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Nebulous's Keep on the Shadowfell (FR)
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<blockquote data-quote="Nebulous" data-source="post: 4629580" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #9: Slime Central</span></p><p><strong></strong></p><p><strong>PART ONE</strong></p><p></p><p><img src="http://www.zikadik.com/shadowfell/rubble2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The heroes have holed up in the kruthik lair after exterminating the horde of insects. They feel relatively safe here (aside from the fact that death can come at any time from any direction), and after six hours of rest Splug has recuperated enough to continue. The spunky little goblin nearly died last time from the ravenous bugs. They like Splug, probably as much as they could enjoy a bumbling little yellow, scarred, half-blind goblin warrior. </p><p></p><p>After resting, but not really sleeping, they discuss their options. There were several unexplored caves behind them, but it will mean crossing the bridge again guarded by the hook horror. Brandis shivers, remembering his last encounter. It did not go well. The horrible monster nearly gutted him.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/hook3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Erevan recalls what the goblin sign over the cave entrance read: </p><p></p><p>TALLOW’S DEEP – SEVEN DAYS; </p><p>THUNDERSPIRE LABYRINTH – THREE DAYS; </p><p>MAGLUBIYET’S EMBRACE – ANY DAY!</p><p></p><p>There was another cave they did not explore, but they decide to investigate the rock wall in the kruthik chamber first. It looks deliberately collapsed, and may offer egress. They have no idea where they are though, other than trapped somewhere below ground in a very hostile environment. </p><p></p><p>The group has found some fascinating magical relics in the kruthik nest: armor and a longbow, and a non-magical elvish journal that Erevan plans on reading later. The cover is hand painted and depicts the major Realmsian gods from at least 100 years ago. It appeals to his sense of academia. Plus, it is written in elvish. He’ll read it more closely later.</p><p></p><p><img src="http://www.zikadik.com/shadowfell/journal.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Piece by piece they start tearing down the rubble wall. Half an hour later a space large enough to accommodate Splug has been cleared.</p><p></p><p>“I don’ wanna go!” the goblin squeals. “Don’ make me, mmm-hmmm…”</p><p></p><p>Fine then, they don’t make the little guy forage ahead, and Kerric the Paladin of Kelemvor squeezes into the dark tunnel instead.</p><p></p><p>Gray stone walls surround him.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/tunnels1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The wizard illuminates the paladin’s sword, unveiling a tunnel crowded by sharp stalagmites and stalactites. The group forms a line, and against all odds, Brandis Padraig at the very back is the only one to hear the chatter of rats in the distance.</p><p></p><p>“Um…rats ahead,” he says. “Um…right in front of you.”</p><p></p><p>Kerric hardly minds rats, they fall easily beneath his blade. He’s more concerned about undead abominations in this cursed place, opponents of his god of the afterlife, Kelemvor (Kerric’s Paragon Path is undoubtedly a Doomguide at 11th level). </p><p></p><p>But the two rats he sees on the ceiling scurry away from them. The group is nervous in these dark corridors. They feel more lost than ever and have no idea which way to go. The tunnel branches and they take the left turn, picking their way through tightly packed sharp rocks. And then they see a door. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/donotenter.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>It is an old, old wooden door banded by metal, but scrawled on the wood in Common are a few unsettling words: </p><p></p><p>DO NOT ENTER – REALLY. </p><p></p><p>Well, well, that sounds interesting, enticing, and frightening all at once. Ears pressed to the door, they don’t hear anything, but decide not to enter; maybe they’ll come back here later. This spawns a lot of conversation about goblin minions, and how they really, really need to get more fodder besides Splug to send into dangerous rooms. That is, if there are any goblin minions left alive. But their first priority right now is to get out of these caves. </p><p></p><p>They continue, hearing the squeak of more rats in distance dark corners, and then Kerric spots a square pit in the floor. It looks familiar, and sure enough, there is a ragged hole in the center of the pit, the same hole that he and Helga plunged through. The group has come full circle.</p><p></p><p><img src="http://www.zikadik.com/shadowfell/tripped.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Feeling somewhat relieved that they’re not completely lost, Kerric steps cautiously around the pit as the others navigate through the stalagmites. Then he sees the arm. It’s small and rat-gnawed, a goblin arm torn off at the shoulder. He walks toward it, Erevan following on his heels, but that’s when the chattering rats suddenly become much, much louder. Red eyes flash in the dark, and suddenly several lunge out from cover! Another drops from the ceiling, sinking diseased fangs into his shoulder. Kerric throws the beast down and skewers it. </p><p></p><p>Meanwhile, Erevan has retreated back toward his companions, but he’s not safe yet. Two rats leap out from nearby stalagmites, rending his robes with vicious little teeth. He blasts one apart with a silvery magic missile. Brandis Padraig leaps to the assistance of the paladin, hacking at the rats with his enchanted longsword Wolftooth. The wizard and warlock retreat up the stairs, checking up and down the tunnel to make sure no enemies are waiting. </p><p></p><p><img src="http://www.zikadik.com/shadowfell/rat attack.