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Nebulous's Keep on the Shadowfell (FR)
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<blockquote data-quote="Nebulous" data-source="post: 4644273" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #10: The Hobber Barracks</span></p><p> </p><p><strong>PART ONE</strong></p><p> </p><p>Holed up in the armory, the heroes rest while discussing their options: 1) There is an unexplored door in the Skeleton Trap Room, where the shrine to Bahamut lies, and 2) The entrance to the second level of the keep is somewhere in the Fear Symbol maze, according to Splug. They’re not sure what to do next (although I get the feeling that whatever waits at the end of the skeleton trap frightens them, probably due to the creepy dead twins now lurking in the vicinity).</p><p> </p><p><img src="http://www.med.unc.edu/~saasha/keep/secret1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p><img src="http://www.med.unc.edu/~saasha/keep/secret2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>Kerric and Brandis listen at the door, and soon hear heavy footsteps marching in formation, steel-shod boots on stone. Two individuals stop outside the secret door and converse in a deep, guttural goblin tongue which only Brandis understands. These aren’t small goblins either. </p><p> </p><p><em>Hobber #1 - Remember what Chief Krusk said; keep prisoners alive to sell to </em></p><p><em>the Bloodreavers. </em></p><p> </p><p><em>Hobber #2 – Damn Bloodreavers, I don’t like ‘em. Don’t trust ‘em.</em></p><p> </p><p><em>Hobber #1 – Yeah, I know. Say, how’s Achilles doing?</em></p><p> </p><p><em>Hobber #2 –Vicious as ever. At least he hasn’t killed anyone in a few days. He’s </em></p><p><em>getting used to us.</em></p><p> </p><p><em>Hobber #1 – I hope those Bloodreavers didn’t sell us a broken one!</em></p><p> </p><p><em>Hobber #2 – Whatever happened to that fat goblin Balgron anyway? I hope someone </em></p><p><em>slit his flabby throat… (They laugh, marching off)</em></p><p> </p><p>Brandis relates this conversation to his companions. They question Splug about the Bloodreavers, and the goblin tells them that they are a band of violent slavers, mostly hobgoblins, but some other species as well, like bugbears (and a certain dead bugbear with a magic maul named Skullthumper in SideTrek I).</p><p> </p><p>Kerric eventually peeks out the secret door but sees no one, although he does hear retreating footsteps from the squad of hobbers. It is very dark and cold in the hall, so Erevan lights the way with magic. The group slips out one at a time and proceeds down the passage. They want to map this area first before proceeding to the Skeleton Trap Room and Shrine of Bahamut. And they don’t want to get squashed between a roaming patrol and whoever might be around the corner. </p><p> </p><p><img src="http://www.med.unc.edu/~saasha/keep/secret3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>Kerric leaps over a Fear Symbol, afraid that triggering it now could bring the patrol down on their heads, and they aren’t sure how many enemies that entails. At least half a dozen. Everyone leaps over the fear symbols with ease…except for Brandis. The final person to try, the warlord slips at the last moment, teetering at the edge before his companions haul him to safety (he burned a Fortune Point acquired in Adventure #2, adding 1d6 to a die roll).</p><p> </p><p><img src="http://www.med.unc.edu/~saasha/keep/secret4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>The group finds themselves in a small alcove. Debris litters the corners, intermingled with dry bones and skulls. There is a stairway leading down to a closed wooden door. They see faint light emanating from underneath. </p><p> </p><p><img src="http://www.med.unc.edu/~saasha/keep/secret5.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>Regretting that they don’t have a stealthy rogue in the party (who would be useful right now), Kerric attempts to slip down the stairs as carefully as possible. He’s…not very good. Listening at the door, he thinks he hears a goblin voice. A deep goblin voice. Everyone positions themselves at the top of the stairs, with Splug safely nestled in the rear. Actions are readied to launch attacks at the first targets available, and then Kerric flings the door open!</p><p> </p><p><img src="http://www.med.unc.edu/~saasha/keep/bar1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>Two hobgoblin soldiers are loitering at the edge of a well, and very shocked to see the paladin of Kelemvor.