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Nebulous's Keep on the Shadowfell (FR)
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<blockquote data-quote="Nebulous" data-source="post: 4591047" data-attributes="member: 31465"><p><strong>Nebulous's Keep on Shadowfell (FR)</strong></p><p></p><p><span style="font-size: 15px">Adventure #7: Lord of the Maw & Boss of the Fat</span></p><p></p><p><strong>PART ONE</strong></p><p></p><p>The session begins immediately after the last one. The five heroes are standing in the excavation pit, goblin and drake corpses sprawled about them. Splug is muttering and sputtering but hasn’t run off to hide yet. They discuss their options, but had previously settled on a plan: return to Winterhaven to rest and recoup. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/map2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/map3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Trudging back up, they do check the door to Boss Fatty’s chamber, but the iron chain is wrapped around it, and there’s no sign that anyone has been out. It will have to do for now, and they’ll return after a night’s rest to determine if their idea actually trapped the goblins inside. </p><p></p><p>Splug is glad to leave with the heroes, and the little half-blind, limping goblin seems amicable in their company, just glad not to be food and fodder for his own degenerate species. Roughly an hour later, just as the sun is beginning to dip behind the treeline, the band of adventurers reaches the town gates. Rond Kelfern is atop the battlements and heartily greets them, but his greeting turns to surprise when he catches sight of Splug on his leash, cowering behind Irann the half-elf warlock.</p><p></p><p>“What in the nine hells is that? A bloody goblin!”</p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/rond.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The militiaman is upset, but the group quickly explains that the goblin is a prisoner and under their control. Splug nods furiously. “Prisoner, mmm-hmmm…I am I am mmm-hhmm…” They enter town and take care of some business first, which amounts to visiting Thair Coalbiter the smithy, selling off some weapons and wine and other loot they’ve acquired, and smelting down the abominable golden goat idol they found at Irontooth’s waterfall lair. Between the raw metal and the small inlaid gems Thair is able to mint them a hefty little sack of coins (Stamped with their faces! Liberators of Winterhaven! No, not really). </p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/goatskull.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The idol reminds them of their mission for the Frog Queen; return to her on the next full moon at Jade Hill with Irontooth’s hands, which Sister Linora has kindly preserved with magic. But that is still some time away; only about a week has passed since their first troublesome encounter on the road with kobold brigands. </p><p></p><p>With some bookkeeping out of the way, it’s off to Wrafton’s Inn for much needed food, ale and relaxation. Erevan, Irann, Kerric, Helga, Brandis and Splug enter the tavern room, clearly hearing the melodic croon of the elf minstrel Kelrella Sweetleaf inside, who nods as they enter. Her Halfling isn’t there, so she’s strumming the harp herself. The common room is bustling with bodies and beers, and they see that Lord Ernest Padraig is here as well, deep into his cups and sitting rather close to busty and lusty Salvana Wrafton. Her arms are draped over his shoulders, and she’s whispering into his ear. But as soon as Padraig sees his son and his comrades, he lurches to his feet.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/pad.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“You’re back!” he slurs. “How fares the mission at the old keep? Have you ended the threat?” </p><p></p><p>Well, the threat is not exactly GONE yet, but they’re working on it, and will be returning tomorrow after a good night’s rest. They don’t really want to start talking too much with Padraig here in the middle of the tavern, especially since they know a spy is active in Winterhaven. Lord Padraig is aware of this too, but in his drunken state his caution might be thrown to the wind. Besides, Salvana Wrafton is being terribly distracting and pulls Ernest back to the table. </p><p></p><p>But trouble almost starts anew when Thair Coalstriker hobbles into the room, still stinking of sweat and soot, and locks eyes with Splug for the first time. Splug smiles. Thair doesn’t. His nostrils just flare to disproportionate sizes.