Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Nebulous's Keep on the Shadowfell (FR)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nebulous" data-source="post: 4642281" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #9: Slime Central</span></p><p></p><p><strong>PART THREE</strong></p><p></p><p><img src="http://www.zikadik.com/shadowfell/down2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>They see a strange symbol on the floor in the distance, but even as they turn that way, Erevan spots a glowing light from the sarcophagus room. He freezes, and hisses to the others: “It’s them again. The girls.”</p><p></p><p>Sure, enough, Keegan’s murdered twins are standing nearby. Their ghostly voices speak in unison.</p><p></p><p><img src="http://www.zikadik.com/shadowfell/twins.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="font-size: 12px">“There is a hungry presence in the darkness. It will not let us leave! It…hungers. The doorway is open, and there is only darkness….BEYOND!”</span></p><p></p><p>Their message complete, the dead twins fade and vanish. Yeah, now the group is REALLY not going down that hallway. The little girls creeped them out. So, it’s through the cold, silent, murky corridor, until they find themselves standing near a large symbol engraved on the floor. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/symbol1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Erevan suspects that it is some kind of a Fear symbol. He has seen similar dire shapes in the journals of evil wizards. Perhaps before the Spellplague ravaged the Realms, Erevan himself might have employed powerful magicks such as this. They’re not quite sure what to do when Splug says, “There a secret place down ‘ere, mmm-hmm. Lookee lookee!” And he blithely walks across the symbol and strolls down the hall. Huh. </p><p></p><p>So Brandis follows him…and several unpleasant things happen.</p><p></p><p>First, unnatural terror fills the warlord’s heart. He turns and runs full speed, panic overpowering him. Secondly, an incredibly loud shriek emanates from the rune, easily heard by anyone in the vicinity. Clenching his fists, Kerric, Paladin of Kelemvor, boldly steps across the rune, resisting the fear effect, and follows Splug. The goblin is pointing to a small discolored block on the ceiling. Hefting Splug to his shoulders, Kerric has him push the block. There are several clicks, and then a secret stone door opens in the wall. </p><p></p><p>Beyond it is just a small, bare room no larger than a closet. </p><p></p><p><img src="http://www.zikadik.com/shadowfell/explore1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://www.med.unc.edu/~saasha/keep/explore2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Kerric steps cautiously inside, his blade out, and listens for a moment while the others wait (and Helga tries to drape a blanket over the terror rune; it doesn’t work; she runs until the others grab her). At first the paladin notices nothing, but then he hears a low moan. About the same time, the far wall seems to shimmer ever so slightly. Curious, he extends the tip of his sword and touches the wall…but the blade passes right through.</p><p></p><p>“Illusion wall,” he tells the others, and then sticks his head through for a peek. And nearly gets his face ripped off by four ZOMBIES. They don’t actually make contact, the paladin jerks back just in time, his heart hammering in his chest. But this is going to be fun. Fish in a barrel. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/illusion1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Kerric and Brandis line up side by side and start blindly stabbing through the illusory wall. Steel hacks into dead meat, and soon noxious smells arise from disemboweled zombies. The fight is quick but brutal, with Erevan stepping in to toss a few magical bolts. Soon the zombies are destroyed, and the group steps into the room, which appears to be an armory. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/keep/illusion2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://www.med.unc.edu/~saasha/keep/illusion3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://www.med.unc.edu/~saasha/keep/illusion4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Dilapidated weapons hang from hooks and racks, most in a state of disrepair and uselessness. But it is the suit of ragged armor draped over a mannequin that attracts their attention. A silver plaque is mounted above the armor, but when they approach, a clear voice suddenly rings out!</p><p style="text-align: center"><em></em></p> <p style="text-align: center"><em>“A wondrous treasure, valued by all, sought by many. </em></p> <p style="text-align: center"><em>Found in both victory and defeat. </em></p> <p style="text-align: center"><em>Yet never at the bottom of a treasure chest. </em></p> <p style="text-align: center"><em>It marches before you like a herald, and lives long after you are gone.</em></p> <p style="text-align: center"><em></em></p> <p style="text-align: center"><em>Of what do I speak?”</em></p><p></p><p>The answer is “Reputation,” and someone spits that out pretty fast. The disembodied voice in the silver plaque must be pleased because the armor magically transforms from useless rusted metal to a glorious suit of Screaming Scalemail +1. Kerric takes the armor in his hands. He thinks it will fit just fine. </p><p></p><p>Now there’s the problem of the Terror Runes out in the corridor. Altogether, the heroes triggered the Fear Alarms three times. Three times the horrendous wailing echoed up and down the stone halls. The group carefully questions Splug as to what is nearby, and the loyal goblin admits that the entrance to the 2nd level of the Keep is not far…where Kalarel employs a contingent of hobbers.