</p><p> </p><p>“INTRUDERS!” one of them bellows in goblin. </p><p> </p><p>Kerric rushes him, Erevan launches a silvery magic missile from the steps, Erevan curses a foe, and the dwarf Helga trundles down into a better position. And clear across the chamber about a hundred feet away, Kerric sees something locked in a cage that worries him, something that (now dead) Ash, Helga, Brandis and Delphina Moongem first met in the woods near Jade Hill—</p><p> </p><p>A vicious boar.</p><p> </p><p><img src="http://www.med.unc.edu/~saasha/keep/bar3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Nebulous, post: 4644273, member: 31465"] [SIZE=4]Adventure #10: The Hobber Barracks[/SIZE] [B]PART ONE[/B] Holed up in the armory, the heroes rest while discussing their options: 1) There is an unexplored door in the Skeleton Trap Room, where the shrine to Bahamut lies, and 2) The entrance to the second level of the keep is somewhere in the Fear Symbol maze, according to Splug. They’re not sure what to do next (although I get the feeling that whatever waits at the end of the skeleton trap frightens them, probably due to the creepy dead twins now lurking in the vicinity). [IMG]http://www.med.unc.edu/~saasha/keep/secret1.jpg[/IMG] [IMG]http://www.med.unc.edu/~saasha/keep/secret2.jpg[/IMG] Kerric and Brandis listen at the door, and soon hear heavy footsteps marching in formation, steel-shod boots on stone. Two individuals stop outside the secret door and converse in a deep, guttural goblin tongue which only Brandis understands. These aren’t small goblins either. [I]Hobber #1 - Remember what Chief Krusk said; keep prisoners alive to sell to [/I] [I]the Bloodreavers. [/I] [I]Hobber #2 – Damn Bloodreavers, I don’t like ‘em. Don’t trust ‘em.[/I] [I]Hobber #1 – Yeah, I know. Say, how’s Achilles doing?[/I] [I]Hobber #2 –Vicious as ever. At least he hasn’t killed anyone in a few days. He’s [/I] [I]getting used to us.[/I] [I]Hobber #1 – I hope those Bloodreavers didn’t sell us a broken one![/I] [I]Hobber #2 – Whatever happened to that fat goblin Balgron anyway? I hope someone [/I] [I]slit his flabby throat… (They laugh, marching off)[/I] Brandis relates this conversation to his companions. They question Splug about the Bloodreavers, and the goblin tells them that they are a band of violent slavers, mostly hobgoblins, but some other species as well, like bugbears (and a certain dead bugbear with a magic maul named Skullthumper in SideTrek I). Kerric eventually peeks out the secret door but sees no one, although he does hear retreating footsteps from the squad of hobbers. It is very dark and cold in the hall, so Erevan lights the way with magic. The group slips out one at a time and proceeds down the passage. They want to map this area first before proceeding to the Skeleton Trap Room and Shrine of Bahamut. And they don’t want to get squashed between a roaming patrol and whoever might be around the corner. [IMG]http://www.med.unc.edu/~saasha/keep/secret3.jpg[/IMG] Kerric leaps over a Fear Symbol, afraid that triggering it now could bring the patrol down on their heads, and they aren’t sure how many enemies that entails. At least half a dozen. Everyone leaps over the fear symbols with ease…except for Brandis. The final person to try, the warlord slips at the last moment, teetering at the edge before his companions haul him to safety (he burned a Fortune Point acquired in Adventure #2, adding 1d6 to a die roll). [IMG]http://www.med.unc.edu/~saasha/keep/secret4.jpg[/IMG] The group finds themselves in a small alcove. Debris litters the corners, intermingled with dry bones and skulls. There is a stairway leading down to a closed wooden door. They see faint light emanating from underneath. [IMG]http://www.med.unc.edu/~saasha/keep/secret5.jpg[/IMG] Regretting that they don’t have a stealthy rogue in the party (who would be useful right now), Kerric attempts to slip down the stairs as carefully as possible. He’s…not very good. Listening at the door, he thinks he hears a goblin voice. A deep goblin voice. Everyone positions themselves at the top of the stairs, with Splug safely nestled in the rear. Actions are readied to launch attacks at the first targets available, and then Kerric flings the door open! [IMG]http://www.med.unc.edu/~saasha/keep/bar1.jpg[/IMG] Two hobgoblin soldiers are loitering at the edge of a well, and very shocked to see the paladin of Kelemvor. “INTRUDERS!” one of them bellows in goblin. Kerric rushes him, Erevan launches a silvery magic missile from the steps, Erevan curses a foe, and the dwarf Helga trundles down into a better position. And clear across the chamber about a hundred feet away, Kerric sees something locked in a cage that worries him, something that (now dead) Ash, Helga, Brandis and Delphina Moongem first met in the woods near Jade Hill— A vicious boar. [IMG]http://www.med.unc.edu/~saasha/keep/bar3.jpg[/IMG] [/QUOTE]
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