com/shadowfell/drake.jpg[/img] [img]http://www.zikadik.com/shadowfell/ex3.jpg[/img] Helga moans and spits dirt from her mouth. Kerric runs down the ramp, leaps over her body, and darts toward the second drake down on the ground, followed by Brandis the warlord. Again, Erevan and Irann stay far from the midst of battle and attack from range, although the wizard has been missing terribly tonight. The three diggers are also armed with bows (goblins don’t leave their beds without some kind of weapon), and they are the same annoyingly dangerous sharpshooters that the heroes encountered in the Torture Chamber. And to their further dismay, Kerric finds that Splug was quite correct about the drakes – they are VERY mean and very bitey bitey bitey. The reddish beast flies at the paladin, jaws clamping onto his arm and shredding through the armor. Helga has already picked herself up and charged the closest archer, pinning him down and hacking at him with mad sweeps of her axe. A drake leaps off from the pillar island and slams into her, teeth latching onto her leg, its head thrashing back and forth like a shark. Between a few well-aimed arrows and the drake, Kerric finds himself suddenly bloodied and in danger. He manages to daze the drake with a daily power, but fails to put enough distance between himself and his foe, and the next thing he knows the drake has lunged at him, and Kerric is knocked unconscious and dying. [img]http://www.zikadik.com/shadowfell/ex4.jpg[/img] Helga crushes a goblin, and then spins on an injured drake, slamming her axe through its skull. Arrows continue pinging down from the elevated goblin, but Erevan targets him with multiple magic missiles. Irann teleports inside the room for line of sight to the last drake and curses it, although she is struck (for the first time perhaps!) by several arrows. Brandis expends a daily, walloping a drake for massive damage. Someone manages to stabilize Kerric so that he quits making Death Saves, but he is still unconscious. The last drake is slain, soon followed by a goblin, and then there is only one lone archer left. An eldritch blast explodes unholy flames from his eyes and mouth, and the little beast crumples into a charred heap. Kerric is helped to his feet, and the group spends as many surges as they can to recuperate. They’ve depleted some Action Points and dailies and are planning on leaving the Keep to rest and recuperate, either in the woods or back at Winterhaven, the latter of which will offer Wolftooth to Brandis Padraig if they choose that route. They just don’t think it is safe to stay in the keep. [[color=red]Wise move, guys!][/color] They search the dig site first and find an old battered scrollcase that the goblins probably thought useless. It contains two rituals: Detect Secret Doors and Repel Vermin, two spells that the wizard doesn’t have. And that’s where we stopped. [/QUOTE]
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