</p><p></p><p>“Gob…gob…GOBLIN!!!”</p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/thair2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The dwarf smithy hauls a barstool over his head, intending to smash Splug into pulp. Helga and Bradnis intervene, managing to talk Thair out of killing their new “assistant.” The dwarf isn’t happy about it, and continues throwing evil glares at the goblin, who busies himself under Irann’s skirt and cloak as much as possible.</p><p></p><p>Eventually the group retires to their chambers, and Brandis drags his father away from the amorous clutches of Salvana Wrafton.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/sal2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“She’s not worth it, Ernest!” Brandis hears Salvana whispering harshly to Lord Padraig. He pushes her away and leaves the inn with his son. Brandis is horribly embarrassed by their behavior, but his father IS known to be somewhat of a lady’s man, and Salvana has a rep as a tart. Stumbling back to the walled Padraig estate, Ernest Padraig has a gift ready and waiting for his eldest son: the Padraig family blade, Wolftooth.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/wtooth.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Sliding the enchanted blade from its sheath, Brandis is overwhelmed by its elegance, the way the weapon is perfectly balanced in his hands. Indeed, this sword will help bring justice and revenge to the citizens of Winterhaven. Brandis’s mother Cynthia is still asleep, well under the influence of snailwort, so Brandis spends a little time with his youngest sister before retiring to bed. </p><p></p><p>The night passes mostly without incident…MOSTLY…at least, up until seven hours later when heavy knocking upon Erevan’s door rouses the wizard from meditation. It’s the dead of night. A gruff voice shouts: “Hey! You in there! We need help! NOW!”</p><p></p><p>Erevan doesn’t recognize the voice (and the group is keen to the fact that this is the same trick they tried against the goblins, trying to lure them out of their lair!) but he peeks out the door anyway and sees a bedraggled Winterhaven Regular with deep scratches down the side of his face. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/guy2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“Please! You must help! My name is Guy. There are…these…things coming out of the graveyard! The dead! Corby and I saw a blue light behind the gates and we went to investigate, and then they swarmed at us! By Sune! They tore Corby to pieces! Right in front of me eyes! Just…ripped into him! You’ve got to help!”</p><p></p><p>Well, this sounds like a job for a group of well-armed heroes, so Erevan quickly relates the details to his friends. They suit up, buckling on armor and sheathing blades. They question the Regular, asking him how many creatures he saw, and what the blue light was. He didn’t get far enough into the graveyard to see. All he knows is that poor Corby- poor young Corby! - was killed right in front of him, and so the soldier ran out of the cemetery, pursued by a small group of slavering things. </p><p></p><p>Kerric wonders if they were zombies…or ghouls. Ghouls. The latter would be a much more dangerous foe, and everyone looks closely at Guy’s wounds, wondering if he has somehow been infected by disease. Is he going to transform into a monster too? They don’t know for sure, but he would probably have to die first in order to rise again. </p><p></p><p>While the group finishes preparing, The Regular is sent to Padraig’s estate to warn Brandis and the others. Helga orders Splug to stay in the room, lock the door, and don’t open it for anyone until they return. Nodding, the half-blind little goblin squeezes under the bed. Soon, the companions have congregated outside and see that the night is oily black, with not even a shred of moon to see by. In the distance beyond the gates, the faintest hint of blue light shimmers on the clouds. There is a flurry of activity atop the battlements as soldiers muster, firing crossbows at unseen targets beyond the gates.