</p><p></p><p>Hobgoblins. </p><p></p><p>Splug doesn’t like the hobbers, they’re big and mean and pick on the smaller goblins, but who doesn’t pick on goblins? The group decides to stay in the secret armory for a while. Hopefully the hobbers don’t know about it, but the group will find out one way or another soon enough.</p><p></p><p>And there we stopped.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4642281, member: 31465"] [SIZE=4]Adventure #9: Slime Central[/SIZE] [B]PART THREE[/B] [img]http://www.zikadik.com/shadowfell/down2.jpg[/img] They see a strange symbol on the floor in the distance, but even as they turn that way, Erevan spots a glowing light from the sarcophagus room. He freezes, and hisses to the others: “It’s them again. The girls.” Sure, enough, Keegan’s murdered twins are standing nearby. Their ghostly voices speak in unison. [img]http://www.zikadik.com/shadowfell/twins.jpg[/img] [size=3]“There is a hungry presence in the darkness. It will not let us leave! It…hungers. The doorway is open, and there is only darkness….BEYOND!”[/size] Their message complete, the dead twins fade and vanish. Yeah, now the group is REALLY not going down that hallway. The little girls creeped them out. So, it’s through the cold, silent, murky corridor, until they find themselves standing near a large symbol engraved on the floor. [img]http://www.med.unc.edu/~saasha/keep/symbol1.jpg[/img] Erevan suspects that it is some kind of a Fear symbol. He has seen similar dire shapes in the journals of evil wizards. Perhaps before the Spellplague ravaged the Realms, Erevan himself might have employed powerful magicks such as this. They’re not quite sure what to do when Splug says, “There a secret place down ‘ere, mmm-hmm. Lookee lookee!” And he blithely walks across the symbol and strolls down the hall. Huh. So Brandis follows him…and several unpleasant things happen. First, unnatural terror fills the warlord’s heart. He turns and runs full speed, panic overpowering him. Secondly, an incredibly loud shriek emanates from the rune, easily heard by anyone in the vicinity. Clenching his fists, Kerric, Paladin of Kelemvor, boldly steps across the rune, resisting the fear effect, and follows Splug. The goblin is pointing to a small discolored block on the ceiling. Hefting Splug to his shoulders, Kerric has him push the block. There are several clicks, and then a secret stone door opens in the wall. Beyond it is just a small, bare room no larger than a closet. [img]http://www.zikadik.com/shadowfell/explore1.jpg[/img] [img]http://www.med.unc.edu/~saasha/keep/explore2.jpg[/img] Kerric steps cautiously inside, his blade out, and listens for a moment while the others wait (and Helga tries to drape a blanket over the terror rune; it doesn’t work; she runs until the others grab her). At first the paladin notices nothing, but then he hears a low moan. About the same time, the far wall seems to shimmer ever so slightly. Curious, he extends the tip of his sword and touches the wall…but the blade passes right through. “Illusion wall,” he tells the others, and then sticks his head through for a peek. And nearly gets his face ripped off by four ZOMBIES. They don’t actually make contact, the paladin jerks back just in time, his heart hammering in his chest. But this is going to be fun. Fish in a barrel. [img]http://www.med.unc.edu/~saasha/keep/illusion1.jpg[/img] Kerric and Brandis line up side by side and start blindly stabbing through the illusory wall. Steel hacks into dead meat, and soon noxious smells arise from disemboweled zombies. The fight is quick but brutal, with Erevan stepping in to toss a few magical bolts. Soon the zombies are destroyed, and the group steps into the room, which appears to be an armory. [img]http://www.med.unc.edu/~saasha/keep/illusion2.jpg[/img] [img]http://www.med.unc.edu/~saasha/keep/illusion3.jpg[/img] [img]http://www.med.unc.edu/~saasha/keep/illusion4.jpg[/img] Dilapidated weapons hang from hooks and racks, most in a state of disrepair and uselessness. But it is the suit of ragged armor draped over a mannequin that attracts their attention. A silver plaque is mounted above the armor, but when they approach, a clear voice suddenly rings out! [center][i] “A wondrous treasure, valued by all, sought by many. Found in both victory and defeat. Yet never at the bottom of a treasure chest. It marches before you like a herald, and lives long after you are gone. Of what do I speak?”[/i][/center] The answer is “Reputation,” and someone spits that out pretty fast. The disembodied voice in the silver plaque must be pleased because the armor magically transforms from useless rusted metal to a glorious suit of Screaming Scalemail +1. Kerric takes the armor in his hands. He thinks it will fit just fine. Now there’s the problem of the Terror Runes out in the corridor. Altogether, the heroes triggered the Fear Alarms three times. Three times the horrendous wailing echoed up and down the stone halls. The group carefully questions Splug as to what is nearby, and the loyal goblin admits that the entrance to the 2nd level of the Keep is not far…where Kalarel employs a contingent of hobbers. Hobgoblins. Splug doesn’t like the hobbers, they’re big and mean and pick on the smaller goblins, but who doesn’t pick on goblins? The group decides to stay in the secret armory for a while. Hopefully the hobbers don’t know about it, but the group will find out one way or another soon enough. And there we stopped. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Nebulous's Keep on the Shadowfell (FR)
Top