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Within seconds nearly a dozen more rats have clambered across the ceiling and dropped around the paladin and warlord, a dirty chattering horde of hungry creatures. The warriors keep hacking at them, backing off toward the stairs the whole time. It’s not that the rats are terribly dangerous, but there are so many of them…and both Kerric and Brandis can’t shake the feeling that something else is wrong.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4629580, member: 31465"] [SIZE=4]Adventure #9: Slime Central[/SIZE] [B] PART ONE[/B] [img]http://www.zikadik.com/shadowfell/rubble2.jpg[/img] The heroes have holed up in the kruthik lair after exterminating the horde of insects. They feel relatively safe here (aside from the fact that death can come at any time from any direction), and after six hours of rest Splug has recuperated enough to continue. The spunky little goblin nearly died last time from the ravenous bugs. They like Splug, probably as much as they could enjoy a bumbling little yellow, scarred, half-blind goblin warrior. After resting, but not really sleeping, they discuss their options. There were several unexplored caves behind them, but it will mean crossing the bridge again guarded by the hook horror. Brandis shivers, remembering his last encounter. It did not go well. The horrible monster nearly gutted him. [img]http://www.med.unc.edu/~saasha/keep/hook3.jpg[/img] Erevan recalls what the goblin sign over the cave entrance read: TALLOW’S DEEP – SEVEN DAYS; THUNDERSPIRE LABYRINTH – THREE DAYS; MAGLUBIYET’S EMBRACE – ANY DAY! There was another cave they did not explore, but they decide to investigate the rock wall in the kruthik chamber first. It looks deliberately collapsed, and may offer egress. They have no idea where they are though, other than trapped somewhere below ground in a very hostile environment. The group has found some fascinating magical relics in the kruthik nest: armor and a longbow, and a non-magical elvish journal that Erevan plans on reading later. The cover is hand painted and depicts the major Realmsian gods from at least 100 years ago. It appeals to his sense of academia. Plus, it is written in elvish. He’ll read it more closely later. [img]http://www.zikadik.com/shadowfell/journal.jpg[/img] Piece by piece they start tearing down the rubble wall. Half an hour later a space large enough to accommodate Splug has been cleared. “I don’ wanna go!” the goblin squeals. “Don’ make me, mmm-hmmm…” Fine then, they don’t make the little guy forage ahead, and Kerric the Paladin of Kelemvor squeezes into the dark tunnel instead. Gray stone walls surround him. [img]http://www.med.unc.edu/~saasha/keep/tunnels1.jpg[/img] The wizard illuminates the paladin’s sword, unveiling a tunnel crowded by sharp stalagmites and stalactites. The group forms a line, and against all odds, Brandis Padraig at the very back is the only one to hear the chatter of rats in the distance. “Um…rats ahead,” he says. “Um…right in front of you.” Kerric hardly minds rats, they fall easily beneath his blade. He’s more concerned about undead abominations in this cursed place, opponents of his god of the afterlife, Kelemvor (Kerric’s Paragon Path is undoubtedly a Doomguide at 11th level). But the two rats he sees on the ceiling scurry away from them. The group is nervous in these dark corridors. They feel more lost than ever and have no idea which way to go. The tunnel branches and they take the left turn, picking their way through tightly packed sharp rocks. And then they see a door. [img]http://www.med.unc.edu/~saasha/keep/donotenter.jpg[/img] It is an old, old wooden door banded by metal, but scrawled on the wood in Common are a few unsettling words: DO NOT ENTER – REALLY. Well, well, that sounds interesting, enticing, and frightening all at once. Ears pressed to the door, they don’t hear anything, but decide not to enter; maybe they’ll come back here later. This spawns a lot of conversation about goblin minions, and how they really, really need to get more fodder besides Splug to send into dangerous rooms. That is, if there are any goblin minions left alive. But their first priority right now is to get out of these caves. They continue, hearing the squeak of more rats in distance dark corners, and then Kerric spots a square pit in the floor. It looks familiar, and sure enough, there is a ragged hole in the center of the pit, the same hole that he and Helga plunged through. The group has come full circle. [img]http://www.zikadik.com/shadowfell/tripped.jpg[/img] Feeling somewhat relieved that they’re not completely lost, Kerric steps cautiously around the pit as the others navigate through the stalagmites. Then he sees the arm. It’s small and rat-gnawed, a goblin arm torn off at the shoulder. He walks toward it, Erevan following on his heels, but that’s when the chattering rats suddenly become much, much louder. Red eyes flash in the dark, and suddenly several lunge out from cover! Another drops from the ceiling, sinking diseased fangs into his shoulder. Kerric throws the beast down and skewers it. Meanwhile, Erevan has retreated back toward his companions, but he’s not safe yet. Two rats leap out from nearby stalagmites, rending his robes with vicious little teeth. He blasts one apart with a silvery magic missile. Brandis Padraig leaps to the assistance of the paladin, hacking at the rats with his enchanted longsword Wolftooth. The wizard and warlock retreat up the stairs, checking up and down the tunnel to make sure no enemies are waiting. [img]http://www.zikadik.com/shadowfell/rat attack.jpg[/img] Within seconds nearly a dozen more rats have clambered across the ceiling and dropped around the paladin and warlord, a dirty chattering horde of hungry creatures. The warriors keep hacking at them, backing off toward the stairs the whole time. It’s not that the rats are terribly dangerous, but there are so many of them…and both Kerric and Brandis can’t shake the feeling that something else is wrong. [/QUOTE]
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