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/winterhaven2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Erevan rushes to the parapets and looks down. There are three corpses below riddled with bolts, none of which are moving. He considers blasting them with fire magic just to be safe, but the bodies don’t appear to be getting back up. Rond Kelfern cracks the gates and lets the companions out. Closer inspection of the corpses suggests that they are indeed just animated zombies, and not their more dangerous cousins, ghouls or ghasts. In the distance a faint blue shaft of light is visible inside the graveyard, so without further delay, the group proceeds down the hill.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4591047, member: 31465"] [b]Nebulous's Keep on Shadowfell (FR)[/b] [size=4]Adventure #7: Lord of the Maw & Boss of the Fat[/size] [B]PART ONE[/B] The session begins immediately after the last one. The five heroes are standing in the excavation pit, goblin and drake corpses sprawled about them. Splug is muttering and sputtering but hasn’t run off to hide yet. They discuss their options, but had previously settled on a plan: return to Winterhaven to rest and recoup. [img]http://www.med.unc.edu/~saasha/keep/map2.jpg[/img] [img]http://www.med.unc.edu/~saasha/keep/map3.jpg[/img] Trudging back up, they do check the door to Boss Fatty’s chamber, but the iron chain is wrapped around it, and there’s no sign that anyone has been out. It will have to do for now, and they’ll return after a night’s rest to determine if their idea actually trapped the goblins inside. Splug is glad to leave with the heroes, and the little half-blind, limping goblin seems amicable in their company, just glad not to be food and fodder for his own degenerate species. Roughly an hour later, just as the sun is beginning to dip behind the treeline, the band of adventurers reaches the town gates. Rond Kelfern is atop the battlements and heartily greets them, but his greeting turns to surprise when he catches sight of Splug on his leash, cowering behind Irann the half-elf warlock. “What in the nine hells is that? A bloody goblin!” [img]http://www.med.unc.edu/~saasha/keep/rond.jpg[/img] The militiaman is upset, but the group quickly explains that the goblin is a prisoner and under their control. Splug nods furiously. “Prisoner, mmm-hmmm…I am I am mmm-hhmm…” They enter town and take care of some business first, which amounts to visiting Thair Coalbiter the smithy, selling off some weapons and wine and other loot they’ve acquired, and smelting down the abominable golden goat idol they found at Irontooth’s waterfall lair. Between the raw metal and the small inlaid gems Thair is able to mint them a hefty little sack of coins (Stamped with their faces! Liberators of Winterhaven! No, not really). [img]http://www.med.unc.edu/~saasha/keep/goatskull.jpg[/img] The idol reminds them of their mission for the Frog Queen; return to her on the next full moon at Jade Hill with Irontooth’s hands, which Sister Linora has kindly preserved with magic. But that is still some time away; only about a week has passed since their first troublesome encounter on the road with kobold brigands. With some bookkeeping out of the way, it’s off to Wrafton’s Inn for much needed food, ale and relaxation. Erevan, Irann, Kerric, Helga, Brandis and Splug enter the tavern room, clearly hearing the melodic croon of the elf minstrel Kelrella Sweetleaf inside, who nods as they enter. Her Halfling isn’t there, so she’s strumming the harp herself. The common room is bustling with bodies and beers, and they see that Lord Ernest Padraig is here as well, deep into his cups and sitting rather close to busty and lusty Salvana Wrafton. Her arms are draped over his shoulders, and she’s whispering into his ear. But as soon as Padraig sees his son and his comrades, he lurches to his feet. [img]http://www.med.unc.edu/~saasha/keep/pad.jpg[/img] “You’re back!” he slurs. “How fares the mission at the old keep? Have you ended the threat?” Well, the threat is not exactly GONE yet, but they’re working on it, and will be returning tomorrow after a good night’s rest. They don’t really want to start talking too much with Padraig here in the middle of the tavern, especially since they know a spy is active in Winterhaven. Lord Padraig is aware of this too, but in his drunken state his caution might be thrown to the wind. Besides, Salvana Wrafton is being terribly distracting and pulls Ernest back to the table. But trouble almost starts anew when Thair Coalstriker hobbles into the room, still stinking of sweat and soot, and locks eyes with Splug for the first time. Splug smiles. Thair doesn’t. His nostrils just flare to disproportionate sizes. “Gob…gob…GOBLIN!!!” [img]http://www.med.unc.edu/~saasha/keep/thair2.jpg[/img] The dwarf smithy hauls a barstool over his head, intending to smash Splug into pulp. Helga and Bradnis intervene, managing to talk Thair out of killing their new “assistant.” The dwarf isn’t happy about it, and continues throwing evil glares at the goblin, who busies himself under Irann’s skirt and cloak as much as possible. Eventually the group retires to their chambers, and Brandis drags his father away from the amorous clutches of Salvana Wrafton. [img]http://www.med.unc.edu/~saasha/keep/sal2.jpg[/img] “She’s not worth it, Ernest!” Brandis hears Salvana whispering harshly to Lord Padraig. He pushes her away and leaves the inn with his son. Brandis is horribly embarrassed by their behavior, but his father IS known to be somewhat of a lady’s man, and Salvana has a rep as a tart. Stumbling back to the walled Padraig estate, Ernest Padraig has a gift ready and waiting for his eldest son: the Padraig family blade, Wolftooth. [img]http://www.med.unc.edu/~saasha/keep/wtooth.jpg[/img] Sliding the enchanted blade from its sheath, Brandis is overwhelmed by its elegance, the way the weapon is perfectly balanced in his hands. Indeed, this sword will help bring justice and revenge to the citizens of Winterhaven. Brandis’s mother Cynthia is still asleep, well under the influence of snailwort, so Brandis spends a little time with his youngest sister before retiring to bed. The night passes mostly without incident…MOSTLY…at least, up until seven hours later when heavy knocking upon Erevan’s door rouses the wizard from meditation. It’s the dead of night. A gruff voice shouts: “Hey! You in there! We need help! NOW!” Erevan doesn’t recognize the voice (and the group is keen to the fact that this is the same trick they tried against the goblins, trying to lure them out of their lair!) but he peeks out the door anyway and sees a bedraggled Winterhaven Regular with deep scratches down the side of his face. [img]http://www.med.unc.edu/~saasha/keep/guy2.jpg[/img] “Please! You must help! My name is Guy. There are…these…things coming out of the graveyard! The dead! Corby and I saw a blue light behind the gates and we went to investigate, and then they swarmed at us! By Sune! They tore Corby to pieces! Right in front of me eyes! Just…ripped into him! You’ve got to help!” Well, this sounds like a job for a group of well-armed heroes, so Erevan quickly relates the details to his friends. They suit up, buckling on armor and sheathing blades. They question the Regular, asking him how many creatures he saw, and what the blue light was. He didn’t get far enough into the graveyard to see. All he knows is that poor Corby- poor young Corby! - was killed right in front of him, and so the soldier ran out of the cemetery, pursued by a small group of slavering things. Kerric wonders if they were zombies…or ghouls. Ghouls. The latter would be a much more dangerous foe, and everyone looks closely at Guy’s wounds, wondering if he has somehow been infected by disease. Is he going to transform into a monster too? They don’t know for sure, but he would probably have to die first in order to rise again. While the group finishes preparing, The Regular is sent to Padraig’s estate to warn Brandis and the others. Helga orders Splug to stay in the room, lock the door, and don’t open it for anyone until they return. Nodding, the half-blind little goblin squeezes under the bed. Soon, the companions have congregated outside and see that the night is oily black, with not even a shred of moon to see by. In the distance beyond the gates, the faintest hint of blue light shimmers on the clouds. There is a flurry of activity atop the battlements as soldiers muster, firing crossbows at unseen targets beyond the gates. [img]http://www.med.unc.edu/~saasha/keep/winterhaven2.jpg[/img] Erevan rushes to the parapets and looks down. There are three corpses below riddled with bolts, none of which are moving. He considers blasting them with fire magic just to be safe, but the bodies don’t appear to be getting back up. Rond Kelfern cracks the gates and lets the companions out. Closer inspection of the corpses suggests that they are indeed just animated zombies, and not their more dangerous cousins, ghouls or ghasts. In the distance a faint blue shaft of light is visible inside the graveyard, so without further delay, the group proceeds down the hill. [/QUOTE]
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